First public release of Rapier.

This commit is contained in:
Sébastien Crozet
2020-08-25 22:10:25 +02:00
commit 754a48b7ff
175 changed files with 32819 additions and 0 deletions

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use crate::dynamics::{JointGraphEdge, JointIndex, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex, KinematicsCategory};
pub(crate) fn categorize_position_contacts(
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
out_point_point_ground: &mut Vec<ContactManifoldIndex>,
out_plane_point_ground: &mut Vec<ContactManifoldIndex>,
out_point_point: &mut Vec<ContactManifoldIndex>,
out_plane_point: &mut Vec<ContactManifoldIndex>,
) {
for manifold_i in manifold_indices {
let manifold = &manifolds[*manifold_i];
let rb1 = &bodies[manifold.body_pair.body1];
let rb2 = &bodies[manifold.body_pair.body2];
if !rb1.is_dynamic() || !rb2.is_dynamic() {
match manifold.kinematics.category {
KinematicsCategory::PointPoint => out_point_point_ground.push(*manifold_i),
KinematicsCategory::PlanePoint => out_plane_point_ground.push(*manifold_i),
}
} else {
match manifold.kinematics.category {
KinematicsCategory::PointPoint => out_point_point.push(*manifold_i),
KinematicsCategory::PlanePoint => out_plane_point.push(*manifold_i),
}
}
}
}
pub(crate) fn categorize_velocity_contacts(
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
out_ground: &mut Vec<ContactManifoldIndex>,
out_not_ground: &mut Vec<ContactManifoldIndex>,
) {
for manifold_i in manifold_indices {
let manifold = &manifolds[*manifold_i];
let rb1 = &bodies[manifold.body_pair.body1];
let rb2 = &bodies[manifold.body_pair.body2];
if !rb1.is_dynamic() || !rb2.is_dynamic() {
out_ground.push(*manifold_i)
} else {
out_not_ground.push(*manifold_i)
}
}
}
pub(crate) fn categorize_joints(
bodies: &RigidBodySet,
joints: &[JointGraphEdge],
joint_indices: &[JointIndex],
ground_joints: &mut Vec<JointIndex>,
nonground_joints: &mut Vec<JointIndex>,
) {
for joint_i in joint_indices {
let joint = &joints[*joint_i].weight;
let rb1 = &bodies[joint.body1];
let rb2 = &bodies[joint.body2];
if !rb1.is_dynamic() || !rb2.is_dynamic() {
ground_joints.push(*joint_i);
} else {
nonground_joints.push(*joint_i);
}
}
}

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use crate::math::{AngVector, Vector};
use na::{Scalar, SimdRealField};
#[derive(Copy, Clone, Debug)]
//#[repr(align(64))]
pub(crate) struct DeltaVel<N: Scalar> {
pub linear: Vector<N>,
pub angular: AngVector<N>,
}
impl<N: SimdRealField> DeltaVel<N> {
pub fn zero() -> Self {
Self {
linear: na::zero(),
angular: na::zero(),
}
}
}

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use crate::dynamics::{BodyPair, JointGraphEdge, JointIndex, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
#[cfg(feature = "simd-is-enabled")]
use {
crate::math::{SIMD_LAST_INDEX, SIMD_WIDTH},
vec_map::VecMap,
};
pub(crate) trait PairInteraction {
fn body_pair(&self) -> BodyPair;
}
impl<'a> PairInteraction for &'a mut ContactManifold {
fn body_pair(&self) -> BodyPair {
self.body_pair
}
}
impl<'a> PairInteraction for JointGraphEdge {
fn body_pair(&self) -> BodyPair {
BodyPair::new(self.weight.body1, self.weight.body2)
}
}
#[cfg(feature = "parallel")]
pub(crate) struct ParallelInteractionGroups {
bodies_color: Vec<u128>, // Workspace.
interaction_indices: Vec<usize>, // Workspace.
interaction_colors: Vec<usize>, // Workspace.
sorted_interactions: Vec<usize>,
groups: Vec<usize>,
}
#[cfg(feature = "parallel")]
impl ParallelInteractionGroups {
pub fn new() -> Self {
Self {
bodies_color: Vec::new(),
interaction_indices: Vec::new(),
interaction_colors: Vec::new(),
sorted_interactions: Vec::new(),
groups: Vec::new(),
}
}
pub fn group(&self, i: usize) -> &[usize] {
let range = self.groups[i]..self.groups[i + 1];
&self.sorted_interactions[range]
}
pub fn num_groups(&self) -> usize {
self.groups.len() - 1
}
pub fn group_interactions<Interaction: PairInteraction>(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
interactions: &[Interaction],
interaction_indices: &[usize],
) {
let num_island_bodies = bodies.active_island(island_id).len();
self.bodies_color.clear();
self.interaction_indices.clear();
self.groups.clear();
self.sorted_interactions.clear();
self.interaction_colors.clear();
let mut color_len = [0; 128];
self.bodies_color.resize(num_island_bodies, 0u128);
self.interaction_indices
.extend_from_slice(interaction_indices);
self.interaction_colors.resize(interaction_indices.len(), 0);
let bcolors = &mut self.bodies_color;
for (interaction_id, color) in self
.interaction_indices
.iter()
.zip(self.interaction_colors.iter_mut())
{
let body_pair = interactions[*interaction_id].body_pair();
let rb1 = &bodies[body_pair.body1];
let rb2 = &bodies[body_pair.body2];
match (rb1.is_static(), rb2.is_static()) {
(false, false) => {
let color_mask =
bcolors[rb1.active_set_offset] | bcolors[rb2.active_set_offset];
*color = (!color_mask).trailing_zeros() as usize;
color_len[*color] += 1;
bcolors[rb1.active_set_offset] |= 1 << *color;
bcolors[rb2.active_set_offset] |= 1 << *color;
}
(true, false) => {
let color_mask = bcolors[rb2.active_set_offset];
*color = (!color_mask).trailing_zeros() as usize;
color_len[*color] += 1;
bcolors[rb2.active_set_offset] |= 1 << *color;
}
(false, true) => {
let color_mask = bcolors[rb1.active_set_offset];
*color = (!color_mask).trailing_zeros() as usize;
color_len[*color] += 1;
bcolors[rb1.active_set_offset] |= 1 << *color;
}
(true, true) => unreachable!(),
}
}
let mut sort_offsets = [0; 128];
let mut last_offset = 0;
for i in 0..128 {
if color_len[i] == 0 {
break;
}
self.groups.push(last_offset);
sort_offsets[i] = last_offset;
last_offset += color_len[i];
}
self.sorted_interactions
.resize(interaction_indices.len(), 0);
for (interaction_id, color) in interaction_indices
.iter()
.zip(self.interaction_colors.iter())
{
self.sorted_interactions[sort_offsets[*color]] = *interaction_id;
sort_offsets[*color] += 1;
}
self.groups.push(self.sorted_interactions.len());
}
}
pub(crate) struct InteractionGroups {
#[cfg(feature = "simd-is-enabled")]
buckets: VecMap<([usize; SIMD_WIDTH], usize)>,
#[cfg(feature = "simd-is-enabled")]
body_masks: Vec<u128>,
#[cfg(feature = "simd-is-enabled")]
pub grouped_interactions: Vec<usize>,
pub nongrouped_interactions: Vec<usize>,
}
impl InteractionGroups {
pub fn new() -> Self {
Self {
#[cfg(feature = "simd-is-enabled")]
buckets: VecMap::new(),
#[cfg(feature = "simd-is-enabled")]
body_masks: Vec::new(),
#[cfg(feature = "simd-is-enabled")]
grouped_interactions: Vec::new(),
nongrouped_interactions: Vec::new(),
}
}
// FIXME: there is a lot of duplicated code with group_manifolds here.
// But we don't refactor just now because we may end up with distinct
// grouping strategies in the future.
#[cfg(not(feature = "simd-is-enabled"))]
pub fn group_joints(
&mut self,
_island_id: usize,
_bodies: &RigidBodySet,
_interactions: &[JointGraphEdge],
interaction_indices: &[JointIndex],
) {
self.nongrouped_interactions
.extend_from_slice(interaction_indices);
}
#[cfg(feature = "simd-is-enabled")]
pub fn group_joints(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
interactions: &[JointGraphEdge],
interaction_indices: &[JointIndex],
) {
// NOTE: in 3D we have up to 10 different joint types.
// In 2D we only have 5 joint types.
#[cfg(feature = "dim3")]
const NUM_JOINT_TYPES: usize = 10;
#[cfg(feature = "dim2")]
const NUM_JOINT_TYPES: usize = 5;
// The j-th bit of joint_type_conflicts[i] indicates that the
// j-th bucket contains a joint with a type different than `i`.
let mut joint_type_conflicts = [0u128; NUM_JOINT_TYPES];
// Note: each bit of a body mask indicates what bucket already contains
// a constraints involving this body.
// FIXME: currently, this is a bit overconservative because when a bucket
// is full, we don't clear the corresponding body mask bit. This may result
// in less grouped constraints.
self.body_masks
.resize(bodies.active_island(island_id).len(), 0u128);
// NOTE: each bit of the occupied mask indicates what bucket already
// contains at least one constraint.
let mut occupied_mask = 0u128;
for interaction_i in interaction_indices {
let interaction = &interactions[*interaction_i].weight;
let body1 = &bodies[interaction.body1];
let body2 = &bodies[interaction.body2];
let is_static1 = !body1.is_dynamic();
let is_static2 = !body2.is_dynamic();
if is_static1 && is_static2 {
continue;
}
let ijoint = interaction.params.type_id();
let i1 = body1.active_set_offset;
let i2 = body2.active_set_offset;
let conflicts =
self.body_masks[i1] | self.body_masks[i2] | joint_type_conflicts[ijoint];
let conflictfree_targets = !(conflicts & occupied_mask); // The & is because we consider empty buckets as free of conflicts.
let conflictfree_occupied_targets = conflictfree_targets & occupied_mask;
let target_index = if conflictfree_occupied_targets != 0 {
// Try to fill partial WContacts first.
conflictfree_occupied_targets.trailing_zeros()
} else {
conflictfree_targets.trailing_zeros()
};
if target_index == 128 {
// The interaction conflicts with every bucket we can manage.
// So push it in an nongrouped interaction list that won't be combined with
// any other interactions.
self.nongrouped_interactions.push(*interaction_i);
continue;
}
let target_mask_bit = 1 << target_index;
let bucket = self
.buckets
.entry(target_index as usize)
.or_insert_with(|| ([0; SIMD_WIDTH], 0));
if bucket.1 == SIMD_LAST_INDEX {
// We completed our group.
(bucket.0)[SIMD_LAST_INDEX] = *interaction_i;
self.grouped_interactions.extend_from_slice(&bucket.0);
bucket.1 = 0;
occupied_mask &= !target_mask_bit;
for k in 0..NUM_JOINT_TYPES {
joint_type_conflicts[k] &= !target_mask_bit;
}
} else {
(bucket.0)[bucket.1] = *interaction_i;
bucket.1 += 1;
occupied_mask |= target_mask_bit;
for k in 0..ijoint {
joint_type_conflicts[k] |= target_mask_bit;
}
for k in ijoint + 1..NUM_JOINT_TYPES {
joint_type_conflicts[k] |= target_mask_bit;
}
}
// NOTE: static bodies don't transmit forces. Therefore they don't
// imply any interaction conflicts.
if !is_static1 {
self.body_masks[i1] |= target_mask_bit;
}
if !is_static2 {
self.body_masks[i2] |= target_mask_bit;
}
}
self.nongrouped_interactions.extend(
self.buckets
.values()
.flat_map(|e| e.0.iter().take(e.1).copied()),
);
self.buckets.clear();
self.body_masks.iter_mut().for_each(|e| *e = 0);
assert!(
self.grouped_interactions.len() % SIMD_WIDTH == 0,
"Invalid SIMD contact grouping."
);
// println!(
// "Num grouped interactions: {}, nongrouped: {}",
// self.grouped_interactions.len(),
// self.nongrouped_interactions.len()
// );
}
pub fn clear_groups(&mut self) {
#[cfg(feature = "simd-is-enabled")]
self.grouped_interactions.clear();
self.nongrouped_interactions.clear();
}
#[cfg(not(feature = "simd-is-enabled"))]
pub fn group_manifolds(
&mut self,
_island_id: usize,
_bodies: &RigidBodySet,
_interactions: &[&mut ContactManifold],
interaction_indices: &[ContactManifoldIndex],
) {
self.nongrouped_interactions
.extend_from_slice(interaction_indices);
}
#[cfg(feature = "simd-is-enabled")]
pub fn group_manifolds(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
interactions: &[&mut ContactManifold],
interaction_indices: &[ContactManifoldIndex],
) {
// Note: each bit of a body mask indicates what bucket already contains
// a constraints involving this body.
// FIXME: currently, this is a bit overconservative because when a bucket
// is full, we don't clear the corresponding body mask bit. This may result
// in less grouped contacts.
// NOTE: body_masks and buckets are already cleared/zeroed at the end of each sort loop.
self.body_masks
.resize(bodies.active_island(island_id).len(), 0u128);
// NOTE: each bit of the occupied mask indicates what bucket already
// contains at least one constraint.
let mut occupied_mask = 0u128;
let max_interaction_points = interaction_indices
.iter()
.map(|i| interactions[*i].num_active_contacts())
.max()
.unwrap_or(1);
// FIXME: find a way to reduce the number of iteration.
// There must be a way to iterate just once on every interaction indices
// instead of MAX_MANIFOLD_POINTS times.
for k in 1..=max_interaction_points {
for interaction_i in interaction_indices {
let interaction = &interactions[*interaction_i];
// FIXME: how could we avoid iterating
// on each interaction at every iteration on k?
if interaction.num_active_contacts() != k {
continue;
}
let body1 = &bodies[interaction.body_pair.body1];
let body2 = &bodies[interaction.body_pair.body2];
let is_static1 = !body1.is_dynamic();
let is_static2 = !body2.is_dynamic();
// FIXME: don't generate interactions between static bodies in the first place.
if is_static1 && is_static2 {
continue;
}
let i1 = body1.active_set_offset;
let i2 = body2.active_set_offset;
let conflicts = self.body_masks[i1] | self.body_masks[i2];
let conflictfree_targets = !(conflicts & occupied_mask); // The & is because we consider empty buckets as free of conflicts.
let conflictfree_occupied_targets = conflictfree_targets & occupied_mask;
let target_index = if conflictfree_occupied_targets != 0 {
// Try to fill partial WContacts first.
conflictfree_occupied_targets.trailing_zeros()
} else {
conflictfree_targets.trailing_zeros()
};
if target_index == 128 {
// The interaction conflicts with every bucket we can manage.
// So push it in an nongrouped interaction list that won't be combined with
// any other interactions.
self.nongrouped_interactions.push(*interaction_i);
continue;
}
let target_mask_bit = 1 << target_index;
let bucket = self
.buckets
.entry(target_index as usize)
.or_insert_with(|| ([0; SIMD_WIDTH], 0));
if bucket.1 == SIMD_LAST_INDEX {
// We completed our group.
(bucket.0)[SIMD_LAST_INDEX] = *interaction_i;
self.grouped_interactions.extend_from_slice(&bucket.0);
bucket.1 = 0;
occupied_mask = occupied_mask & (!target_mask_bit);
} else {
(bucket.0)[bucket.1] = *interaction_i;
bucket.1 += 1;
occupied_mask = occupied_mask | target_mask_bit;
}
// NOTE: static bodies don't transmit forces. Therefore they don't
// imply any interaction conflicts.
if !is_static1 {
self.body_masks[i1] |= target_mask_bit;
}
if !is_static2 {
self.body_masks[i2] |= target_mask_bit;
}
}
self.nongrouped_interactions.extend(
self.buckets
.values()
.flat_map(|e| e.0.iter().take(e.1).copied()),
);
self.buckets.clear();
self.body_masks.iter_mut().for_each(|e| *e = 0);
occupied_mask = 0u128;
}
assert!(
self.grouped_interactions.len() % SIMD_WIDTH == 0,
"Invalid SIMD contact grouping."
);
}
}

