Rework the event system
This commit is contained in:
@@ -10,6 +10,7 @@ use crate::geometry::{
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use crate::math::Real;
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use crate::parry::utils::SortedPair;
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use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode};
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use crate::prelude::{ActiveEvents, ColliderFlags};
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use parry::query::{DefaultQueryDispatcher, QueryDispatcher};
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use parry::utils::hashmap::HashMap;
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use std::collections::BinaryHeap;
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@@ -66,7 +67,7 @@ impl CCDSolver {
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&RigidBodyCcd,
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&RigidBodyMassProps,
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) = bodies.index_bundle(handle.0);
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let local_com = &mprops.mass_properties.local_com;
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let local_com = &mprops.local_mprops.local_com;
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let min_toi = (ccd.ccd_thickness
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* 0.15
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@@ -272,7 +273,8 @@ impl CCDSolver {
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Colliders: ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSet<ColliderType>,
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderFlags>,
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{
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let mut frozen = HashMap::<_, Real>::default();
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let mut all_toi = BinaryHeap::new();
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@@ -522,10 +524,16 @@ impl CCDSolver {
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// - If the intersection isn't active anymore, and it wasn't intersecting
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// before, then we need to generate one interaction-start and one interaction-stop
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// events because it will never be detected by the narrow-phase because of tunneling.
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let (co_pos1, co_shape1): (&ColliderPosition, &ColliderShape) =
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colliders.index_bundle(toi.c1.0);
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let (co_pos2, co_shape2): (&ColliderPosition, &ColliderShape) =
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colliders.index_bundle(toi.c2.0);
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let (co_pos1, co_shape1, co_flags1): (
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&ColliderPosition,
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&ColliderShape,
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&ColliderFlags,
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) = colliders.index_bundle(toi.c1.0);
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let (co_pos2, co_shape2, co_flags2): (
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&ColliderPosition,
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&ColliderShape,
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&ColliderFlags,
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) = colliders.index_bundle(toi.c2.0);
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let co_next_pos1 = if let Some(b1) = toi.b1 {
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let co_parent1: &ColliderParent = colliders.get(toi.c1.0).unwrap();
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@@ -535,7 +543,7 @@ impl CCDSolver {
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&RigidBodyMassProps,
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) = bodies.index_bundle(b1.0);
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let local_com1 = &rb_mprops1.mass_properties.local_com;
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let local_com1 = &rb_mprops1.local_mprops.local_com;
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let frozen1 = frozen.get(&b1);
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let pos1 = frozen1
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.map(|t| rb_vels1.integrate(*t, &rb_pos1.position, local_com1))
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@@ -553,7 +561,7 @@ impl CCDSolver {
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&RigidBodyMassProps,
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) = bodies.index_bundle(b2.0);
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let local_com2 = &rb_mprops2.mass_properties.local_com;
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let local_com2 = &rb_mprops2.local_mprops.local_com;
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let frozen2 = frozen.get(&b2);
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let pos2 = frozen2
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.map(|t| rb_vels2.integrate(*t, &rb_pos2.position, local_com2))
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@@ -575,7 +583,11 @@ impl CCDSolver {
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.intersection_test(&next_coll_pos12, co_shape1.as_ref(), co_shape2.as_ref())
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.unwrap_or(false);
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if !intersect_before && !intersect_after {
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if !intersect_before
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&& !intersect_after
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&& (co_flags1.active_events | co_flags2.active_events)
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.contains(ActiveEvents::INTERSECTION_EVENTS)
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{
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// Emit one intersection-started and one intersection-stopped event.
