Removes dead code + other rust 1.80 related fixes
This commit is contained in:
Thierry Berger
2024-08-05 11:32:43 +02:00
committed by GitHub
parent 617428e988
commit 7ff92b1cf5
3 changed files with 3 additions and 99 deletions

View File

@@ -517,74 +517,6 @@ impl<N, E> Graph<N, E> {
}
}
/// An iterator over either the nodes without edges to them or from them.
pub struct Externals<'a, N: 'a> {
iter: std::iter::Enumerate<std::slice::Iter<'a, Node<N>>>,
dir: Direction,
}
impl<'a, N: 'a> Iterator for Externals<'a, N> {
type Item = NodeIndex;
fn next(&mut self) -> Option<NodeIndex> {
let k = self.dir as usize;
loop {
match self.iter.next() {
None => return None,
Some((index, node)) => {
if node.next[k] == EdgeIndex::end() && node.next[1 - k] == EdgeIndex::end() {
return Some(NodeIndex::new(index as u32));
} else {
continue;
}
}
}
}
}
}
/// Iterator over the neighbors of a node.
///
/// Iterator element type is `NodeIndex`.
///
/// Created with [`.neighbors()`][1], [`.neighbors_directed()`][2] or
/// [`.neighbors_undirected()`][3].
///
/// [1]: struct.Graph.html#method.neighbors
/// [2]: struct.Graph.html#method.neighbors_directed
/// [3]: struct.Graph.html#method.neighbors_undirected
pub struct Neighbors<'a, E: 'a> {
/// starting node to skip over
skip_start: NodeIndex,
edges: &'a [Edge<E>],
next: [EdgeIndex; 2],
}
impl<'a, E> Iterator for Neighbors<'a, E> {
type Item = NodeIndex;
fn next(&mut self) -> Option<NodeIndex> {
// First any outgoing edges
match self.edges.get(self.next[0].index()) {
None => {}
Some(edge) => {
self.next[0] = edge.next[0];
return Some(edge.node[1]);
}
}
// Then incoming edges
// For an "undirected" iterator (traverse both incoming
// and outgoing edge lists), make sure we don't double
// count selfloops by skipping them in the incoming list.
while let Some(edge) = self.edges.get(self.next[1].index()) {
self.next[1] = edge.next[1];
if edge.node[0] != self.skip_start {
return Some(edge.node[0]);
}
}
None
}
}
struct EdgesWalkerMut<'a, E: 'a> {
edges: &'a mut [Edge<E>],
next: EdgeIndex,
@@ -783,32 +715,3 @@ where
self.index == rhs.index && self.weight == rhs.weight
}
}
/// Iterator over all nodes of a graph.
pub struct NodeReferences<'a, N: 'a> {
iter: std::iter::Enumerate<std::slice::Iter<'a, Node<N>>>,
}
impl<'a, N> Iterator for NodeReferences<'a, N> {
type Item = (NodeIndex, &'a N);
fn next(&mut self) -> Option<Self::Item> {
self.iter
.next()
.map(|(i, node)| (NodeIndex::new(i as u32), &node.weight))
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.iter.size_hint()
}
}
impl<'a, N> DoubleEndedIterator for NodeReferences<'a, N> {
fn next_back(&mut self) -> Option<Self::Item> {
self.iter
.next_back()
.map(|(i, node)| (NodeIndex::new(i as u32), &node.weight))
}
}
impl<'a, N> ExactSizeIterator for NodeReferences<'a, N> {}

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@@ -55,12 +55,13 @@ impl IndexedData for MultibodyJointHandle {
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
/// Indexes usable to get a multibody link from a `MultibodyJointSet`.
///
/// ```.skip
/// ```ignore
/// // With:
/// // multibody_joint_set: MultibodyJointSet
/// // multibody_link_id: MultibodyLinkId
/// let multibody = &multibody_joint_set[multibody_link_id.multibody];
/// let link = multibody.link(multibody_link_id.id).expect("Link not found.");
/// ```
pub struct MultibodyLinkId {
pub(crate) graph_id: RigidBodyGraphIndex,
/// The multibody index to be used as `&multibody_joint_set[multibody]` to

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@@ -66,7 +66,7 @@ impl<N: Copy, E> InteractionGraph<N, E> {
/// a map between `CollisionObjectSlabHandle` and `ColliderGraphIndex`, then you should update this
/// map to associate `id` to the handle returned by this method. For example:
///
/// ```.ignore
/// ```ignore
/// // Let `id` be the graph index of the collision object we want to remove.
/// if let Some(other_handle) = graph.remove_node(id) {
/// // The graph index of `other_handle` changed to `id` due to the removal.