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use super::{PositionSolver, VelocitySolver};
use crate::counters::Counters;
use crate::dynamics::{IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
pub struct IslandSolver {
velocity_solver: VelocitySolver,
position_solver: PositionSolver,
}
impl IslandSolver {
pub fn new() -> Self {
Self {
velocity_solver: VelocitySolver::new(),
position_solver: PositionSolver::new(),
}
}
pub fn solve_island(
&mut self,
island_id: usize,
counters: &mut Counters,
params: &IntegrationParameters,
bodies: &mut RigidBodySet,
manifolds: &mut [&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
joints: &mut [JointGraphEdge],
joint_indices: &[JointIndex],
) {
if manifold_indices.len() != 0 || joint_indices.len() != 0 {
counters.solver.velocity_assembly_time.resume();
self.velocity_solver.init_constraints(
island_id,
params,
bodies,
manifolds,
&manifold_indices,
joints,
&joint_indices,
);
counters.solver.velocity_assembly_time.pause();
counters.solver.velocity_resolution_time.resume();
self.velocity_solver
.solve_constraints(island_id, params, bodies, manifolds, joints);
counters.solver.velocity_resolution_time.pause();
counters.solver.position_assembly_time.resume();
self.position_solver.init_constraints(
island_id,
params,
bodies,
manifolds,
&manifold_indices,
joints,
&joint_indices,
);
counters.solver.position_assembly_time.pause();
}
counters.solver.velocity_update_time.resume();
bodies
.foreach_active_island_body_mut_internal(island_id, |_, rb| rb.integrate(params.dt()));
counters.solver.velocity_update_time.pause();
if manifold_indices.len() != 0 || joint_indices.len() != 0 {
counters.solver.position_resolution_time.resume();
self.position_solver
.solve_constraints(island_id, params, bodies);
counters.solver.position_resolution_time.pause();
}
}
}

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use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
use crate::math::{AngularInertia, Isometry, Point, Rotation};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
pub(crate) struct BallPositionConstraint {
position1: usize,
position2: usize,
local_com1: Point<f32>,
local_com2: Point<f32>,
im1: f32,
im2: f32,
ii1: AngularInertia<f32>,
ii2: AngularInertia<f32>,
local_anchor1: Point<f32>,
local_anchor2: Point<f32>,
}
impl BallPositionConstraint {
pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, cparams: &BallJoint) -> Self {
Self {
local_com1: rb1.mass_properties.local_com,
local_com2: rb2.mass_properties.local_com,
im1: rb1.mass_properties.inv_mass,
im2: rb2.mass_properties.inv_mass,
ii1: rb1.world_inv_inertia_sqrt.squared(),
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_anchor1: cparams.local_anchor1,
local_anchor2: cparams.local_anchor2,
position1: rb1.active_set_offset,
position2: rb2.active_set_offset,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position1 = positions[self.position1 as usize];
let mut position2 = positions[self.position2 as usize];
let anchor1 = position1 * self.local_anchor1;
let anchor2 = position2 * self.local_anchor2;
let com1 = position1 * self.local_com1;
let com2 = position2 * self.local_com2;
let err = anchor1 - anchor2;
let centered_anchor1 = anchor1 - com1;
let centered_anchor2 = anchor2 - com2;
let cmat1 = centered_anchor1.gcross_matrix();
let cmat2 = centered_anchor2.gcross_matrix();
// NOTE: the -cmat1 is just a simpler way of doing cmat1.transpose()
// because it is anti-symmetric.
#[cfg(feature = "dim3")]
let lhs = self.ii1.quadform(&cmat1).add_diagonal(self.im1)
+ self.ii2.quadform(&cmat2).add_diagonal(self.im2);
// In 2D we just unroll the computation because
// it's just easier that way. It is also
// faster because in 2D lhs will be symmetric.
#[cfg(feature = "dim2")]
let lhs = {
let m11 =
self.im1 + self.im2 + cmat1.x * cmat1.x * self.ii1 + cmat2.x * cmat2.x * self.ii2;
let m12 = cmat1.x * cmat1.y * self.ii1 + cmat2.x * cmat2.y * self.ii2;
let m22 =
self.im1 + self.im2 + cmat1.y * cmat1.y * self.ii1 + cmat2.y * cmat2.y * self.ii2;
SdpMatrix::new(m11, m12, m22)
};
let inv_lhs = lhs.inverse_unchecked();
let impulse = inv_lhs * -(err * params.joint_erp);
position1.translation.vector += self.im1 * impulse;
position2.translation.vector -= self.im2 * impulse;
let angle1 = self.ii1.transform_vector(centered_anchor1.gcross(impulse));
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position1.rotation = Rotation::new(angle1) * position1.rotation;
position2.rotation = Rotation::new(angle2) * position2.rotation;
positions[self.position1 as usize] = position1;
positions[self.position2 as usize] = position2;
}
}
#[derive(Debug)]
pub(crate) struct BallPositionGroundConstraint {
position2: usize,
anchor1: Point<f32>,
im2: f32,
ii2: AngularInertia<f32>,
local_anchor2: Point<f32>,
local_com2: Point<f32>,
}
impl BallPositionGroundConstraint {
pub fn from_params(
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &BallJoint,
flipped: bool,
) -> Self {
if flipped {
// Note the only thing that is flipped here
// are the local_anchors. The rb1 and rb2 have
// already been flipped by the caller.
Self {
anchor1: rb1.predicted_position * cparams.local_anchor2,
im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_anchor2: cparams.local_anchor1,
position2: rb2.active_set_offset,
local_com2: rb2.mass_properties.local_com,
}
} else {
Self {
anchor1: rb1.predicted_position * cparams.local_anchor1,
im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_anchor2: cparams.local_anchor2,
position2: rb2.active_set_offset,
local_com2: rb2.mass_properties.local_com,
}
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position2 = positions[self.position2 as usize];
let anchor2 = position2 * self.local_anchor2;
let com2 = position2 * self.local_com2;
let err = self.anchor1 - anchor2;
let centered_anchor2 = anchor2 - com2;
let cmat2 = centered_anchor2.gcross_matrix();
#[cfg(feature = "dim3")]
let lhs = self.ii2.quadform(&cmat2).add_diagonal(self.im2);
#[cfg(feature = "dim2")]
let lhs = {
let m11 = self.im2 + cmat2.x * cmat2.x * self.ii2;
let m12 = cmat2.x * cmat2.y * self.ii2;
let m22 = self.im2 + cmat2.y * cmat2.y * self.ii2;
SdpMatrix::new(m11, m12, m22)
};
let inv_lhs = lhs.inverse_unchecked();
let impulse = inv_lhs * -(err * params.joint_erp);
position2.translation.vector -= self.im2 * impulse;
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position2.rotation = Rotation::new(angle2) * position2.rotation;
positions[self.position2 as usize] = position2;
}
}

