enable clear_graphics and run_callbacks agin

update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function

Remove Arc<Mutex<>>
This commit is contained in:
rezural
2021-06-28 11:05:55 +10:00
committed by Sébastien Crozet
parent 62d6b0651b
commit 7c249c873d
4 changed files with 72 additions and 28 deletions

View File

@@ -1,12 +1,32 @@
use crate::harness::RunState;
use crate::harness::Harness;
use crate::physics::PhysicsState;
use crate::GraphicsManager;
use bevy::prelude::{Assets, Commands, Mesh, Query, StandardMaterial, Transform};
use na::Point3;
pub trait TestbedPlugin {
fn init_graphics(&mut self, gen_color: &mut dyn FnMut() -> Point3<f32>);
fn clear_graphics(&mut self);
fn run_callbacks(&mut self, physics: &mut PhysicsState, run_state: &RunState);
fn init_graphics(
&mut self,
graphics: &mut GraphicsManager,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<StandardMaterial>,
components: &mut Query<(&mut Transform,)>,
harness: &mut Harness,
gen_color: &mut dyn FnMut() -> Point3<f32>,
);
fn clear_graphics(&mut self, graphics: &mut GraphicsManager, commands: &mut Commands);
fn run_callbacks(&mut self, harness: &mut Harness);
fn step(&mut self, physics: &mut PhysicsState);
fn draw(&mut self);
fn draw(
&mut self,
graphics: &mut GraphicsManager,
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<StandardMaterial>,
components: &mut Query<(&mut Transform,)>,
harness: &mut Harness,
);
fn profiling_string(&self) -> String;
}