Add comment regarding the fix.
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@@ -139,6 +139,9 @@ impl ColliderSet {
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self.modified_all_colliders = false;
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self.modified_all_colliders = false;
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} else {
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} else {
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for handle in self.modified_colliders.drain(..) {
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for handle in self.modified_colliders.drain(..) {
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// NOTE: if the collider was added, then removed from this set before
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// a an update, then it will no longer exist in `self.colliders`
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// so we need to do this `if let`.
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if let Some(co) = self.colliders.get_mut(handle.0) {
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if let Some(co) = self.colliders.get_mut(handle.0) {
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co.changes = ColliderChanges::empty();
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co.changes = ColliderChanges::empty();
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}
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}
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