Collider shape: use a trait-object instead of an enum.
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@@ -1,8 +1,7 @@
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//! Structures related to geometry: colliders, shapes, etc.
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pub use self::broad_phase_multi_sap::BroadPhase;
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pub use self::capsule::Capsule;
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pub use self::collider::{Collider, ColliderBuilder, Shape};
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pub use self::collider::{Collider, ColliderBuilder, ColliderShape};
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pub use self::collider_set::{ColliderHandle, ColliderSet};
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pub use self::contact::{
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Contact, ContactKinematics, ContactManifold, ContactPair, KinematicsCategory,
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@@ -19,9 +18,12 @@ pub use self::narrow_phase::NarrowPhase;
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pub use self::polygon::Polygon;
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pub use self::proximity::ProximityPair;
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pub use self::proximity_detector::{DefaultProximityDispatcher, ProximityDispatcher};
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pub use self::rounded::Rounded;
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pub use self::trimesh::Trimesh;
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pub use ncollide::query::Proximity;
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/// A capsule shape.
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pub type Capsule = ncollide::shape::Capsule<f32>;
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/// A cuboid shape.
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pub type Cuboid = ncollide::shape::Cuboid<f32>;
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/// A triangle shape.
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@@ -43,6 +45,8 @@ pub type ProximityEvent = ncollide::pipeline::ProximityEvent<ColliderHandle>;
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pub type Ray = ncollide::query::Ray<f32>;
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/// The intersection between a ray and a collider.
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pub type RayIntersection = ncollide::query::RayIntersection<f32>;
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/// The the projection of a point on a collider.
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pub type PointProjection = ncollide::query::PointProjection<f32>;
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#[cfg(feature = "simd-is-enabled")]
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pub(crate) use self::ball::WBall;
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@@ -61,10 +65,10 @@ pub(crate) use self::polyhedron_feature3d::PolyhedronFace;
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pub(crate) use self::waabb::{WRay, WAABB};
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pub(crate) use self::wquadtree::WQuadtree;
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//pub(crate) use self::z_order::z_cmp_floats;
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pub use self::shape::{Shape, ShapeType};
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mod ball;
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mod broad_phase_multi_sap;
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mod capsule;
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mod collider;
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mod collider_set;
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mod contact;
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@@ -89,3 +93,5 @@ mod wquadtree;
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//mod z_order;
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#[cfg(feature = "dim3")]
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mod polygonal_feature_map;
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mod rounded;
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mod shape;
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