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use crate::dynamics::{BallJoint, IntegrationParameters, RigidBody};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
use crate::math::{AngularInertia, Isometry, Point, Rotation, SimdFloat, SIMD_WIDTH};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use simba::simd::SimdValue;
#[derive(Debug)]
pub(crate) struct WBallPositionConstraint {
position1: [usize; SIMD_WIDTH],
position2: [usize; SIMD_WIDTH],
local_com1: Point<SimdFloat>,
local_com2: Point<SimdFloat>,
im1: SimdFloat,
im2: SimdFloat,
ii1: AngularInertia<SimdFloat>,
ii2: AngularInertia<SimdFloat>,
local_anchor1: Point<SimdFloat>,
local_anchor2: Point<SimdFloat>,
}
impl WBallPositionConstraint {
pub fn from_params(
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&BallJoint; SIMD_WIDTH],
) -> Self {
let local_com1 = Point::from(array![|ii| rbs1[ii].mass_properties.local_com; SIMD_WIDTH]);
let local_com2 = Point::from(array![|ii| rbs2[ii].mass_properties.local_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1 = AngularInertia::<SimdFloat>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
)
.squared();
let ii2 = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
)
.squared();
let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
let position1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
Self {
local_com1,
local_com2,
im1,
im2,
ii1,
ii2,
local_anchor1,
local_anchor2,
position1,
position2,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position1 = Isometry::from(array![|ii| positions[self.position1[ii]]; SIMD_WIDTH]);
let mut position2 = Isometry::from(array![|ii| positions[self.position2[ii]]; SIMD_WIDTH]);
let anchor1 = position1 * self.local_anchor1;
let anchor2 = position2 * self.local_anchor2;
let com1 = position1 * self.local_com1;
let com2 = position2 * self.local_com2;
let err = anchor1 - anchor2;
let centered_anchor1 = anchor1 - com1;
let centered_anchor2 = anchor2 - com2;
let cmat1 = centered_anchor1.gcross_matrix();
let cmat2 = centered_anchor2.gcross_matrix();
// NOTE: the -cmat1 is just a simpler way of doing cmat1.transpose()
// because it is anti-symmetric.
#[cfg(feature = "dim3")]
let lhs = self.ii1.quadform(&cmat1).add_diagonal(self.im1)
+ self.ii2.quadform(&cmat2).add_diagonal(self.im2);
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
let lhs = {
let m11 =
self.im1 + self.im2 + cmat1.x * cmat1.x * self.ii1 + cmat2.x * cmat2.x * self.ii2;
let m12 = cmat1.x * cmat1.y * self.ii1 + cmat2.x * cmat2.y * self.ii2;
let m22 =
self.im1 + self.im2 + cmat1.y * cmat1.y * self.ii1 + cmat2.y * cmat2.y * self.ii2;
SdpMatrix::new(m11, m12, m22)
};
let inv_lhs = lhs.inverse_unchecked();
let impulse = inv_lhs * -(err * SimdFloat::splat(params.joint_erp));
position1.translation.vector += impulse * self.im1;
position2.translation.vector -= impulse * self.im2;
let angle1 = self.ii1.transform_vector(centered_anchor1.gcross(impulse));
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position1.rotation = Rotation::new(angle1) * position1.rotation;
position2.rotation = Rotation::new(angle2) * position2.rotation;
for ii in 0..SIMD_WIDTH {
positions[self.position1[ii]] = position1.extract(ii);
}
for ii in 0..SIMD_WIDTH {
positions[self.position2[ii]] = position2.extract(ii);
}
}
}
#[derive(Debug)]
pub(crate) struct WBallPositionGroundConstraint {
position2: [usize; SIMD_WIDTH],
anchor1: Point<SimdFloat>,
im2: SimdFloat,
ii2: AngularInertia<SimdFloat>,
local_anchor2: Point<SimdFloat>,
local_com2: Point<SimdFloat>,
}
impl WBallPositionGroundConstraint {
pub fn from_params(
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&BallJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
let anchor1 = position1
* Point::from(array![|ii| if flipped[ii] {
cparams[ii].local_anchor2
} else {
cparams[ii].local_anchor1
}; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2 = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
)
.squared();
let local_anchor2 = Point::from(array![|ii| if flipped[ii] {
cparams[ii].local_anchor1
} else {
cparams[ii].local_anchor2
}; SIMD_WIDTH]);
let position2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_com2 = Point::from(array![|ii| rbs2[ii].mass_properties.local_com; SIMD_WIDTH]);
Self {
anchor1,
im2,
ii2,
local_anchor2,
position2,
local_com2,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position2 = Isometry::from(array![|ii| positions[self.position2[ii]]; SIMD_WIDTH]);
let anchor2 = position2 * self.local_anchor2;
let com2 = position2 * self.local_com2;
let err = self.anchor1 - anchor2;
let centered_anchor2 = anchor2 - com2;
let cmat2 = centered_anchor2.gcross_matrix();
#[cfg(feature = "dim3")]
let lhs = self.ii2.quadform(&cmat2).add_diagonal(self.im2);
#[cfg(feature = "dim2")]
let lhs = {
let m11 = self.im2 + cmat2.x * cmat2.x * self.ii2;
let m12 = cmat2.x * cmat2.y * self.ii2;
let m22 = self.im2 + cmat2.y * cmat2.y * self.ii2;
SdpMatrix::new(m11, m12, m22)
};
let inv_lhs = lhs.inverse_unchecked();
let impulse = inv_lhs * -(err * SimdFloat::splat(params.joint_erp));
position2.translation.vector -= impulse * self.im2;
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position2.rotation = Rotation::new(angle2) * position2.rotation;
for ii in 0..SIMD_WIDTH {
positions[self.position2[ii]] = position2.extract(ii);
}
}
}

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use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{SdpMatrix, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
pub(crate) struct BallVelocityConstraint {
mj_lambda1: usize,
mj_lambda2: usize,
joint_id: JointIndex,
rhs: Vector<f32>,
pub(crate) impulse: Vector<f32>,
gcross1: Vector<f32>,
gcross2: Vector<f32>,
inv_lhs: SdpMatrix<f32>,
im1: f32,
im2: f32,
}
impl BallVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &BallJoint,
) -> Self {
let anchor1 = rb1.position * cparams.local_anchor1 - rb1.world_com;
let anchor2 = rb2.position * cparams.local_anchor2 - rb2.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
let im1 = rb1.mass_properties.inv_mass;
let im2 = rb2.mass_properties.inv_mass;
let rhs = -(vel1 - vel2);
let lhs;
let cmat1 = anchor1.gcross_matrix();
let cmat2 = anchor2.gcross_matrix();
#[cfg(feature = "dim3")]
{
lhs = rb2
.world_inv_inertia_sqrt
.squared()
.quadform(&cmat2)
.add_diagonal(im2)
+ rb1
.world_inv_inertia_sqrt
.squared()
.quadform(&cmat1)
.add_diagonal(im1);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2;
let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2;
let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2;
lhs = SdpMatrix::new(m11, m12, m22)
}
let gcross1 = rb1.world_inv_inertia_sqrt.transform_lin_vector(anchor1);
let gcross2 = rb2.world_inv_inertia_sqrt.transform_lin_vector(anchor2);
let inv_lhs = lhs.inverse_unchecked();
BallVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
im2,
impulse: cparams.impulse * params.warmstart_coeff,
gcross1,
gcross2,
rhs,
inv_lhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
mj_lambda1.linear += self.im1 * self.impulse;
mj_lambda1.angular += self.gcross1.gcross(self.impulse);
mj_lambda2.linear -= self.im2 * self.impulse;
mj_lambda2.angular -= self.gcross2.gcross(self.impulse);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let vel1 = mj_lambda1.linear + mj_lambda1.angular.gcross(self.gcross1);
let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2);
let dvel = -vel1 + vel2 + self.rhs;
let impulse = self.inv_lhs * dvel;
self.impulse += impulse;
mj_lambda1.linear += self.im1 * impulse;
mj_lambda1.angular += self.gcross1.gcross(impulse);
mj_lambda2.linear -= self.im2 * impulse;
mj_lambda2.angular -= self.gcross2.gcross(impulse);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse
}
}
}
#[derive(Debug)]
pub(crate) struct BallVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
rhs: Vector<f32>,
impulse: Vector<f32>,
gcross2: Vector<f32>,
inv_lhs: SdpMatrix<f32>,
im2: f32,
}
impl BallVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &BallJoint,
flipped: bool,
) -> Self {
let (anchor1, anchor2) = if flipped {
(
rb1.position * cparams.local_anchor2 - rb1.world_com,
rb2.position * cparams.local_anchor1 - rb2.world_com,
)
} else {
(
rb1.position * cparams.local_anchor1 - rb1.world_com,
rb2.position * cparams.local_anchor2 - rb2.world_com,
)
};
let im2 = rb2.mass_properties.inv_mass;
let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
let rhs = vel2 - vel1;
let cmat2 = anchor2.gcross_matrix();
let gcross2 = rb2.world_inv_inertia_sqrt.transform_lin_vector(anchor2);
let lhs;
#[cfg(feature = "dim3")]
{
lhs = rb2
.world_inv_inertia_sqrt
.squared()
.quadform(&cmat2)
.add_diagonal(im2);
}
#[cfg(feature = "dim2")]
{
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let m11 = im2 + cmat2.x * cmat2.x * ii2;
let m12 = cmat2.x * cmat2.y * ii2;
let m22 = im2 + cmat2.y * cmat2.y * ii2;
lhs = SdpMatrix::new(m11, m12, m22)
}
let inv_lhs = lhs.inverse_unchecked();
BallVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
impulse: cparams.impulse * params.warmstart_coeff,
gcross2,
rhs,
inv_lhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
mj_lambda2.linear -= self.im2 * self.impulse;
mj_lambda2.angular -= self.gcross2.gcross(self.impulse);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2);
let dvel = vel2 + self.rhs;
let impulse = self.inv_lhs * dvel;
self.impulse += impulse;
mj_lambda2.linear -= self.im2 * impulse;
mj_lambda2.angular -= self.gcross2.gcross(impulse);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse
}
}
}