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events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, true));
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events.handle_intersection_event(IntersectionEvent::new(toi.c1, toi.c2, false));
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@@ -173,7 +173,7 @@ impl TOIEntry {
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if ccd.ccd_active {
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NonlinearRigidMotion::new(
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poss.position,
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mprops.mass_properties.local_com,
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mprops.local_mprops.local_com,
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vels.linvel,
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vels.angvel,
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)
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@@ -229,19 +229,17 @@ impl IslandManager {
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stack: &mut Vec<RigidBodyHandle>,
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) {
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for collider_handle in &rb_colliders.0 {
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if let Some(contacts) = narrow_phase.contacts_with(*collider_handle) {
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for inter in contacts {
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for manifold in &inter.2.manifolds {
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if !manifold.data.solver_contacts.is_empty() {
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let other = crate::utils::select_other(
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(inter.0, inter.1),
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*collider_handle,
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);
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if let Some(other_body) = colliders.get(other.0) {
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stack.push(other_body.handle);
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}
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break;
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for inter in narrow_phase.contacts_with(*collider_handle) {
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for manifold in &inter.manifolds {
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if !manifold.data.solver_contacts.is_empty() {
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let other = crate::utils::select_other(
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(inter.collider1, inter.collider2),
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*collider_handle,
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);
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if let Some(other_body) = colliders.get(other.0) {
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stack.push(other_body.handle);
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}
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break;
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}
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}
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}
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@@ -4,8 +4,7 @@ use crate::dynamics::{
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RigidBodyMassPropsFlags, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
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};
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use crate::geometry::{
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Collider, ColliderHandle, ColliderMassProperties, ColliderParent, ColliderPosition,
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ColliderShape,
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Collider, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderShape,
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};
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use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector};
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use crate::utils::{self, WCross};
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@@ -48,7 +47,7 @@ impl RigidBody {
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rb_ccd: RigidBodyCcd::default(),
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rb_ids: RigidBodyIds::default(),
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rb_colliders: RigidBodyColliders::default(),
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rb_activation: RigidBodyActivation::new_active(),
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rb_activation: RigidBodyActivation::active(),
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changes: RigidBodyChanges::all(),
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rb_type: RigidBodyType::Dynamic,
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rb_dominance: RigidBodyDominance::default(),
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@@ -112,7 +111,7 @@ impl RigidBody {
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/// The mass properties of this rigid-body.
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#[inline]
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pub fn mass_properties(&self) -> &MassProperties {
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&self.rb_mprops.mass_properties
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&self.rb_mprops.local_mprops
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}
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/// The dominance group of this rigid-body.
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@@ -256,7 +255,7 @@ impl RigidBody {
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self.wake_up(true);
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}
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self.rb_mprops.mass_properties = props;
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self.rb_mprops.local_mprops = props;
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self.update_world_mass_properties();
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}
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@@ -290,7 +289,7 @@ impl RigidBody {
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///
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/// Returns zero if this rigid body has an infinite mass.
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pub fn mass(&self) -> Real {
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utils::inv(self.rb_mprops.mass_properties.inv_mass)
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utils::inv(self.rb_mprops.local_mprops.inv_mass)
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}
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/// The predicted position of this rigid-body.
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@@ -335,7 +334,7 @@ impl RigidBody {
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co_parent: &ColliderParent,
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co_pos: &mut ColliderPosition,
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co_shape: &ColliderShape,
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co_mprops: &ColliderMassProperties,
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co_mprops: &ColliderMassProps,
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) {
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self.rb_colliders.attach_collider(
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&mut self.changes,
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@@ -359,7 +358,7 @@ impl RigidBody {
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let mass_properties = coll
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.mass_properties()
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.transform_by(coll.position_wrt_parent().unwrap());
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self.rb_mprops.mass_properties -= mass_properties;
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self.rb_mprops.local_mprops -= mass_properties;
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self.update_world_mass_properties();
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}
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}
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@@ -463,8 +462,8 @@ impl RigidBody {
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/// The translational part of this rigid-body's position.
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#[inline]
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pub fn translation(&self) -> Vector<Real> {
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self.rb_pos.position.translation.vector
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pub fn translation(&self) -> &Vector<Real> {
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&self.rb_pos.position.translation.vector
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}
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/// Sets the translational part of this rigid-body's position.
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@@ -482,8 +481,8 @@ impl RigidBody {
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/// The translational part of this rigid-body's position.
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#[inline]
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pub fn rotation(&self) -> Rotation<Real> {
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self.rb_pos.position.rotation
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pub fn rotation(&self) -> &Rotation<Real> {
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&self.rb_pos.position.rotation
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}
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/// Sets the rotational part of this rigid-body's position.
