move debug prints
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@@ -250,8 +250,8 @@ impl KinematicCharacterController {
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if let Some(translation_on_slope) =
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if let Some(translation_on_slope) =
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self.handle_slopes(&toi, &mut translation_remaining, offset)
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self.handle_slopes(&toi, &mut translation_remaining, offset)
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{
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{
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println!("[slope] translation_on_slope: {translation_on_slope:?}");
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translation_remaining = translation_on_slope;
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translation_remaining = translation_on_slope;
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println!("[slope] translation_on_slope: {translation_on_slope:?}");
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println!("[slope] translation_remaining: {translation_remaining:?}");
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println!("[slope] translation_remaining: {translation_remaining:?}");
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} else {
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} else {
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// If the slope is too big, try to step on the stair.
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// If the slope is too big, try to step on the stair.
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@@ -267,12 +267,11 @@ impl KinematicCharacterController {
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&mut translation_remaining,
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&mut translation_remaining,
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&mut result,
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&mut result,
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);
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);
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println!("[stair] translation_remaining: {translation_remaining:?}");
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println!("[stair]stair_handled: {stair_handled:?}");
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if !stair_handled {
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if !stair_handled {
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println!("[stair] translation_remaining: {translation_remaining:?}");
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// No slopes or stairs ahead; try to move along obstacles.
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// No slopes or stairs ahead; try to move along obstacles.
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let allowed_translation = subtract_hit(translation_remaining, &toi, offset);
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let allowed_translation = subtract_hit(translation_remaining, &toi, offset);
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result.translation += allowed_translation;
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result.translation += allowed_translation;
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translation_remaining -= allowed_translation;
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translation_remaining -= allowed_translation;
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