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use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{
AngVector, AngularInertia, Isometry, Point, SdpMatrix, SimdFloat, Vector, SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use simba::simd::SimdValue;
#[derive(Debug)]
pub(crate) struct WBallVelocityConstraint {
mj_lambda1: [usize; SIMD_WIDTH],
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
rhs: Vector<SimdFloat>,
pub(crate) impulse: Vector<SimdFloat>,
gcross1: Vector<SimdFloat>,
gcross2: Vector<SimdFloat>,
inv_lhs: SdpMatrix<SimdFloat>,
im1: SimdFloat,
im2: SimdFloat,
}
impl WBallVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&BallJoint; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
let impulse = Vector::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let anchor1 = position1 * local_anchor1 - world_com1;
let anchor2 = position2 * local_anchor2 - world_com2;
let vel1: Vector<SimdFloat> = linvel1 + angvel1.gcross(anchor1);
let vel2: Vector<SimdFloat> = linvel2 + angvel2.gcross(anchor2);
let rhs = -(vel1 - vel2);
let lhs;
let cmat1 = anchor1.gcross_matrix();
let cmat2 = anchor2.gcross_matrix();
#[cfg(feature = "dim3")]
{
lhs = ii2_sqrt.squared().quadform(&cmat2).add_diagonal(im2)
+ ii1_sqrt.squared().quadform(&cmat1).add_diagonal(im1);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let ii1 = ii1_sqrt.squared();
let ii2 = ii2_sqrt.squared();
let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2;
let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2;
let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2;
lhs = SdpMatrix::new(m11, m12, m22)
}
let gcross1 = ii1_sqrt.transform_lin_vector(anchor1);
let gcross2 = ii2_sqrt.transform_lin_vector(anchor2);
let inv_lhs = lhs.inverse_unchecked();
WBallVelocityConstraint {
joint_id,
mj_lambda1,
mj_lambda2,
im1,
im2,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
gcross1,
gcross2,
rhs,
inv_lhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
mj_lambda1.linear += self.impulse * self.im1;
mj_lambda1.angular += self.gcross1.gcross(self.impulse);
mj_lambda2.linear -= self.impulse * self.im2;
mj_lambda2.angular -= self.gcross2.gcross(self.impulse);
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1: DeltaVel<SimdFloat> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let vel1 = mj_lambda1.linear + mj_lambda1.angular.gcross(self.gcross1);
let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2);
let dvel = -vel1 + vel2 + self.rhs;
let impulse = self.inv_lhs * dvel;
self.impulse += impulse;
mj_lambda1.linear += impulse * self.im1;
mj_lambda1.angular += self.gcross1.gcross(impulse);
mj_lambda2.linear -= impulse * self.im2;
mj_lambda2.angular -= self.gcross2.gcross(impulse);
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse.extract(ii)
}
}
}
}
#[derive(Debug)]
pub(crate) struct WBallVelocityGroundConstraint {
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
rhs: Vector<SimdFloat>,
pub(crate) impulse: Vector<SimdFloat>,
gcross2: Vector<SimdFloat>,
inv_lhs: SdpMatrix<SimdFloat>,
im2: SimdFloat,
}
impl WBallVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&BallJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let local_anchor1 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH],
);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor2 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH],
);
let impulse = Vector::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let anchor1 = position1 * local_anchor1 - world_com1;
let anchor2 = position2 * local_anchor2 - world_com2;
let vel1: Vector<SimdFloat> = linvel1 + angvel1.gcross(anchor1);
let vel2: Vector<SimdFloat> = linvel2 + angvel2.gcross(anchor2);
let rhs = vel2 - vel1;
let lhs;
let cmat2 = anchor2.gcross_matrix();
let gcross2 = ii2_sqrt.transform_lin_vector(anchor2);
#[cfg(feature = "dim3")]
{
lhs = ii2_sqrt.squared().quadform(&cmat2).add_diagonal(im2);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let ii2 = ii2_sqrt.squared();
let m11 = im2 + cmat2.x * cmat2.x * ii2;
let m12 = cmat2.x * cmat2.y * ii2;
let m22 = im2 + cmat2.y * cmat2.y * ii2;
lhs = SdpMatrix::new(m11, m12, m22)
}
let inv_lhs = lhs.inverse_unchecked();
WBallVelocityGroundConstraint {
joint_id,
mj_lambda2,
im2,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
gcross2,
rhs,
inv_lhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
mj_lambda2.linear -= self.impulse * self.im2;
mj_lambda2.angular -= self.gcross2.gcross(self.impulse);
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let vel2 = mj_lambda2.linear + mj_lambda2.angular.gcross(self.gcross2);
let dvel = vel2 + self.rhs;
let impulse = self.inv_lhs * dvel;
self.impulse += impulse;
mj_lambda2.linear -= impulse * self.im2;
mj_lambda2.angular -= self.gcross2.gcross(impulse);
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse.extract(ii)
}
}
}
}

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use crate::dynamics::{FixedJoint, IntegrationParameters, RigidBody};
use crate::math::{AngularInertia, Isometry, Point, Rotation};
use crate::utils::WAngularInertia;
#[derive(Debug)]
pub(crate) struct FixedPositionConstraint {
position1: usize,
position2: usize,
local_anchor1: Isometry<f32>,
local_anchor2: Isometry<f32>,
local_com1: Point<f32>,
local_com2: Point<f32>,
im1: f32,
im2: f32,
ii1: AngularInertia<f32>,
ii2: AngularInertia<f32>,
lin_inv_lhs: f32,
ang_inv_lhs: AngularInertia<f32>,
}
impl FixedPositionConstraint {
pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, cparams: &FixedJoint) -> Self {
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let im1 = rb1.mass_properties.inv_mass;
let im2 = rb2.mass_properties.inv_mass;
let lin_inv_lhs = 1.0 / (im1 + im2);
let ang_inv_lhs = (ii1 + ii2).inverse();
Self {
local_anchor1: cparams.local_anchor1,
local_anchor2: cparams.local_anchor2,
position1: rb1.active_set_offset,
position2: rb2.active_set_offset,
im1,
im2,
ii1,
ii2,
local_com1: rb1.mass_properties.local_com,
local_com2: rb2.mass_properties.local_com,
lin_inv_lhs,
ang_inv_lhs,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position1 = positions[self.position1 as usize];
let mut position2 = positions[self.position2 as usize];
// Angular correction.
let anchor1 = position1 * self.local_anchor1;
let anchor2 = position2 * self.local_anchor2;
let ang_err = anchor2.rotation * anchor1.rotation.inverse();
#[cfg(feature = "dim3")]
let ang_impulse = self
.ang_inv_lhs
.transform_vector(ang_err.scaled_axis() * params.joint_erp);
#[cfg(feature = "dim2")]
let ang_impulse = self
.ang_inv_lhs
.transform_vector(ang_err.angle() * params.joint_erp);
position1.rotation =
Rotation::new(self.ii1.transform_vector(ang_impulse)) * position1.rotation;
position2.rotation =
Rotation::new(self.ii2.transform_vector(-ang_impulse)) * position2.rotation;
// Linear correction.
let anchor1 = position1 * Point::from(self.local_anchor1.translation.vector);
let anchor2 = position2 * Point::from(self.local_anchor2.translation.vector);
let err = anchor2 - anchor1;
let impulse = err * (self.lin_inv_lhs * params.joint_erp);
position1.translation.vector += self.im1 * impulse;
position2.translation.vector -= self.im2 * impulse;
positions[self.position1 as usize] = position1;
positions[self.position2 as usize] = position2;
}
}
#[derive(Debug)]
pub(crate) struct FixedPositionGroundConstraint {
position2: usize,
anchor1: Isometry<f32>,
local_anchor2: Isometry<f32>,
local_com2: Point<f32>,
im2: f32,
ii2: AngularInertia<f32>,
impulse: f32,
}
impl FixedPositionGroundConstraint {
pub fn from_params(
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &FixedJoint,
flipped: bool,
) -> Self {
let anchor1;
let local_anchor2;
if flipped {
anchor1 = rb1.predicted_position * cparams.local_anchor2;
local_anchor2 = cparams.local_anchor1;
} else {
anchor1 = rb1.predicted_position * cparams.local_anchor1;
local_anchor2 = cparams.local_anchor2;
};
Self {
anchor1,
local_anchor2,
position2: rb2.active_set_offset,
im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(),
local_com2: rb2.mass_properties.local_com,
impulse: 0.0,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position2 = positions[self.position2 as usize];
// Angular correction.
let anchor2 = position2 * self.local_anchor2;
let ang_err = anchor2.rotation * self.anchor1.rotation.inverse();
position2.rotation = ang_err.powf(-params.joint_erp) * position2.rotation;
// Linear correction.
let anchor1 = Point::from(self.anchor1.translation.vector);
let anchor2 = position2 * Point::from(self.local_anchor2.translation.vector);
let err = anchor2 - anchor1;
// NOTE: no need to divide by im2 just to multiply right after.
let impulse = err * params.joint_erp;
position2.translation.vector -= impulse;
positions[self.position2 as usize] = position2;
}
}

