First public release of Rapier.
This commit is contained in:
111
src/pipeline/collision_pipeline.rs
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111
src/pipeline/collision_pipeline.rs
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@@ -0,0 +1,111 @@
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//! Physics pipeline structures.
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use crate::dynamics::{JointSet, RigidBody, RigidBodyHandle, RigidBodySet};
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use crate::geometry::{BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderSet, NarrowPhase};
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use crate::pipeline::EventHandler;
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/// The collision pipeline, responsible for performing collision detection between colliders.
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///
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/// This structure only contains temporary data buffers. It can be dropped and replaced by a fresh
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/// copy at any time. For performance reasons it is recommended to reuse the same physics pipeline
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/// instance to benefit from the cached data.
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// NOTE: this contains only workspace data, so there is no point in making this serializable.
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pub struct CollisionPipeline {
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broadphase_collider_pairs: Vec<ColliderPair>,
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broad_phase_events: Vec<BroadPhasePairEvent>,
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empty_joints: JointSet,
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}
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#[allow(dead_code)]
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fn check_pipeline_send_sync() {
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fn do_test<T: Sync>() {}
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do_test::<CollisionPipeline>();
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}
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impl CollisionPipeline {
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/// Initializes a new physics pipeline.
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pub fn new() -> CollisionPipeline {
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CollisionPipeline {
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broadphase_collider_pairs: Vec::new(),
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broad_phase_events: Vec::new(),
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empty_joints: JointSet::new(),
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}
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}
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/// Executes one step of the collision detection.
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pub fn step(
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&mut self,
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prediction_distance: f32,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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events: &dyn EventHandler,
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) {
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bodies.maintain_active_set();
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self.broadphase_collider_pairs.clear();
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broad_phase.update_aabbs(prediction_distance, bodies, colliders);
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self.broad_phase_events.clear();
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broad_phase.find_pairs(&mut self.broad_phase_events);
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narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
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narrow_phase.compute_contacts(prediction_distance, bodies, colliders, events);
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narrow_phase.compute_proximities(prediction_distance, bodies, colliders, events);
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bodies.update_active_set_with_contacts(
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colliders,
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narrow_phase.contact_graph(),
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self.empty_joints.joint_graph(),
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0,
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);
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// // Update kinematic bodies velocities.
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// bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
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// body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
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// });
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// Update colliders positions and kinematic bodies positions.
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bodies.foreach_active_body_mut_internal(|_, rb| {
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if rb.is_kinematic() {
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rb.position = rb.predicted_position;
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} else {
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rb.update_predicted_position(0.0);
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}
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for handle in &rb.colliders {
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let collider = &mut colliders[*handle];
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collider.position = rb.position * collider.delta;
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collider.predicted_position = rb.predicted_position * collider.delta;
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}
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});
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bodies.modified_inactive_set.clear();
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}
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/// Remove a rigid-body and all its associated data.
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pub fn remove_rigid_body(
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&mut self,
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handle: RigidBodyHandle,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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) -> Option<RigidBody> {
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// Remove the body.
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let body = bodies.remove_internal(handle)?;
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// Remove this rigid-body from the broad-phase and narrow-phase.
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broad_phase.remove_colliders(&body.colliders, colliders);
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narrow_phase.remove_colliders(&body.colliders, colliders, bodies);
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// Remove all colliders attached to this body.
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for collider in &body.colliders {
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colliders.remove_internal(*collider);
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}
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Some(body)
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}
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}
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51
src/pipeline/event_handler.rs
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51
src/pipeline/event_handler.rs
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@@ -0,0 +1,51 @@
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use crate::geometry::{ContactEvent, ProximityEvent};
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use crossbeam::channel::Sender;
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/// Trait implemented by structures responsible for handling events generated by the physics engine.
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///
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/// Implementors of this trait will typically collect these events for future processing.
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pub trait EventHandler: Send + Sync {
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/// Handle a proximity event.
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///
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/// A proximity event is emitted when the state of proximity between two colliders changes.
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fn handle_proximity_event(&self, event: ProximityEvent);
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/// Handle a contact event.
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///
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/// A contact event is emitted when two collider start or stop touching, independently from the
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/// number of contact points involved.
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fn handle_contact_event(&self, event: ContactEvent);
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}
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impl EventHandler for () {
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fn handle_proximity_event(&self, _event: ProximityEvent) {}
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fn handle_contact_event(&self, _event: ContactEvent) {}
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}
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/// A physics event handler that collects events into a crossbeam channel.
