Update changelog
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CHANGELOG.md
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CHANGELOG.md
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## Unreleased
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### Added
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- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
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without having to delete it.
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- Add `Collider::set_enabled`, `Collider::is_enabled`, `ColliderBuilder::enabled` to enable/disable a collider
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without having to delete it.
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- Add `GenericJoint::set_enabled`, `GenericJoint::is_enabled` to enable/disable a joint without having to delete it.
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### Modified
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- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
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argument is specified, then the query pipeline will be incrementally (i.e. more efficiently) update at the same time as
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these other pipelines. In that case, calling `QueryPipeline::update` a `PhysicsPipeline::step` isn’t needed.
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## v0.16.1 (10 Nov. 2022)
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### Fix
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- Fixed docs build on `docs.rs`.
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## v0.16.0 (30 Oct. 2022)
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### Added
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- Implement `Copy` for `CharacterCollision`.
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