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use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
FixedJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{AngularInertia, Dim, SpacialVector, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim2")]
use na::{Matrix3, Vector3};
#[cfg(feature = "dim3")]
use na::{Matrix6, Vector6, U3};
#[derive(Debug)]
pub(crate) struct FixedVelocityConstraint {
mj_lambda1: usize,
mj_lambda2: usize,
joint_id: JointIndex,
impulse: SpacialVector<f32>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix6<f32>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim3")]
rhs: Vector6<f32>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix3<f32>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim2")]
rhs: Vector3<f32>,
im1: f32,
im2: f32,
ii1: AngularInertia<f32>,
ii2: AngularInertia<f32>,
ii1_sqrt: AngularInertia<f32>,
ii2_sqrt: AngularInertia<f32>,
r1: Vector<f32>,
r2: Vector<f32>,
}
impl FixedVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &FixedJoint,
) -> Self {
let anchor1 = rb1.position * cparams.local_anchor1;
let anchor2 = rb2.position * cparams.local_anchor2;
let im1 = rb1.mass_properties.inv_mass;
let im2 = rb2.mass_properties.inv_mass;
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let r1 = anchor1.translation.vector - rb1.world_com.coords;
let r2 = anchor2.translation.vector - rb2.world_com.coords;
let rmat1 = r1.gcross_matrix();
let rmat2 = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D
let mut lhs;
#[cfg(feature = "dim3")]
{
let lhs00 =
ii1.quadform(&rmat1).add_diagonal(im1) + ii2.quadform(&rmat2).add_diagonal(im2);
let lhs10 = ii1.transform_matrix(&rmat1) + ii2.transform_matrix(&rmat2);
let lhs11 = (ii1 + ii2).into_matrix();
// Note that Cholesky only reads the lower-triangular part of the matrix
// so we don't need to fill lhs01.
lhs = Matrix6::zeros();
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(3, 3).copy_from(&lhs11);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let m11 = im1 + im2 + rmat1.x * rmat1.x * ii1 + rmat2.x * rmat2.x * ii2;
let m12 = rmat1.x * rmat1.y * ii1 + rmat2.x * rmat2.y * ii2;
let m22 = im1 + im2 + rmat1.y * rmat1.y * ii1 + rmat2.y * rmat2.y * ii2;
let m13 = rmat1.x * ii1 + rmat2.x * ii2;
let m23 = rmat1.y * ii1 + rmat2.y * ii2;
let m33 = ii1 + ii2;
lhs = Matrix3::new(m11, m12, m13, m12, m22, m23, m13, m23, m33)
}
// NOTE: we don't use cholesky in 2D because we only have a 3x3 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.try_inverse().expect("Singular system.");
#[cfg(feature = "dim3")]
let inv_lhs = lhs.cholesky().expect("Singular system.").inverse();
let lin_dvel = -rb1.linvel - rb1.angvel.gcross(r1) + rb2.linvel + rb2.angvel.gcross(r2);
let ang_dvel = -rb1.angvel + rb2.angvel;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
);
FixedVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
im2,
ii1,
ii2,
ii1_sqrt: rb1.world_inv_inertia_sqrt,
ii2_sqrt: rb2.world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
inv_lhs,
r1,
r2,
rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dlinvel = -mj_lambda1.linear - ang_vel1.gcross(self.r1)
+ mj_lambda2.linear
+ ang_vel2.gcross(self.r2);
let dangvel = -ang_vel1 + ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(dlinvel.x, dlinvel.y, dangvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
dlinvel.x, dlinvel.y, dlinvel.z, dangvel.x, dangvel.y, dangvel.z,
) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::FixedJoint(fixed) = &mut joint.params {
fixed.impulse = self.impulse;
}
}
}
#[derive(Debug)]
pub(crate) struct FixedVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
impulse: SpacialVector<f32>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix6<f32>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim3")]
rhs: Vector6<f32>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix3<f32>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim2")]
rhs: Vector3<f32>,
im2: f32,
ii2: AngularInertia<f32>,
ii2_sqrt: AngularInertia<f32>,
r2: Vector<f32>,
}
impl FixedVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &FixedJoint,
flipped: bool,
) -> Self {
let (anchor1, anchor2) = if flipped {
(
rb1.position * cparams.local_anchor2,
rb2.position * cparams.local_anchor1,
)
} else {
(
rb1.position * cparams.local_anchor1,
rb2.position * cparams.local_anchor2,
)
};
let r1 = anchor1.translation.vector - rb1.world_com.coords;
let im2 = rb2.mass_properties.inv_mass;
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let r2 = anchor2.translation.vector - rb2.world_com.coords;
let rmat2 = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let lhs00 = ii2.quadform(&rmat2).add_diagonal(im2);
let lhs10 = ii2.transform_matrix(&rmat2);
let lhs11 = ii2.into_matrix();
// Note that Cholesky only reads the lower-triangular part of the matrix
// so we don't need to fill lhs01.
lhs = Matrix6::zeros();
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(3, 3).copy_from(&lhs11);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let m11 = im2 + rmat2.x * rmat2.x * ii2;
let m12 = rmat2.x * rmat2.y * ii2;
let m22 = im2 + rmat2.y * rmat2.y * ii2;
let m13 = rmat2.x * ii2;
let m23 = rmat2.y * ii2;
let m33 = ii2;
lhs = Matrix3::new(m11, m12, m13, m12, m22, m23, m13, m23, m33)
}
#[cfg(feature = "dim2")]
let inv_lhs = lhs.try_inverse().expect("Singular system.");
#[cfg(feature = "dim3")]
let inv_lhs = lhs.cholesky().expect("Singular system.").inverse();
let lin_dvel = rb2.linvel + rb2.angvel.gcross(r2) - rb1.linvel - rb1.angvel.gcross(r1);
let ang_dvel = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
);
FixedVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
ii2,
ii2_sqrt: rb2.world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
inv_lhs,
r2,
rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dlinvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let dangvel = ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(dlinvel.x, dlinvel.y, dangvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
dlinvel.x, dlinvel.y, dlinvel.z, dangvel.x, dangvel.y, dangvel.z,
) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::FixedJoint(fixed) = &mut joint.params {
fixed.impulse = self.impulse;
}
}
}

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use simba::simd::SimdValue;
use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
FixedJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBody,
};
use crate::math::{
AngVector, AngularInertia, CrossMatrix, Dim, Isometry, Point, SimdFloat, SpacialVector, Vector,
SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim3")]
use na::{Cholesky, Matrix6, Vector6, U3};
#[cfg(feature = "dim2")]
use {
crate::utils::SdpMatrix3,
na::{Matrix3, Vector3},
};
#[derive(Debug)]
pub(crate) struct WFixedVelocityConstraint {
mj_lambda1: [usize; SIMD_WIDTH],
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
impulse: SpacialVector<SimdFloat>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix6<SimdFloat>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim3")]
rhs: Vector6<SimdFloat>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix3<SimdFloat>,
#[cfg(feature = "dim2")]
rhs: Vector3<SimdFloat>,
im1: SimdFloat,
im2: SimdFloat,
ii1: AngularInertia<SimdFloat>,
ii2: AngularInertia<SimdFloat>,
ii1_sqrt: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdFloat>,
r1: Vector<SimdFloat>,
r2: Vector<SimdFloat>,
}
impl WFixedVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&FixedJoint; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor1 = Isometry::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
let local_anchor2 = Isometry::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
let impulse = SpacialVector::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2;
let ii1 = ii1_sqrt.squared();
let ii2 = ii2_sqrt.squared();
let r1 = anchor1.translation.vector - world_com1.coords;
let r2 = anchor2.translation.vector - world_com2.coords;
let rmat1: CrossMatrix<_> = r1.gcross_matrix();
let rmat2: CrossMatrix<_> = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let lhs00 =
ii1.quadform(&rmat1).add_diagonal(im1) + ii2.quadform(&rmat2).add_diagonal(im2);
let lhs10 = ii1.transform_matrix(&rmat1) + ii2.transform_matrix(&rmat2);
let lhs11 = (ii1 + ii2).into_matrix();
// Note that Cholesky only reads the lower-triangular part of the matrix
// so we don't need to fill lhs01.
lhs = Matrix6::zeros();
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(3, 3).copy_from(&lhs11);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let m11 = im1 + im2 + rmat1.x * rmat1.x * ii1 + rmat2.x * rmat2.x * ii2;
let m12 = rmat1.x * rmat1.y * ii1 + rmat2.x * rmat2.y * ii2;
let m22 = im1 + im2 + rmat1.y * rmat1.y * ii1 + rmat2.y * rmat2.y * ii2;
let m13 = rmat1.x * ii1 + rmat2.x * ii2;
let m23 = rmat1.y * ii1 + rmat2.y * ii2;
let m33 = ii1 + ii2;
lhs = SdpMatrix3::new(m11, m12, m13, m22, m23, m33)
}
// NOTE: we don't use cholesky in 2D because we only have a 3x3 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix(); // FIXME: don't extract the matrix?
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_dvel = -linvel1 - angvel1.gcross(r1) + linvel2 + angvel2.gcross(r2);
let ang_dvel = -angvel1 + angvel2;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
);
WFixedVelocityConstraint {
joint_id,
mj_lambda1,
mj_lambda2,
im1,
im2,
ii1,
ii2,
ii1_sqrt,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
inv_lhs,
r1,
r2,
rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let lin_impulse = self.impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda1.linear += lin_impulse * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1: DeltaVel<SimdFloat> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dlinvel = -mj_lambda1.linear - ang_vel1.gcross(self.r1)
+ mj_lambda2.linear
+ ang_vel2.gcross(self.r2);
let dangvel = -ang_vel1 + ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(dlinvel.x, dlinvel.y, dangvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
dlinvel.x, dlinvel.y, dlinvel.z, dangvel.x, dangvel.y, dangvel.z,
) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda1.linear += lin_impulse * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::FixedJoint(fixed) = &mut joint.params {
fixed.impulse = self.impulse.extract(ii)
}
}
}
}
#[derive(Debug)]
pub(crate) struct WFixedVelocityGroundConstraint {
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
impulse: SpacialVector<SimdFloat>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix6<SimdFloat>, // FIXME: replace by Cholesky.
#[cfg(feature = "dim3")]
rhs: Vector6<SimdFloat>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix3<SimdFloat>,
#[cfg(feature = "dim2")]
rhs: Vector3<SimdFloat>,
im2: SimdFloat,
ii2: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdFloat>,
r2: Vector<SimdFloat>,
}
impl WFixedVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&FixedJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor1 = Isometry::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH],
);
let local_anchor2 = Isometry::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH],
);
let impulse = SpacialVector::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2;
let ii2 = ii2_sqrt.squared();
let r1 = anchor1.translation.vector - world_com1.coords;
let r2 = anchor2.translation.vector - world_com2.coords;
let rmat2: CrossMatrix<_> = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let lhs00 = ii2.quadform(&rmat2).add_diagonal(im2);
let lhs10 = ii2.transform_matrix(&rmat2);
let lhs11 = ii2.into_matrix();
lhs = Matrix6::zeros();
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(3, 3).copy_from(&lhs11);
}
// In 2D we just unroll the computation because
// it's just easier that way.
#[cfg(feature = "dim2")]
{
let m11 = im2 + rmat2.x * rmat2.x * ii2;
let m12 = rmat2.x * rmat2.y * ii2;
let m22 = im2 + rmat2.y * rmat2.y * ii2;
let m13 = rmat2.x * ii2;
let m23 = rmat2.y * ii2;
let m33 = ii2;
lhs = SdpMatrix3::new(m11, m12, m13, m22, m23, m33)
}
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix(); // FIXME: don't do into_matrix?
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_dvel = linvel2 + angvel2.gcross(r2) - linvel1 - angvel1.gcross(r1);
let ang_dvel = angvel2 - angvel1;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
);
WFixedVelocityGroundConstraint {
joint_id,
mj_lambda2,
im2,
ii2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
inv_lhs,
r2,
rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let lin_impulse = self.impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2: DeltaVel<SimdFloat> = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dlinvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let dangvel = ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector3::new(dlinvel.x, dlinvel.y, dangvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs = Vector6::new(
dlinvel.x, dlinvel.y, dlinvel.z, dangvel.x, dangvel.y, dangvel.z,
) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::FixedJoint(fixed) = &mut joint.params {
fixed.impulse = self.impulse.extract(ii)
}
}
}
}

