First public release of Rapier.

This commit is contained in:
Sébastien Crozet
2020-08-25 22:10:25 +02:00
commit 754a48b7ff
175 changed files with 32819 additions and 0 deletions

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use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
use crate::math::{AngularInertia, Isometry, Point, Rotation};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
pub(crate) struct BallPositionConstraint {
position1: usize,
position2: usize,
local_com1: Point<f32>,
local_com2: Point<f32>,
im1: f32,
im2: f32,
ii1: AngularInertia<f32>,
ii2: AngularInertia<f32>,
local_anchor1: Point<f32>,
local_anchor2: Point<f32>,
}
impl BallPositionConstraint {
pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, cparams: &BallJoint) -> Self {
Self {
local_com1: rb1.mass_properties.local_com,
local_com2: rb2.mass_properties.local_com,
im1: rb1.mass_properties.inv_mass,
im2: rb2.mass_properties.inv_mass,
ii1: rb1.world_inv_inertia_sqrt.squared(),
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_anchor1: cparams.local_anchor1,
local_anchor2: cparams.local_anchor2,
position1: rb1.active_set_offset,
position2: rb2.active_set_offset,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position1 = positions[self.position1 as usize];
let mut position2 = positions[self.position2 as usize];
let anchor1 = position1 * self.local_anchor1;
let anchor2 = position2 * self.local_anchor2;
let com1 = position1 * self.local_com1;
let com2 = position2 * self.local_com2;
let err = anchor1 - anchor2;
let centered_anchor1 = anchor1 - com1;
let centered_anchor2 = anchor2 - com2;
let cmat1 = centered_anchor1.gcross_matrix();
let cmat2 = centered_anchor2.gcross_matrix();
// NOTE: the -cmat1 is just a simpler way of doing cmat1.transpose()
// because it is anti-symmetric.
#[cfg(feature = "dim3")]
let lhs = self.ii1.quadform(&cmat1).add_diagonal(self.im1)
+ self.ii2.quadform(&cmat2).add_diagonal(self.im2);
// In 2D we just unroll the computation because
// it's just easier that way. It is also
// faster because in 2D lhs will be symmetric.
#[cfg(feature = "dim2")]
let lhs = {
let m11 =
self.im1 + self.im2 + cmat1.x * cmat1.x * self.ii1 + cmat2.x * cmat2.x * self.ii2;
let m12 = cmat1.x * cmat1.y * self.ii1 + cmat2.x * cmat2.y * self.ii2;
let m22 =
self.im1 + self.im2 + cmat1.y * cmat1.y * self.ii1 + cmat2.y * cmat2.y * self.ii2;
SdpMatrix::new(m11, m12, m22)
};
let inv_lhs = lhs.inverse_unchecked();
let impulse = inv_lhs * -(err * params.joint_erp);
position1.translation.vector += self.im1 * impulse;
position2.translation.vector -= self.im2 * impulse;
let angle1 = self.ii1.transform_vector(centered_anchor1.gcross(impulse));
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position1.rotation = Rotation::new(angle1) * position1.rotation;
position2.rotation = Rotation::new(angle2) * position2.rotation;
positions[self.position1 as usize] = position1;
positions[self.position2 as usize] = position2;
}
}
#[derive(Debug)]
pub(crate) struct BallPositionGroundConstraint {
position2: usize,
anchor1: Point<f32>,
im2: f32,
ii2: AngularInertia<f32>,
local_anchor2: Point<f32>,
local_com2: Point<f32>,
}
impl BallPositionGroundConstraint {
pub fn from_params(
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &BallJoint,
flipped: bool,
) -> Self {
if flipped {
// Note the only thing that is flipped here
// are the local_anchors. The rb1 and rb2 have
// already been flipped by the caller.
Self {
anchor1: rb1.predicted_position * cparams.local_anchor2,
im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_anchor2: cparams.local_anchor1,
position2: rb2.active_set_offset,
local_com2: rb2.mass_properties.local_com,
}
} else {
Self {
anchor1: rb1.predicted_position * cparams.local_anchor1,
im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_anchor2: cparams.local_anchor2,
position2: rb2.active_set_offset,
local_com2: rb2.mass_properties.local_com,
}
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position2 = positions[self.position2 as usize];
let anchor2 = position2 * self.local_anchor2;
let com2 = position2 * self.local_com2;
let err = self.anchor1 - anchor2;
let centered_anchor2 = anchor2 - com2;
let cmat2 = centered_anchor2.gcross_matrix();
#[cfg(feature = "dim3")]
let lhs = self.ii2.quadform(&cmat2).add_diagonal(self.im2);
#[cfg(feature = "dim2")]
let lhs = {
let m11 = self.im2 + cmat2.x * cmat2.x * self.ii2;
let m12 = cmat2.x * cmat2.y * self.ii2;
let m22 = self.im2 + cmat2.y * cmat2.y * self.ii2;
SdpMatrix::new(m11, m12, m22)
};
let inv_lhs = lhs.inverse_unchecked();
let impulse = inv_lhs * -(err * params.joint_erp);
position2.translation.vector -= self.im2 * impulse;
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position2.rotation = Rotation::new(angle2) * position2.rotation;
positions[self.position2 as usize] = position2;
}
}