Add a dynamic ray-cast vehicle controller

This commit is contained in:
Sébastien Crozet
2022-12-04 18:27:38 +01:00
parent 87feb3a48d
commit 849f398031
6 changed files with 1060 additions and 1 deletions

View File

@@ -44,6 +44,7 @@ mod primitives3;
mod restitution3;
mod sensor3;
mod trimesh3;
mod vehicle_controller3;
fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();
@@ -101,6 +102,7 @@ pub fn main() {
("Restitution", restitution3::init_world),
("Sensor", sensor3::init_world),
("TriMesh", trimesh3::init_world),
("Vehicle controller", vehicle_controller3::init_world),
("Keva tower", keva3::init_world),
("Newton cradle", newton_cradle3::init_world),
("(Debug) multibody_joints", debug_articulations3::init_world),