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@@ -0,0 +1,340 @@
use super::{
BallVelocityConstraint, BallVelocityGroundConstraint, FixedVelocityConstraint,
FixedVelocityGroundConstraint, PrismaticVelocityConstraint, PrismaticVelocityGroundConstraint,
};
#[cfg(feature = "dim3")]
use super::{RevoluteVelocityConstraint, RevoluteVelocityGroundConstraint};
#[cfg(feature = "simd-is-enabled")]
use super::{
WBallVelocityConstraint, WBallVelocityGroundConstraint, WFixedVelocityConstraint,
WFixedVelocityGroundConstraint, WPrismaticVelocityConstraint,
WPrismaticVelocityGroundConstraint,
};
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
use super::{WRevoluteVelocityConstraint, WRevoluteVelocityGroundConstraint};
use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, Joint, JointGraphEdge, JointIndex, JointParams, RigidBodySet,
};
#[cfg(feature = "simd-is-enabled")]
use crate::math::SIMD_WIDTH;
pub(crate) enum AnyJointVelocityConstraint {
BallConstraint(BallVelocityConstraint),
BallGroundConstraint(BallVelocityGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
WBallConstraint(WBallVelocityConstraint),
#[cfg(feature = "simd-is-enabled")]
WBallGroundConstraint(WBallVelocityGroundConstraint),
FixedConstraint(FixedVelocityConstraint),
FixedGroundConstraint(FixedVelocityGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
WFixedConstraint(WFixedVelocityConstraint),
#[cfg(feature = "simd-is-enabled")]
WFixedGroundConstraint(WFixedVelocityGroundConstraint),
PrismaticConstraint(PrismaticVelocityConstraint),
PrismaticGroundConstraint(PrismaticVelocityGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
WPrismaticConstraint(WPrismaticVelocityConstraint),
#[cfg(feature = "simd-is-enabled")]
WPrismaticGroundConstraint(WPrismaticVelocityGroundConstraint),
#[cfg(feature = "dim3")]
RevoluteConstraint(RevoluteVelocityConstraint),
#[cfg(feature = "dim3")]
RevoluteGroundConstraint(RevoluteVelocityGroundConstraint),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
WRevoluteConstraint(WRevoluteVelocityConstraint),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
WRevoluteGroundConstraint(WRevoluteVelocityGroundConstraint),
#[allow(dead_code)] // The Empty variant is only used with parallel code.
Empty,
}
impl AnyJointVelocityConstraint {
#[cfg(feature = "parallel")]
pub fn num_active_constraints(_: &Joint) -> usize {
1
}
pub fn from_joint(
params: &IntegrationParameters,
joint_id: JointIndex,
joint: &Joint,
bodies: &RigidBodySet,
) -> Self {
let rb1 = &bodies[joint.body1];
let rb2 = &bodies[joint.body2];
match &joint.params {
JointParams::BallJoint(p) => AnyJointVelocityConstraint::BallConstraint(
BallVelocityConstraint::from_params(params, joint_id, rb1, rb2, p),
),
JointParams::FixedJoint(p) => AnyJointVelocityConstraint::FixedConstraint(
FixedVelocityConstraint::from_params(params, joint_id, rb1, rb2, p),
),
JointParams::PrismaticJoint(p) => AnyJointVelocityConstraint::PrismaticConstraint(
PrismaticVelocityConstraint::from_params(params, joint_id, rb1, rb2, p),
),
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(p) => AnyJointVelocityConstraint::RevoluteConstraint(
RevoluteVelocityConstraint::from_params(params, joint_id, rb1, rb2, p),
),
}
}
#[cfg(feature = "simd-is-enabled")]
pub fn from_wide_joint(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
joints: [&Joint; SIMD_WIDTH],
bodies: &RigidBodySet,
) -> Self {
let rbs1 = array![|ii| &bodies[joints[ii].body1]; SIMD_WIDTH];
let rbs2 = array![|ii| &bodies[joints[ii].body2]; SIMD_WIDTH];
match &joints[0].params {
JointParams::BallJoint(_) => {
let joints = array![|ii| joints[ii].params.as_ball_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WBallConstraint(WBallVelocityConstraint::from_params(
params, joint_id, rbs1, rbs2, joints,
))
}
JointParams::FixedJoint(_) => {
let joints = array![|ii| joints[ii].params.as_fixed_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WFixedConstraint(WFixedVelocityConstraint::from_params(
params, joint_id, rbs1, rbs2, joints,
))
}
JointParams::PrismaticJoint(_) => {
let joints =
array![|ii| joints[ii].params.as_prismatic_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WPrismaticConstraint(
WPrismaticVelocityConstraint::from_params(params, joint_id, rbs1, rbs2, joints),
)
}
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(_) => {
let joints =
array![|ii| joints[ii].params.as_revolute_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WRevoluteConstraint(
WRevoluteVelocityConstraint::from_params(params, joint_id, rbs1, rbs2, joints),
)
}
}
}
pub fn from_joint_ground(
params: &IntegrationParameters,
joint_id: JointIndex,
joint: &Joint,
bodies: &RigidBodySet,
) -> Self {
let mut rb1 = &bodies[joint.body1];
let mut rb2 = &bodies[joint.body2];
let flipped = !rb2.is_dynamic();
if flipped {
std::mem::swap(&mut rb1, &mut rb2);
}
match &joint.params {
JointParams::BallJoint(p) => AnyJointVelocityConstraint::BallGroundConstraint(
BallVelocityGroundConstraint::from_params(params, joint_id, rb1, rb2, p, flipped),
),
JointParams::FixedJoint(p) => AnyJointVelocityConstraint::FixedGroundConstraint(
FixedVelocityGroundConstraint::from_params(params, joint_id, rb1, rb2, p, flipped),
),
JointParams::PrismaticJoint(p) => {
AnyJointVelocityConstraint::PrismaticGroundConstraint(
PrismaticVelocityGroundConstraint::from_params(
params, joint_id, rb1, rb2, p, flipped,
),
)
}
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(p) => AnyJointVelocityConstraint::RevoluteGroundConstraint(
RevoluteVelocityGroundConstraint::from_params(
params, joint_id, rb1, rb2, p, flipped,
),
),
}
}
#[cfg(feature = "simd-is-enabled")]
pub fn from_wide_joint_ground(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
joints: [&Joint; SIMD_WIDTH],
bodies: &RigidBodySet,
) -> Self {
let mut rbs1 = array![|ii| &bodies[joints[ii].body1]; SIMD_WIDTH];
let mut rbs2 = array![|ii| &bodies[joints[ii].body2]; SIMD_WIDTH];
let mut flipped = [false; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
if !rbs2[ii].is_dynamic() {
std::mem::swap(&mut rbs1[ii], &mut rbs2[ii]);
flipped[ii] = true;
}
}
match &joints[0].params {
JointParams::BallJoint(_) => {
let joints = array![|ii| joints[ii].params.as_ball_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WBallGroundConstraint(
WBallVelocityGroundConstraint::from_params(
params, joint_id, rbs1, rbs2, joints, flipped,
),
)
}
JointParams::FixedJoint(_) => {
let joints = array![|ii| joints[ii].params.as_fixed_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WFixedGroundConstraint(
WFixedVelocityGroundConstraint::from_params(
params, joint_id, rbs1, rbs2, joints, flipped,
),
)
}
JointParams::PrismaticJoint(_) => {
let joints =
array![|ii| joints[ii].params.as_prismatic_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WPrismaticGroundConstraint(
WPrismaticVelocityGroundConstraint::from_params(
params, joint_id, rbs1, rbs2, joints, flipped,
),
)
}
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(_) => {
let joints =
array![|ii| joints[ii].params.as_revolute_joint().unwrap(); SIMD_WIDTH];
AnyJointVelocityConstraint::WRevoluteGroundConstraint(
WRevoluteVelocityGroundConstraint::from_params(
params, joint_id, rbs1, rbs2, joints, flipped,
),
)
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
match self {
AnyJointVelocityConstraint::BallConstraint(c) => c.warmstart(mj_lambdas),
AnyJointVelocityConstraint::BallGroundConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WBallConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WBallGroundConstraint(c) => c.warmstart(mj_lambdas),
AnyJointVelocityConstraint::FixedConstraint(c) => c.warmstart(mj_lambdas),
AnyJointVelocityConstraint::FixedGroundConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WFixedConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WFixedGroundConstraint(c) => c.warmstart(mj_lambdas),
AnyJointVelocityConstraint::PrismaticConstraint(c) => c.warmstart(mj_lambdas),
AnyJointVelocityConstraint::PrismaticGroundConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WPrismaticConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WPrismaticGroundConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "dim3")]
AnyJointVelocityConstraint::RevoluteConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "dim3")]
AnyJointVelocityConstraint::RevoluteGroundConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WRevoluteConstraint(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WRevoluteGroundConstraint(c) => c.warmstart(mj_lambdas),
AnyJointVelocityConstraint::Empty => unreachable!(),
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
match self {
AnyJointVelocityConstraint::BallConstraint(c) => c.solve(mj_lambdas),
AnyJointVelocityConstraint::BallGroundConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WBallConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WBallGroundConstraint(c) => c.solve(mj_lambdas),
AnyJointVelocityConstraint::FixedConstraint(c) => c.solve(mj_lambdas),
AnyJointVelocityConstraint::FixedGroundConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WFixedConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WFixedGroundConstraint(c) => c.solve(mj_lambdas),
AnyJointVelocityConstraint::PrismaticConstraint(c) => c.solve(mj_lambdas),
AnyJointVelocityConstraint::PrismaticGroundConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WPrismaticConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WPrismaticGroundConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "dim3")]
AnyJointVelocityConstraint::RevoluteConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "dim3")]
AnyJointVelocityConstraint::RevoluteGroundConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WRevoluteConstraint(c) => c.solve(mj_lambdas),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WRevoluteGroundConstraint(c) => c.solve(mj_lambdas),
AnyJointVelocityConstraint::Empty => unreachable!(),
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
match self {
AnyJointVelocityConstraint::BallConstraint(c) => c.writeback_impulses(joints_all),
AnyJointVelocityConstraint::BallGroundConstraint(c) => c.writeback_impulses(joints_all),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WBallConstraint(c) => c.writeback_impulses(joints_all),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WBallGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
AnyJointVelocityConstraint::FixedConstraint(c) => c.writeback_impulses(joints_all),
AnyJointVelocityConstraint::FixedGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WFixedConstraint(c) => c.writeback_impulses(joints_all),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WFixedGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
AnyJointVelocityConstraint::PrismaticConstraint(c) => c.writeback_impulses(joints_all),
AnyJointVelocityConstraint::PrismaticGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WPrismaticConstraint(c) => c.writeback_impulses(joints_all),
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WPrismaticGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
#[cfg(feature = "dim3")]
AnyJointVelocityConstraint::RevoluteConstraint(c) => c.writeback_impulses(joints_all),
#[cfg(feature = "dim3")]
AnyJointVelocityConstraint::RevoluteGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WRevoluteConstraint(c) => c.writeback_impulses(joints_all),
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
AnyJointVelocityConstraint::WRevoluteGroundConstraint(c) => {
c.writeback_impulses(joints_all)
}
AnyJointVelocityConstraint::Empty => unreachable!(),
}
}
}