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@@ -692,7 +691,7 @@ impl RigidBody {
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pub fn gravitational_potential_energy(&self, dt: Real, gravity: Vector<Real>) -> Real {
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let world_com = self
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.rb_mprops
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.mass_properties
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.local_mprops
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.world_com(&self.rb_pos.position)
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.coords;
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@@ -979,7 +978,7 @@ impl RigidBodyBuilder {
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rb.rb_vels.angvel = self.angvel;
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rb.rb_type = self.rb_type;
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rb.user_data = self.user_data;
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rb.rb_mprops.mass_properties = self.mass_properties;
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rb.rb_mprops.local_mprops = self.mass_properties;
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rb.rb_mprops.flags = self.mprops_flags;
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rb.rb_damping.linear_damping = self.linear_damping;
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rb.rb_damping.angular_damping = self.angular_damping;
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@@ -1,7 +1,7 @@
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use crate::data::{ComponentSetMut, ComponentSetOption};
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use crate::dynamics::MassProperties;
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use crate::geometry::{
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ColliderChanges, ColliderHandle, ColliderMassProperties, ColliderParent, ColliderPosition,
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ColliderChanges, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition,
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ColliderShape, InteractionGraph, RigidBodyGraphIndex,
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};
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use crate::math::{AngVector, AngularInertia, Isometry, Point, Real, Translation, Vector};
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@@ -166,7 +166,7 @@ impl RigidBodyPosition {
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mprops: &RigidBodyMassProps,
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) -> Isometry<Real> {
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let new_vels = forces.integrate(dt, vels, mprops);
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new_vels.integrate(dt, &self.position, &mprops.mass_properties.local_com)
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new_vels.integrate(dt, &self.position, &mprops.local_mprops.local_com)
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}
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}
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@@ -208,7 +208,7 @@ pub struct RigidBodyMassProps {
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/// Flags for locking rotation and translation.
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pub flags: RigidBodyMassPropsFlags,
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/// The local mass properties of the rigid-body.
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pub mass_properties: MassProperties,
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pub local_mprops: MassProperties,
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/// The world-space center of mass of the rigid-body.
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pub world_com: Point<Real>,
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/// The inverse mass taking into account translation locking.
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@@ -222,7 +222,7 @@ impl Default for RigidBodyMassProps {
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fn default() -> Self {
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Self {
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flags: RigidBodyMassPropsFlags::empty(),
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mass_properties: MassProperties::zero(),
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local_mprops: MassProperties::zero(),
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world_com: Point::origin(),
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effective_inv_mass: 0.0,
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effective_world_inv_inertia_sqrt: AngularInertia::zero(),
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@@ -239,11 +239,20 @@ impl From<RigidBodyMassPropsFlags> for RigidBodyMassProps {
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}
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}
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impl From<MassProperties> for RigidBodyMassProps {
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fn from(local_mprops: MassProperties) -> Self {
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Self {
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local_mprops,
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..Default::default()
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}
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}
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}
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impl RigidBodyMassProps {
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/// The mass of the rigid-body.
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#[must_use]
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pub fn mass(&self) -> Real {
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crate::utils::inv(self.mass_properties.inv_mass)
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crate::utils::inv(self.local_mprops.inv_mass)
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}
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/// The effective mass (that takes the potential translation locking into account) of
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@@ -255,11 +264,10 @@ impl RigidBodyMassProps {
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/// Update the world-space mass properties of `self`, taking into account the new position.
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pub fn update_world_mass_properties(&mut self, position: &Isometry<Real>) {
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self.world_com = self.mass_properties.world_com(&position);
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self.effective_inv_mass = self.mass_properties.inv_mass;
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self.effective_world_inv_inertia_sqrt = self
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.mass_properties
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.world_inv_inertia_sqrt(&position.rotation);
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self.world_com = self.local_mprops.world_com(&position);
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self.effective_inv_mass = self.local_mprops.inv_mass;
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self.effective_world_inv_inertia_sqrt =
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self.local_mprops.world_inv_inertia_sqrt(&position.rotation);
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// Take into account translation/rotation locking.
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if self
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@@ -665,7 +673,7 @@ impl RigidBodyColliders {
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co_pos: &mut ColliderPosition,
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co_parent: &ColliderParent,
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co_shape: &ColliderShape,
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co_mprops: &ColliderMassProperties,
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co_mprops: &ColliderMassProps,
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) {
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rb_changes.set(
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RigidBodyChanges::MODIFIED | RigidBodyChanges::COLLIDERS,
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@@ -684,7 +692,7 @@ impl RigidBodyColliders {
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.mass_properties(&**co_shape)
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.transform_by(&co_parent.pos_wrt_parent);
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self.0.push(co_handle);
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rb_mprops.mass_properties += mass_properties;
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rb_mprops.local_mprops += mass_properties;
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rb_mprops.update_world_mass_properties(&rb_pos.position);
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}
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@@ -759,7 +767,7 @@ pub struct RigidBodyActivation {
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impl Default for RigidBodyActivation {
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fn default() -> Self {
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Self::new_active()
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Self::active()
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}
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}
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@@ -770,7 +778,7 @@ impl RigidBodyActivation {
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}
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/// Create a new rb_activation status initialised with the default rb_activation threshold and is active.
