Make kinematic bodies properly wake up dynamic bodies.
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@@ -50,7 +50,7 @@ impl CollisionPipeline {
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self.broad_phase_events.clear();
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broad_phase.find_pairs(&mut self.broad_phase_events);
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narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
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narrow_phase.register_pairs(colliders, bodies, &self.broad_phase_events, events);
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narrow_phase.compute_contacts(prediction_distance, bodies, colliders, events);
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narrow_phase.compute_proximities(prediction_distance, bodies, colliders, events);
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