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use super::{
BallPositionConstraint, BallPositionGroundConstraint, FixedPositionConstraint,
FixedPositionGroundConstraint, PrismaticPositionConstraint, PrismaticPositionGroundConstraint,
};
#[cfg(feature = "dim3")]
use super::{RevolutePositionConstraint, RevolutePositionGroundConstraint};
#[cfg(feature = "simd-is-enabled")]
use super::{WBallPositionConstraint, WBallPositionGroundConstraint};
use crate::dynamics::{IntegrationParameters, Joint, JointParams, RigidBodySet};
use crate::math::Isometry;
#[cfg(feature = "simd-is-enabled")]
use crate::math::SIMD_WIDTH;
pub(crate) enum AnyJointPositionConstraint {
BallJoint(BallPositionConstraint),
BallGroundConstraint(BallPositionGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
WBallJoint(WBallPositionConstraint),
#[cfg(feature = "simd-is-enabled")]
WBallGroundConstraint(WBallPositionGroundConstraint),
FixedJoint(FixedPositionConstraint),
FixedGroundConstraint(FixedPositionGroundConstraint),
PrismaticJoint(PrismaticPositionConstraint),
PrismaticGroundConstraint(PrismaticPositionGroundConstraint),
#[cfg(feature = "dim3")]
RevoluteJoint(RevolutePositionConstraint),
#[cfg(feature = "dim3")]
RevoluteGroundConstraint(RevolutePositionGroundConstraint),
#[allow(dead_code)] // The Empty variant is only used with parallel code.
Empty,
}
impl AnyJointPositionConstraint {
#[cfg(feature = "parallel")]
pub fn num_active_constraints(joint: &Joint, grouped: bool) -> usize {
#[cfg(feature = "simd-is-enabled")]
if !grouped {
1
} else {
match &joint.params {
JointParams::BallJoint(_) => 1,
_ => SIMD_WIDTH, // For joints that don't support SIMD position constraints yet.
}
}
#[cfg(not(feature = "simd-is-enabled"))]
{
1
}
}
pub fn from_joint(joint: &Joint, bodies: &RigidBodySet) -> Self {
let rb1 = &bodies[joint.body1];
let rb2 = &bodies[joint.body2];
match &joint.params {
JointParams::BallJoint(p) => AnyJointPositionConstraint::BallJoint(
BallPositionConstraint::from_params(rb1, rb2, p),
),
JointParams::FixedJoint(p) => AnyJointPositionConstraint::FixedJoint(
FixedPositionConstraint::from_params(rb1, rb2, p),
),
JointParams::PrismaticJoint(p) => AnyJointPositionConstraint::PrismaticJoint(
PrismaticPositionConstraint::from_params(rb1, rb2, p),
),
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(p) => AnyJointPositionConstraint::RevoluteJoint(
RevolutePositionConstraint::from_params(rb1, rb2, p),
),
}
}
#[cfg(feature = "simd-is-enabled")]
pub fn from_wide_joint(joints: [&Joint; SIMD_WIDTH], bodies: &RigidBodySet) -> Option<Self> {
let rbs1 = array![|ii| &bodies[joints[ii].body1]; SIMD_WIDTH];
let rbs2 = array![|ii| &bodies[joints[ii].body2]; SIMD_WIDTH];
match &joints[0].params {
JointParams::BallJoint(_) => {
let joints = array![|ii| joints[ii].params.as_ball_joint().unwrap(); SIMD_WIDTH];
Some(AnyJointPositionConstraint::WBallJoint(
WBallPositionConstraint::from_params(rbs1, rbs2, joints),
))
}
JointParams::FixedJoint(_) => None,
JointParams::PrismaticJoint(_) => None,
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(_) => None,
}
}
pub fn from_joint_ground(joint: &Joint, bodies: &RigidBodySet) -> Self {
let mut rb1 = &bodies[joint.body1];
let mut rb2 = &bodies[joint.body2];
let flipped = !rb2.is_dynamic();
if flipped {
std::mem::swap(&mut rb1, &mut rb2);
}
match &joint.params {
JointParams::BallJoint(p) => AnyJointPositionConstraint::BallGroundConstraint(
BallPositionGroundConstraint::from_params(rb1, rb2, p, flipped),
),
JointParams::FixedJoint(p) => AnyJointPositionConstraint::FixedGroundConstraint(
FixedPositionGroundConstraint::from_params(rb1, rb2, p, flipped),
),
JointParams::PrismaticJoint(p) => {
AnyJointPositionConstraint::PrismaticGroundConstraint(
PrismaticPositionGroundConstraint::from_params(rb1, rb2, p, flipped),
)
}
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(p) => AnyJointPositionConstraint::RevoluteGroundConstraint(
RevolutePositionGroundConstraint::from_params(rb1, rb2, p, flipped),
),
}
}
#[cfg(feature = "simd-is-enabled")]
pub fn from_wide_joint_ground(
joints: [&Joint; SIMD_WIDTH],
bodies: &RigidBodySet,
) -> Option<Self> {
let mut rbs1 = array![|ii| &bodies[joints[ii].body1]; SIMD_WIDTH];
let mut rbs2 = array![|ii| &bodies[joints[ii].body2]; SIMD_WIDTH];
let mut flipped = [false; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
if !rbs2[ii].is_dynamic() {
std::mem::swap(&mut rbs1[ii], &mut rbs2[ii]);
flipped[ii] = true;
}
}
match &joints[0].params {
JointParams::BallJoint(_) => {
let joints = array![|ii| joints[ii].params.as_ball_joint().unwrap(); SIMD_WIDTH];
Some(AnyJointPositionConstraint::WBallGroundConstraint(
WBallPositionGroundConstraint::from_params(rbs1, rbs2, joints, flipped),
))
}
JointParams::FixedJoint(_) => None,
JointParams::PrismaticJoint(_) => None,
#[cfg(feature = "dim3")]
JointParams::RevoluteJoint(_) => None,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
match self {
AnyJointPositionConstraint::BallJoint(c) => c.solve(params, positions),
AnyJointPositionConstraint::BallGroundConstraint(c) => c.solve(params, positions),
#[cfg(feature = "simd-is-enabled")]
AnyJointPositionConstraint::WBallJoint(c) => c.solve(params, positions),
#[cfg(feature = "simd-is-enabled")]
AnyJointPositionConstraint::WBallGroundConstraint(c) => c.solve(params, positions),
AnyJointPositionConstraint::FixedJoint(c) => c.solve(params, positions),
AnyJointPositionConstraint::FixedGroundConstraint(c) => c.solve(params, positions),
AnyJointPositionConstraint::PrismaticJoint(c) => c.solve(params, positions),
AnyJointPositionConstraint::PrismaticGroundConstraint(c) => c.solve(params, positions),
#[cfg(feature = "dim3")]
AnyJointPositionConstraint::RevoluteJoint(c) => c.solve(params, positions),
#[cfg(feature = "dim3")]
AnyJointPositionConstraint::RevoluteGroundConstraint(c) => c.solve(params, positions),
AnyJointPositionConstraint::Empty => unreachable!(),
}
}
}

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pub(self) use ball_position_constraint::{BallPositionConstraint, BallPositionGroundConstraint};
#[cfg(feature = "simd-is-enabled")]
pub(self) use ball_position_constraint_wide::{
WBallPositionConstraint, WBallPositionGroundConstraint,
};
pub(self) use ball_velocity_constraint::{BallVelocityConstraint, BallVelocityGroundConstraint};
#[cfg(feature = "simd-is-enabled")]
pub(self) use ball_velocity_constraint_wide::{
WBallVelocityConstraint, WBallVelocityGroundConstraint,
};
pub(self) use fixed_position_constraint::{FixedPositionConstraint, FixedPositionGroundConstraint};
pub(self) use fixed_velocity_constraint::{FixedVelocityConstraint, FixedVelocityGroundConstraint};
#[cfg(feature = "simd-is-enabled")]
pub(self) use fixed_velocity_constraint_wide::{
WFixedVelocityConstraint, WFixedVelocityGroundConstraint,
};
pub(crate) use joint_constraint::AnyJointVelocityConstraint;
pub(crate) use joint_position_constraint::AnyJointPositionConstraint;
pub(self) use prismatic_position_constraint::{
PrismaticPositionConstraint, PrismaticPositionGroundConstraint,
};
pub(self) use prismatic_velocity_constraint::{
PrismaticVelocityConstraint, PrismaticVelocityGroundConstraint,
};
#[cfg(feature = "simd-is-enabled")]
pub(self) use prismatic_velocity_constraint_wide::{
WPrismaticVelocityConstraint, WPrismaticVelocityGroundConstraint,
};
#[cfg(feature = "dim3")]
pub(self) use revolute_position_constraint::{
RevolutePositionConstraint, RevolutePositionGroundConstraint,
};
#[cfg(feature = "dim3")]
pub(self) use revolute_velocity_constraint::{
RevoluteVelocityConstraint, RevoluteVelocityGroundConstraint,
};
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
pub(self) use revolute_velocity_constraint_wide::{
WRevoluteVelocityConstraint, WRevoluteVelocityGroundConstraint,
};
mod ball_position_constraint;
#[cfg(feature = "simd-is-enabled")]
mod ball_position_constraint_wide;
mod ball_velocity_constraint;
#[cfg(feature = "simd-is-enabled")]
mod ball_velocity_constraint_wide;
mod fixed_position_constraint;
mod fixed_velocity_constraint;
#[cfg(feature = "simd-is-enabled")]
mod fixed_velocity_constraint_wide;
mod joint_constraint;
mod joint_position_constraint;
mod prismatic_position_constraint;
mod prismatic_velocity_constraint;
#[cfg(feature = "simd-is-enabled")]
mod prismatic_velocity_constraint_wide;
#[cfg(feature = "dim3")]
mod revolute_position_constraint;
#[cfg(feature = "dim3")]
mod revolute_velocity_constraint;
#[cfg(feature = "dim3")]
#[cfg(feature = "simd-is-enabled")]
mod revolute_velocity_constraint_wide;