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pub struct ChannelEventCollector {
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proximity_event_sender: Sender<ProximityEvent>,
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contact_event_sender: Sender<ContactEvent>,
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}
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impl ChannelEventCollector {
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/// Initialize a new physics event handler from crossbeam channel senders.
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pub fn new(
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proximity_event_sender: Sender<ProximityEvent>,
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contact_event_sender: Sender<ContactEvent>,
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) -> Self {
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Self {
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proximity_event_sender,
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contact_event_sender,
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}
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}
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}
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impl EventHandler for ChannelEventCollector {
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fn handle_proximity_event(&self, event: ProximityEvent) {
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let _ = self.proximity_event_sender.send(event);
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}
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fn handle_contact_event(&self, event: ContactEvent) {
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let _ = self.contact_event_sender.send(event);
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}
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}
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9
src/pipeline/mod.rs
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9
src/pipeline/mod.rs
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@@ -0,0 +1,9 @@
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//! Structure for combining the various physics components to perform an actual simulation.
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pub use collision_pipeline::CollisionPipeline;
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pub use event_handler::{ChannelEventCollector, EventHandler};
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pub use physics_pipeline::PhysicsPipeline;
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mod collision_pipeline;
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mod event_handler;
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mod physics_pipeline;
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332
src/pipeline/physics_pipeline.rs
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332
src/pipeline/physics_pipeline.rs
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@@ -0,0 +1,332 @@
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//! Physics pipeline structures.
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use crate::counters::Counters;
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#[cfg(not(feature = "parallel"))]
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use crate::dynamics::IslandSolver;
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use crate::dynamics::{IntegrationParameters, JointSet, RigidBody, RigidBodyHandle, RigidBodySet};
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#[cfg(feature = "parallel")]
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use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
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use crate::geometry::{
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BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderSet, ContactManifoldIndex, NarrowPhase,
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};
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use crate::math::Vector;
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use crate::pipeline::EventHandler;
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/// The physics pipeline, responsible for stepping the whole physics simulation.
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///
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/// This structure only contains temporary data buffers. It can be dropped and replaced by a fresh
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/// copy at any time. For performance reasons it is recommended to reuse the same physics pipeline
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/// instance to benefit from the cached data.
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///
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/// Rapier relies on a time-stepping scheme. Its force computations
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/// uses two solvers:
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/// - A velocity based solver based on PGS which computes forces for contact and joint constraints.
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/// - A position based solver based on non-linear PGS which performs constraint stabilization (i.e. correction of errors like penetrations).
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// NOTE: this contains only workspace data, so there is no point in making this serializable.
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pub struct PhysicsPipeline {
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/// Counters used for benchmarking only.
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pub counters: Counters,
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manifold_indices: Vec<Vec<ContactManifoldIndex>>,
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joint_constraint_indices: Vec<Vec<ContactManifoldIndex>>,
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broadphase_collider_pairs: Vec<ColliderPair>,
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broad_phase_events: Vec<BroadPhasePairEvent>,
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solvers: Vec<IslandSolver>,
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}
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impl Default for PhysicsPipeline {
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fn default() -> Self {
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PhysicsPipeline::new()
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}
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}
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#[allow(dead_code)]
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fn check_pipeline_send_sync() {
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fn do_test<T: Sync>() {}
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do_test::<PhysicsPipeline>();
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}
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impl PhysicsPipeline {
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/// Initializes a new physics pipeline.
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pub fn new() -> PhysicsPipeline {
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PhysicsPipeline {
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counters: Counters::new(false),
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solvers: Vec::new(),
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manifold_indices: Vec::new(),
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joint_constraint_indices: Vec::new(),
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broadphase_collider_pairs: Vec::new(),
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broad_phase_events: Vec::new(),
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}
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}
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/// Executes one timestep of the physics simulation.