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pub fn new_active() -> Self {
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pub fn active() -> Self {
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RigidBodyActivation {
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threshold: Self::default_threshold(),
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energy: Self::default_threshold() * 4.0,
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@@ -779,7 +787,7 @@ impl RigidBodyActivation {
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}
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/// Create a new rb_activation status initialised with the default rb_activation threshold and is inactive.
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pub fn new_inactive() -> Self {
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pub fn inactive() -> Self {
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RigidBodyActivation {
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threshold: Self::default_threshold(),
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energy: 0.0,
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@@ -787,6 +795,14 @@ impl RigidBodyActivation {
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}
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}
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/// Create a new activation status that prevents the rigid-body from sleeping.
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pub fn cannot_sleep() -> Self {
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RigidBodyActivation {
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threshold: -Real::MAX,
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..Self::active()
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}
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}
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/// Returns `true` if the body is not asleep.
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#[inline]
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pub fn is_active(&self) -> bool {
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@@ -113,7 +113,7 @@ impl IslandSolver {
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let mut new_poss = *poss;
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let new_vels = vels.apply_damping(params.dt, damping);
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new_poss.next_position =
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vels.integrate(params.dt, &poss.position, &mprops.mass_properties.local_com);
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vels.integrate(params.dt, &poss.position, &mprops.local_mprops.local_com);
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bodies.set_internal(handle.0, new_vels);
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bodies.set_internal(handle.0, new_poss);
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@@ -140,7 +140,7 @@ impl IslandSolver {
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.integrate(params.dt, vels, mprops)
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.apply_damping(params.dt, &damping);
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new_poss.next_position =
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vels.integrate(params.dt, &poss.position, &mprops.mass_properties.local_com);
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vels.integrate(params.dt, &poss.position, &mprops.local_mprops.local_com);
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bodies.set_internal(handle.0, new_vels);
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bodies.set_internal(handle.0, new_poss);
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@@ -34,8 +34,8 @@ impl BallPositionConstraint {
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let (mprops2, ids2) = rb2;
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Self {
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local_com1: mprops1.mass_properties.local_com,
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local_com2: mprops2.mass_properties.local_com,
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local_com1: mprops1.local_mprops.local_com,
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local_com2: mprops2.local_mprops.local_com,
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im1: mprops1.effective_inv_mass,
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im2: mprops2.effective_inv_mass,
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ii1: mprops1.effective_world_inv_inertia_sqrt.squared(),
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@@ -131,7 +131,7 @@ impl BallPositionGroundConstraint {
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ii2: mprops2.effective_world_inv_inertia_sqrt.squared(),
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local_anchor2: cparams.local_anchor1,
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position2: ids2.active_set_offset,
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local_com2: mprops2.mass_properties.local_com,
