update bevy 0.11 - fix compile errors
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@@ -33,31 +33,34 @@ rand = "0.8"
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rand_pcg = "0.3"
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instant = { version = "0.1", features = [ "web-sys", "now" ]}
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bitflags = "1"
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glam = { version = "0.20", optional = true } # For Physx
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glam = { version = "0.24", optional = true } # For Physx
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num_cpus = { version = "1", optional = true }
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physx = { version = "0.16", features = [ "glam" ], optional = true }
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physx-sys = { version = "0.8", optional = true }
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physx = { version = "0.19", features = [ "glam" ], optional = true }
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physx-sys = { version = "0.11", optional = true }
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crossbeam = "0.8"
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bincode = "1"
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md5 = "0.7"
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Inflector = "0.11"
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serde = { version = "1", features = [ "derive" ] }
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bevy_egui = "0.18"
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bevy_ecs = "0.9"
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bevy_egui = "0.22"
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bevy_ecs = "0.11"
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bevy_core_pipeline = "0.11"
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bevy_pbr = "0.11"
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bevy_sprite = "0.11"
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#bevy_prototype_debug_lines = { version = "0.7", features = [ "3d" ] }
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# Dependencies for native only.
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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bevy = {version = "0.9", default-features = false, features = ["bevy_winit", "render", "x11"]}
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bevy = {version = "0.11", default-features = false, features = ["bevy_winit", "x11"]}
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# Dependencies for WASM only.
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bevy = {version = "0.9", default-features = false, features = ["bevy_winit", "render"]}
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bevy = {version = "0.11", default-features = false, features = ["bevy_winit"]}
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#bevy_webgl2 = "0.5"
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[dependencies.rapier]
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package = "rapier3d"
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path = "../rapier3d"
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version = "0.17.0"
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version = "0.18.0"
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features = [ "serde-serialize", "debug-render", "profiler" ]
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