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pub fn step(
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&mut self,
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gravity: &Vector<f32>,
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integration_parameters: &IntegrationParameters,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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joints: &mut JointSet,
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events: &dyn EventHandler,
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) {
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// println!("Step");
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self.counters.step_started();
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bodies.maintain_active_set();
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self.counters.stages.collision_detection_time.start();
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self.counters.cd.broad_phase_time.start();
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self.broadphase_collider_pairs.clear();
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// let t = instant::now();
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broad_phase.update_aabbs(
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integration_parameters.prediction_distance,
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bodies,
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colliders,
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);
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// println!("Update AABBs time: {}", instant::now() - t);
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// let t = instant::now();
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self.broad_phase_events.clear();
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broad_phase.find_pairs(&mut self.broad_phase_events);
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// println!("Find pairs time: {}", instant::now() - t);
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narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
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self.counters.cd.broad_phase_time.pause();
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// println!("Num contact pairs: {}", pairs.len());
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self.counters.cd.narrow_phase_time.start();
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// let t = instant::now();
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narrow_phase.compute_contacts(
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integration_parameters.prediction_distance,
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bodies,
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colliders,
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events,
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);
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narrow_phase.compute_proximities(
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integration_parameters.prediction_distance,
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bodies,
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colliders,
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events,
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);
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// println!("Compute contact time: {}", instant::now() - t);
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self.counters.stages.island_construction_time.start();
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bodies.update_active_set_with_contacts(
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colliders,
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narrow_phase.contact_graph(),
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joints.joint_graph(),
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integration_parameters.min_island_size,
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);
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self.counters.stages.island_construction_time.pause();
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// Update kinematic bodies velocities.
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bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
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body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
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});
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if self.manifold_indices.len() < bodies.num_islands() {
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self.manifold_indices
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.resize(bodies.num_islands(), Vec::new());
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}
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if self.joint_constraint_indices.len() < bodies.num_islands() {
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self.joint_constraint_indices
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.resize(bodies.num_islands(), Vec::new());
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}
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let mut manifolds = Vec::new();
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narrow_phase.sort_and_select_active_contacts(
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bodies,
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&mut manifolds,
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&mut self.manifold_indices,
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);
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joints.select_active_interactions(bodies, &mut self.joint_constraint_indices);
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self.counters.cd.narrow_phase_time.pause();
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self.counters.stages.collision_detection_time.pause();
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self.counters.stages.update_time.start();
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bodies.foreach_active_dynamic_body_mut_internal(|_, b| {
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b.update_world_mass_properties();
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b.integrate_accelerations(integration_parameters.dt(), *gravity)
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});
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self.counters.stages.update_time.pause();
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self.counters.solver.reset();
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self.counters.stages.solver_time.start();
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if self.solvers.len() < bodies.num_islands() {
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self.solvers
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.resize_with(bodies.num_islands(), || IslandSolver::new());
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}
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#[cfg(not(feature = "parallel"))]
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{
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enable_flush_to_zero!();
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for island_id in 0..bodies.num_islands() {
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self.solvers[island_id].solve_island(
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island_id,
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&mut self.counters,
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integration_parameters,
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bodies,
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&mut manifolds[..],
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&self.manifold_indices[island_id],
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joints.joints_mut(),
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&self.joint_constraint_indices[island_id],
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)
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}
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}
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#[cfg(feature = "parallel")]
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{
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use crate::geometry::ContactManifold;
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use rayon::prelude::*;
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use std::sync::atomic::Ordering;
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let num_islands = bodies.num_islands();
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let solvers = &mut self.solvers[..num_islands];
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let bodies = &std::sync::atomic::AtomicPtr::new(bodies as *mut _);
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let manifolds = &std::sync::atomic::AtomicPtr::new(&mut manifolds as *mut _);
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let joints = &std::sync::atomic::AtomicPtr::new(joints.joints_vec_mut() as *mut _);
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let manifold_indices = &self.manifold_indices[..];
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let joint_constraint_indices = &self.joint_constraint_indices[..];
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rayon::scope(|scope| {
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enable_flush_to_zero!();
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solvers
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.par_iter_mut()
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.enumerate()
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.for_each(|(island_id, solver)| {
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let bodies: &mut RigidBodySet =
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unsafe { std::mem::transmute(bodies.load(Ordering::Relaxed)) };
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let manifolds: &mut Vec<&mut ContactManifold> =
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unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
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let joints: &mut Vec<JointGraphEdge> =
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unsafe { std::mem::transmute(joints.load(Ordering::Relaxed)) };
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|
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solver.solve_island(
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scope,
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||||
island_id,
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||||
integration_parameters,
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bodies,
|
||||
manifolds,
|
||||
&manifold_indices[island_id],
|
||||
joints,
|
||||
&joint_constraint_indices[island_id],
|
||||
)
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Update colliders positions and kinematic bodies positions.