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local_com2: mprops2.local_mprops.local_com,
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}
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} else {
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Self {
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@@ -140,7 +140,7 @@ impl BallPositionGroundConstraint {
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ii2: mprops2.effective_world_inv_inertia_sqrt.squared(),
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local_anchor2: cparams.local_anchor2,
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position2: ids2.active_set_offset,
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local_com2: mprops2.mass_properties.local_com,
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local_com2: mprops2.local_mprops.local_com,
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}
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}
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}
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@@ -40,8 +40,8 @@ impl WBallPositionConstraint {
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let (mprops1, ids1) = rbs1;
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let (mprops2, ids2) = rbs2;
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let local_com1 = Point::from(gather![|ii| mprops1[ii].mass_properties.local_com]);
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let local_com2 = Point::from(gather![|ii| mprops2[ii].mass_properties.local_com]);
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let local_com1 = Point::from(gather![|ii| mprops1[ii].local_mprops.local_com]);
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let local_com2 = Point::from(gather![|ii| mprops2[ii].local_mprops.local_com]);
|
||||
let im1 = SimdReal::from(gather![|ii| mprops1[ii].effective_inv_mass]);
|
||||
let im2 = SimdReal::from(gather![|ii| mprops2[ii].effective_inv_mass]);
|
||||
let ii1 = AngularInertia::<SimdReal>::from(gather![
|
||||
@@ -169,7 +169,7 @@ impl WBallPositionGroundConstraint {
|
||||
cparams[ii].local_anchor2
|
||||
}]);
|
||||
let position2 = gather![|ii| ids2[ii].active_set_offset];
|
||||
let local_com2 = Point::from(gather![|ii| mprops2[ii].mass_properties.local_com]);
|
||||
let local_com2 = Point::from(gather![|ii| mprops2[ii].local_mprops.local_com]);
|
||||
|
||||
Self {
|
||||
anchor1,
|
||||
|
||||
@@ -46,8 +46,8 @@ impl FixedPositionConstraint {
|
||||
im2,
|
||||
ii1,
|
||||
ii2,
|
||||
local_com1: mprops1.mass_properties.local_com,
|
||||
local_com2: mprops2.mass_properties.local_com,
|
||||
local_com1: mprops1.local_mprops.local_com,
|
||||
local_com2: mprops2.local_mprops.local_com,
|
||||
lin_inv_lhs,
|
||||
ang_inv_lhs,
|
||||
}
|
||||
@@ -125,7 +125,7 @@ impl FixedPositionGroundConstraint {
|
||||
position2: ids2.active_set_offset,
|
||||
im2: mprops2.effective_inv_mass,
|
||||
ii2: mprops2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_com2: mprops2.mass_properties.local_com,
|
||||
local_com2: mprops2.local_mprops.local_com,
|
||||
impulse: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,8 +41,8 @@ impl GenericPositionConstraint {
|
||||
im2,
|
||||
ii1,
|
||||
ii2,
|
||||
local_com1: rb1.mass_properties.local_com,
|
||||
local_com2: rb2.mass_properties.local_com,
|
||||
local_com1: rb1.local_mprops.local_com,
|
||||
local_com2: rb2.local_mprops.local_com,
|
||||
joint: *joint,
|
||||
}
|
||||
}
|
||||
@@ -215,7 +215,7 @@ impl GenericPositionGroundConstraint {
|
||||
position2: rb2.active_set_offset,
|
||||
im2: rb2.effective_inv_mass,
|
||||
ii2: rb2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_com2: rb2.mass_properties.local_com,
|
||||
local_com2: rb2.local_mprops.local_com,
|
||||
joint: *joint,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,8 +51,8 @@ impl RevolutePositionConstraint {
|
||||
ii1,
|
||||
ii2,
|
||||
ang_inv_lhs,
|
||||
local_com1: mprops1.mass_properties.local_com,
|
||||
local_com2: mprops2.mass_properties.local_com,
|
||||
local_com1: mprops1.local_mprops.local_com,
|
||||
local_com2: mprops2.local_mprops.local_com,
|
||||
local_anchor1: cparams.local_anchor1,
|
||||
local_anchor2: cparams.local_anchor2,
|
||||
local_axis1: cparams.local_axis1,
|
||||
@@ -183,7 +183,7 @@ impl RevolutePositionGroundConstraint {
|
||||
local_anchor2,
|
||||
im2: mprops2.effective_inv_mass,
|
||||
ii2: mprops2.effective_world_inv_inertia_sqrt.squared(),
|
||||
local_com2: mprops2.mass_properties.local_com,
|
||||
local_com2: mprops2.local_mprops.local_com,
|
||||
axis1,
|
||||
local_axis2,
|
||||
position2: ids2.active_set_offset,
|
||||
|
||||
@@ -392,7 +392,7 @@ impl ParallelIslandSolver {
|
||||
|
||||
let new_rb_vels = new_rb_vels.apply_damping(params.dt, rb_damping);
|
||||
new_rb_pos.next_position =
|
||||
new_rb_vels.integrate(params.dt, &rb_pos.position, &rb_mprops.mass_properties.local_com);
|
||||
new_rb_vels.integrate(params.dt, &rb_pos.position, &rb_mprops.local_mprops.local_com);
|
||||
|
||||
bodies.set_internal(handle.0, new_rb_vels);
|
||||
bodies.set_internal(handle.0, new_rb_pos);
|
||||
|
||||
Reference in New Issue
Block a user