Rework the event system
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@@ -96,6 +96,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::ball(1.0)
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.density(10.0)
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.sensor(true)
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.active_events(ActiveEvents::INTERSECTION_EVENTS)
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.linvel(vector![1000.0, 0.0, 0.0])
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