|
||||
// FIXME: do this in the solver?
|
||||
bodies.foreach_active_body_mut_internal(|_, rb| {
|
||||
if rb.is_kinematic() {
|
||||
rb.position = rb.predicted_position;
|
||||
rb.linvel = na::zero();
|
||||
rb.angvel = na::zero();
|
||||
} else {
|
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rb.update_predicted_position(integration_parameters.dt());
|
||||
}
|
||||
|
||||
for handle in &rb.colliders {
|
||||
let collider = &mut colliders[*handle];
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||||
collider.position = rb.position * collider.delta;
|
||||
collider.predicted_position = rb.predicted_position * collider.delta;
|
||||
}
|
||||
});
|
||||
|
||||
self.counters.stages.solver_time.pause();
|
||||
|
||||
bodies.modified_inactive_set.clear();
|
||||
self.counters.step_completed();
|
||||
}
|
||||
|
||||
/// Remove a rigid-body and all its associated data.
|
||||
pub fn remove_rigid_body(
|
||||
&mut self,
|
||||
handle: RigidBodyHandle,
|
||||
broad_phase: &mut BroadPhase,
|
||||
narrow_phase: &mut NarrowPhase,
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
joints: &mut JointSet,
|
||||
) -> Option<RigidBody> {
|
||||
// Remove the body.
|
||||
let body = bodies.remove_internal(handle)?;
|
||||
|
||||
// Remove this rigid-body from the broad-phase and narrow-phase.
|
||||
broad_phase.remove_colliders(&body.colliders, colliders);
|
||||
narrow_phase.remove_colliders(&body.colliders, colliders, bodies);
|
||||
|
||||
// Remove all joints attached to this body.
|
||||
joints.remove_rigid_body(body.joint_graph_index, bodies);
|
||||
|
||||
// Remove all colliders attached to this body.
|
||||
for collider in &body.colliders {
|
||||
colliders.remove_internal(*collider);
|
||||
}
|
||||
|
||||
Some(body)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use crate::geometry::{BroadPhase, ColliderSet, NarrowPhase};
|
||||
use crate::pipeline::PhysicsPipeline;
|
||||
|
||||
#[test]
|
||||
fn rigid_body_removal_before_step() {
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut joints = JointSet::new();
|
||||
let mut pipeline = PhysicsPipeline::new();
|
||||
let mut bf = BroadPhase::new();
|
||||
let mut nf = NarrowPhase::new();
|
||||
|
||||
let mut set = RigidBodySet::new();
|
||||
let rb = RigidBodyBuilder::new_dynamic().build();
|
||||
|
||||
// Check that removing the body right after inserting it works.
|
||||
let h1 = set.insert(rb.clone());
|
||||
pipeline.remove_rigid_body(h1, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rigid_body_removal_snapshot_handle_determinism() {
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut joints = JointSet::new();
|
||||
let mut pipeline = PhysicsPipeline::new();
|
||||
let mut bf = BroadPhase::new();
|
||||
let mut nf = NarrowPhase::new();
|
||||
|
||||
let mut set = RigidBodySet::new();
|
||||
let rb = RigidBodyBuilder::new_dynamic().build();
|
||||
let h1 = set.insert(rb.clone());
|
||||
let h2 = set.insert(rb.clone());
|
||||
let h3 = set.insert(rb.clone());
|
||||
|
||||
pipeline.remove_rigid_body(h1, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
|
||||
pipeline.remove_rigid_body(h3, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
|
||||
pipeline.remove_rigid_body(h2, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
|
||||
|
||||
let ser_set = bincode::serialize(&set).unwrap();
|
||||
let mut set2: RigidBodySet = bincode::deserialize(&ser_set).unwrap();
|
||||
|
||||
let h1a = set.insert(rb.clone());
|
||||
let h2a = set.insert(rb.clone());
|
||||
let h3a = set.insert(rb.clone());
|
||||
|
||||
let h1b = set2.insert(rb.clone());
|
||||
let h2b = set2.insert(rb.clone());
|
||||
let h3b = set2.insert(rb.clone());
|
||||
|
||||
assert_eq!(h1a, h1b);
|
||||
assert_eq!(h2a, h2b);
|
||||
assert_eq!(h3a, h3b);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user