Add convex polygons support.
This commit is contained in:
@@ -3,13 +3,15 @@ use crate::geometry::InteractionGroups;
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use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
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use cdl::bounding_volume::AABB;
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use cdl::shape::{
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Ball, Capsule, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundTriangle, Segment, Shape,
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ShapeType, ShapeWithBorder, TriMesh, Triangle,
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Ball, Capsule, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundShape, RoundTriangle, Segment,
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Shape, ShapeType, TriMesh, Triangle,
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};
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#[cfg(feature = "dim3")]
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use cdl::shape::{
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Cone, ConvexPolyhedron, Cylinder, RoundCone, RoundConvexPolyhedron, RoundCylinder,
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};
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#[cfg(feature = "dim2")]
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use cdl::shape::{ConvexPolygon, RoundConvexPolygon};
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use na::Point3;
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use std::ops::Deref;
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use std::sync::Arc;
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@@ -44,7 +46,7 @@ impl ColliderShape {
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
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ColliderShape(Arc::new(ShapeWithBorder {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cylinder::new(half_height, radius),
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border_radius,
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}))
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@@ -55,7 +57,7 @@ impl ColliderShape {
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/// radius of the sphere used for dilating the cylinder).
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#[cfg(feature = "dim3")]
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pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
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ColliderShape(Arc::new(ShapeWithBorder {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cone::new(half_height, radius),
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border_radius,
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}))
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@@ -73,6 +75,14 @@ impl ColliderShape {
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ColliderShape(Arc::new(Cuboid::new(half_extents)))
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}
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/// Initialize a round cuboid shape defined by its half-extents and border radius.
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pub fn round_cuboid(half_extents: Vector<f32>, border_radius: f32) -> Self {
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ColliderShape(Arc::new(RoundShape {
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base_shape: Cuboid::new(half_extents),
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border_radius,
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}))
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}
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/// Initialize a capsule shape from its endpoints and radius.
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pub fn capsule(a: Point<f32>, b: Point<f32>, radius: f32) -> Self {
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ColliderShape(Arc::new(Capsule::new(a, b, radius)))
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@@ -93,9 +103,16 @@ impl ColliderShape {
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ColliderShape(Arc::new(TriMesh::new(vertices, indices)))
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}
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#[cfg(feature = "dim3")]
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pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
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ConvexPolyhedron::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)))
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#[cfg(feature = "dim2")]
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return ConvexPolygon::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)));
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#[cfg(feature = "dim3")]
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return ConvexPolyhedron::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)));
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}
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#[cfg(feature = "dim2")]
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pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self> {
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ConvexPolygon::from_convex_polyline(points).map(|ch| ColliderShape(Arc::new(ch)))
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}
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#[cfg(feature = "dim3")]
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@@ -103,10 +120,27 @@ impl ColliderShape {
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ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
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}
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#[cfg(feature = "dim3")]
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pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
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ConvexPolyhedron::from_convex_hull(points).map(|ch| {
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ColliderShape(Arc::new(ShapeWithBorder {
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#[cfg(feature = "dim2")]
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return ConvexPolygon::from_convex_hull(points).map(|ch| {
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ColliderShape(Arc::new(RoundShape {
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base_shape: ch,
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border_radius,
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}))
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});
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#[cfg(feature = "dim3")]
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return ConvexPolyhedron::from_convex_hull(points).map(|ch| {
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ColliderShape(Arc::new(RoundShape {
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base_shape: ch,
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border_radius,
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}))
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});
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}
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#[cfg(feature = "dim2")]
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pub fn round_convex_polyline(points: Vec<Point<f32>>, border_radius: f32) -> Option<Self> {
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ConvexPolygon::from_convex_polyline(points).map(|ch| {
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ColliderShape(Arc::new(RoundShape {
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base_shape: ch,
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border_radius,
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}))
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@@ -120,7 +154,7 @@ impl ColliderShape {
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border_radius: f32,
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) -> Option<Self> {
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ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
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ColliderShape(Arc::new(ShapeWithBorder {
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ColliderShape(Arc::new(RoundShape {
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base_shape: ch,
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border_radius,
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}))
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@@ -217,6 +251,12 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
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Some(ShapeType::HalfSpace) => deser::<A, HalfSpace>(&mut seq)?,
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Some(ShapeType::RoundCuboid) => deser::<A, RoundCuboid>(&mut seq)?,
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Some(ShapeType::RoundTriangle) => deser::<A, RoundTriangle>(&mut seq)?,
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#[cfg(feature = "dim2")]
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Some(ShapeType::ConvexPolygon) => deser::<A, ConvexPolygon>(&mut seq)?,
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#[cfg(feature = "dim2")]
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Some(ShapeType::RoundConvexPolygon) => {
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deser::<A, RoundConvexPolygon>(&mut seq)?
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}
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#[cfg(feature = "dim3")]
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Some(ShapeType::Cylinder) => deser::<A, Cylinder>(&mut seq)?,
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#[cfg(feature = "dim3")]
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@@ -439,6 +479,16 @@ impl ColliderBuilder {
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Self::new(ColliderShape::cuboid(Vector::new(hx, hy)))
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}
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/// Initialize a new collider builder with a round cuboid shape defined by its half-extents
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/// and border radius.
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#[cfg(feature = "dim2")]
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pub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> Self {
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Self::new(ColliderShape::round_cuboid(
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Vector::new(hx, hy),
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border_radius,
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))
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}
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/// Initialize a new collider builder with a capsule shape aligned with the `x` axis.
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pub fn capsule_x(half_height: f32, radius: f32) -> Self {
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let p = Point::from(Vector::x() * half_height);
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@@ -464,6 +514,16 @@ impl ColliderBuilder {
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Self::new(ColliderShape::cuboid(Vector::new(hx, hy, hz)))
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}
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/// Initialize a new collider builder with a round cuboid shape defined by its half-extents
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/// and border radius.
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#[cfg(feature = "dim3")]
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pub fn round_cuboid(hx: f32, hy: f32, hz: f32, border_radius: f32) -> Self {
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Self::new(ColliderShape::round_cuboid(
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Vector::new(hx, hy, hz),
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border_radius,
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))
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}
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/// Initializes a collider builder with a segment shape.
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pub fn segment(a: Point<f32>, b: Point<f32>) -> Self {
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Self::new(ColliderShape::segment(a, b))
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@@ -479,16 +539,24 @@ impl ColliderBuilder {
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Self::new(ColliderShape::trimesh(vertices, indices))
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}
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#[cfg(feature = "dim3")]
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pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
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ColliderShape::convex_hull(points).map(|cp| Self::new(cp))
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}
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#[cfg(feature = "dim3")]
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pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
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ColliderShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
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}
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#[cfg(feature = "dim2")]
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pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self> {
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ColliderShape::convex_polyline(points).map(|cp| Self::new(cp))
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}
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#[cfg(feature = "dim2")]
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pub fn round_convex_polyline(points: Vec<Point<f32>>, border_radius: f32) -> Option<Self> {
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ColliderShape::round_convex_polyline(points, border_radius).map(|cp| Self::new(cp))
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}
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#[cfg(feature = "dim3")]
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pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
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ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
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