Play around with offset
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@@ -267,7 +267,7 @@ impl KinematicCharacterController {
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translation_remaining = translation_on_slope;
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} else {
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// No slopes or stairs ahead; try to move along obstacle.
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let allowed_translation = subtract_hit(translation_remaining, &toi, offset);
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let allowed_translation = subtract_hit(translation_remaining, &toi, 0.);
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result.translation += allowed_translation;
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translation_remaining -= allowed_translation;
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}
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