Fix docs for method setting kinematic translation/rotation

This commit is contained in:
Sébastien Crozet
2023-03-26 15:18:39 +02:00
parent 66fdc38d54
commit 789555e9e3

View File

@@ -765,21 +765,22 @@ impl RigidBody {
}
}
/// If this rigid body is kinematic, sets its future translation after the next timestep integration.
/// If this rigid body is kinematic, sets its future orientation after the next timestep integration.
pub fn set_next_kinematic_rotation(&mut self, rotation: Rotation<Real>) {
if self.is_kinematic() {
self.pos.next_position.rotation = rotation;
}
}
/// If this rigid body is kinematic, sets its future orientation after the next timestep integration.
/// If this rigid body is kinematic, sets its future translation after the next timestep integration.
pub fn set_next_kinematic_translation(&mut self, translation: Vector<Real>) {
if self.is_kinematic() {
self.pos.next_position.translation = translation.into();
}
}
/// If this rigid body is kinematic, sets its future position after the next timestep integration.
/// If this rigid body is kinematic, sets its future position (translation and orientation) after
/// the next timestep integration.
pub fn set_next_kinematic_position(&mut self, pos: Isometry<Real>) {
if self.is_kinematic() {
self.pos.next_position = pos;