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use crate::dynamics::{IntegrationParameters, PrismaticJoint, RigidBody};
use crate::math::{AngularInertia, Isometry, Point, Rotation, Vector};
use crate::utils::WAngularInertia;
use na::Unit;
#[derive(Debug)]
pub(crate) struct PrismaticPositionConstraint {
position1: usize,
position2: usize,
im1: f32,
im2: f32,
ii1: AngularInertia<f32>,
ii2: AngularInertia<f32>,
lin_inv_lhs: f32,
ang_inv_lhs: AngularInertia<f32>,
limits: [f32; 2],
local_frame1: Isometry<f32>,
local_frame2: Isometry<f32>,
local_axis1: Unit<Vector<f32>>,
local_axis2: Unit<Vector<f32>>,
}
impl PrismaticPositionConstraint {
pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, cparams: &PrismaticJoint) -> Self {
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let im1 = rb1.mass_properties.inv_mass;
let im2 = rb2.mass_properties.inv_mass;
let lin_inv_lhs = 1.0 / (im1 + im2);
let ang_inv_lhs = (ii1 + ii2).inverse();
Self {
im1,
im2,
ii1,
ii2,
lin_inv_lhs,
ang_inv_lhs,
local_frame1: cparams.local_frame1(),
local_frame2: cparams.local_frame2(),
local_axis1: cparams.local_axis1,
local_axis2: cparams.local_axis2,
position1: rb1.active_set_offset,
position2: rb2.active_set_offset,
limits: cparams.limits,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position1 = positions[self.position1 as usize];
let mut position2 = positions[self.position2 as usize];
// Angular correction.
let frame1 = position1 * self.local_frame1;
let frame2 = position2 * self.local_frame2;
let ang_err = frame2.rotation * frame1.rotation.inverse();
#[cfg(feature = "dim2")]
let ang_impulse = self
.ang_inv_lhs
.transform_vector(ang_err.angle() * params.joint_erp);
#[cfg(feature = "dim3")]
let ang_impulse = self
.ang_inv_lhs
.transform_vector(ang_err.scaled_axis() * params.joint_erp);
position1.rotation =
Rotation::new(self.ii1.transform_vector(ang_impulse)) * position1.rotation;
position2.rotation =
Rotation::new(self.ii2.transform_vector(-ang_impulse)) * position2.rotation;
// Linear correction.
let anchor1 = position1 * Point::from(self.local_frame1.translation.vector);
let anchor2 = position2 * Point::from(self.local_frame2.translation.vector);
let axis1 = position1 * self.local_axis1;
let dpos = anchor2 - anchor1;
let limit_err = dpos.dot(&axis1);
let mut err = dpos - *axis1 * limit_err;
if limit_err < self.limits[0] {
err += *axis1 * (limit_err - self.limits[0]);
} else if limit_err > self.limits[1] {
err += *axis1 * (limit_err - self.limits[1]);
}
let impulse = err * (self.lin_inv_lhs * params.joint_erp);
position1.translation.vector += self.im1 * impulse;
position2.translation.vector -= self.im2 * impulse;
positions[self.position1 as usize] = position1;
positions[self.position2 as usize] = position2;
}
}
#[derive(Debug)]
pub(crate) struct PrismaticPositionGroundConstraint {
position2: usize,
frame1: Isometry<f32>,
local_frame2: Isometry<f32>,
axis1: Unit<Vector<f32>>,
local_axis2: Unit<Vector<f32>>,
limits: [f32; 2],
}
impl PrismaticPositionGroundConstraint {
pub fn from_params(
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &PrismaticJoint,
flipped: bool,
) -> Self {
let frame1;
let local_frame2;
let axis1;
let local_axis2;
if flipped {
frame1 = rb1.predicted_position * cparams.local_frame2();
local_frame2 = cparams.local_frame1();
axis1 = rb1.predicted_position * cparams.local_axis2;
local_axis2 = cparams.local_axis1;
} else {
frame1 = rb1.predicted_position * cparams.local_frame1();
local_frame2 = cparams.local_frame2();
axis1 = rb1.predicted_position * cparams.local_axis1;
local_axis2 = cparams.local_axis2;
};
Self {
frame1,
local_frame2,
axis1,
local_axis2,
position2: rb2.active_set_offset,
limits: cparams.limits,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position2 = positions[self.position2 as usize];
// Angular correction.
let frame2 = position2 * self.local_frame2;
let ang_err = frame2.rotation * self.frame1.rotation.inverse();
position2.rotation = ang_err.powf(-params.joint_erp) * position2.rotation;
// Linear correction.
let anchor1 = Point::from(self.frame1.translation.vector);
let anchor2 = position2 * Point::from(self.local_frame2.translation.vector);
let dpos = anchor2 - anchor1;
let limit_err = dpos.dot(&self.axis1);
let mut err = dpos - *self.axis1 * limit_err;
if limit_err < self.limits[0] {
err += *self.axis1 * (limit_err - self.limits[0]);
} else if limit_err > self.limits[1] {
err += *self.axis1 * (limit_err - self.limits[1]);
}
// NOTE: no need to divide by im2 just to multiply right after.
let impulse = err * params.joint_erp;
position2.translation.vector -= impulse;
positions[self.position2 as usize] = position2;
}
}

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use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
};
use crate::math::{AngularInertia, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim3")]
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
#[cfg(feature = "dim2")]
use {
crate::utils::SdpMatrix2,
na::{Matrix2, Vector2},
};
#[cfg(feature = "dim2")]
type LinImpulseDim = na::U1;
#[cfg(feature = "dim3")]
type LinImpulseDim = na::U2;
#[derive(Debug)]
pub(crate) struct PrismaticVelocityConstraint {
mj_lambda1: usize,
mj_lambda2: usize,
joint_id: JointIndex,
r1: Vector<f32>,
r2: Vector<f32>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<f32>,
#[cfg(feature = "dim3")]
rhs: Vector5<f32>,
#[cfg(feature = "dim3")]
impulse: Vector5<f32>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<f32>,
#[cfg(feature = "dim2")]
rhs: Vector2<f32>,
#[cfg(feature = "dim2")]
impulse: Vector2<f32>,
limits_impulse: f32,
limits_forcedirs: Option<(Vector<f32>, Vector<f32>)>,
limits_rhs: f32,
#[cfg(feature = "dim2")]
basis1: Vector2<f32>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<f32>,
im1: f32,
im2: f32,
ii1_sqrt: AngularInertia<f32>,
ii2_sqrt: AngularInertia<f32>,
}
impl PrismaticVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &PrismaticJoint,
) -> Self {
// Linear part.
let anchor1 = rb1.position * cparams.local_anchor1;
let anchor2 = rb2.position * cparams.local_anchor2;
let axis1 = rb1.position * cparams.local_axis1;
let axis2 = rb2.position * cparams.local_axis2;
#[cfg(feature = "dim2")]
let basis1 = rb1.position * cparams.basis1[0];
#[cfg(feature = "dim3")]
let basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0],
rb1.position * cparams.basis1[1],
]);
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let im1 = rb1.mass_properties.inv_mass;
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r1_mat = r1.gcross_matrix();
let im2 = rb2.mass_properties.inv_mass;
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let r1_mat_b1 = r1_mat * basis1;
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1)
+ ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1;
let lhs11 = (ii1 + ii2).into_matrix();
lhs.fixed_slice_mut::<U2, U2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b1r1 = basis1.dot(&r1_mat);
let b2r2 = basis1.dot(&r2_mat);
let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2;
let m22 = ii1 + ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = rb1.linvel + rb1.angvel.gcross(r1);
let anchor_linvel2 = rb2.linvel + rb2.angvel.gcross(r2);
// NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let ang_rhs = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_rhs.x, ang_rhs);
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint.
let mut limits_forcedirs = None;
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
if cparams.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
// FIXME: we should allow both limits to be active at
// the same time, and allow predictive constraint activation.
if dist < cparams.limits[0] {
limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner()));
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
} else if dist > cparams.limits[1] {
limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner()));
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
}
}
PrismaticVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
ii1_sqrt: rb1.world_inv_inertia_sqrt,
im2,
ii2_sqrt: rb2.world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
limits_forcedirs,
limits_rhs,
basis1,
inv_lhs,
rhs,
r1,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
/*
* Joint consraint.
*/
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1));
let ang_dvel = ang_vel2 - ang_vel1;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Joint limits.
*/
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / (self.im1 + self.im2)).max(0.0);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda1.linear += limits_forcedir1 * (self.im1 * dimpulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
}
#[derive(Debug)]
pub(crate) struct PrismaticVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
r2: Vector<f32>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<f32>,
#[cfg(feature = "dim2")]
rhs: Vector2<f32>,
#[cfg(feature = "dim2")]
impulse: Vector2<f32>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<f32>,
#[cfg(feature = "dim3")]
rhs: Vector5<f32>,
#[cfg(feature = "dim3")]
impulse: Vector5<f32>,
limits_impulse: f32,
limits_rhs: f32,
axis2: Vector<f32>,
#[cfg(feature = "dim2")]
basis1: Vector2<f32>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<f32>,
limits_forcedir2: Option<Vector<f32>>,
im2: f32,
ii2_sqrt: AngularInertia<f32>,
}
impl PrismaticVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &PrismaticJoint,
flipped: bool,
) -> Self {
let anchor2;
let anchor1;
let axis2;
let axis1;
let basis1;
if flipped {
anchor2 = rb2.position * cparams.local_anchor1;
anchor1 = rb1.position * cparams.local_anchor2;
axis2 = rb2.position * cparams.local_axis1;
axis1 = rb1.position * cparams.local_axis2;
#[cfg(feature = "dim2")]
{
basis1 = rb1.position * cparams.basis2[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis2[0],
rb1.position * cparams.basis2[1],
]);
}
} else {
anchor2 = rb2.position * cparams.local_anchor2;
anchor1 = rb1.position * cparams.local_anchor1;
axis2 = rb2.position * cparams.local_axis2;
axis1 = rb1.position * cparams.local_axis1;
#[cfg(feature = "dim2")]
{
basis1 = rb1.position * cparams.basis1[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0],
rb1.position * cparams.basis1[1],
]);
}
};
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let im2 = rb2.mass_properties.inv_mass;
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii2 * r2_mat_b1;
let lhs11 = ii2.into_matrix();
lhs.fixed_slice_mut::<U2, U2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b2r2 = basis1.dot(&r2_mat);
let m11 = im2 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r2_mat) * ii2;
let m22 = ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = rb1.linvel + rb1.angvel.gcross(r1);
let anchor_linvel2 = rb2.linvel + rb2.angvel.gcross(r2);
// NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let ang_rhs = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_rhs.x, ang_rhs);
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint.
let mut limits_forcedir2 = None;
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
if cparams.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
// FIXME: we should allow both limits to be active at
// the same time.
// FIXME: allow predictive constraint activation.
if dist < cparams.limits[0] {
limits_forcedir2 = Some(axis2.into_inner());
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
} else if dist > cparams.limits[1] {
limits_forcedir2 = Some(-axis2.into_inner());
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
}
}
PrismaticVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
ii2_sqrt: rb2.world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
basis1,
inv_lhs,
rhs,
r2,
axis2: axis2.into_inner(),
limits_forcedir2,
limits_rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some(limits_forcedir2) = self.limits_forcedir2 {
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
/*
* Joint consraint.
*/
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&lin_vel2);
let ang_dvel = ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Joint limits.
*/
if let Some(limits_forcedir2) = self.limits_forcedir2 {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / self.im2).max(0.0);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
}

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use simba::simd::{SimdBool as _, SimdPartialOrd, SimdValue};
use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
};
use crate::math::{
AngVector, AngularInertia, Isometry, Point, SimdBool, SimdFloat, Vector, SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim3")]
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
#[cfg(feature = "dim2")]
use {
crate::utils::SdpMatrix2,
na::{Matrix2, Vector2},
};
#[cfg(feature = "dim2")]
type LinImpulseDim = na::U1;
#[cfg(feature = "dim3")]
type LinImpulseDim = na::U2;
#[derive(Debug)]
pub(crate) struct WPrismaticVelocityConstraint {
mj_lambda1: [usize; SIMD_WIDTH],
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
r1: Vector<SimdFloat>,
r2: Vector<SimdFloat>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<SimdFloat>,
#[cfg(feature = "dim3")]
rhs: Vector5<SimdFloat>,
#[cfg(feature = "dim3")]
impulse: Vector5<SimdFloat>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<SimdFloat>,
#[cfg(feature = "dim2")]
rhs: Vector2<SimdFloat>,
#[cfg(feature = "dim2")]
impulse: Vector2<SimdFloat>,
limits_impulse: SimdFloat,
limits_forcedirs: Option<(Vector<SimdFloat>, Vector<SimdFloat>)>,
limits_rhs: SimdFloat,
#[cfg(feature = "dim2")]
basis1: Vector2<SimdFloat>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<SimdFloat>,
im1: SimdFloat,
im2: SimdFloat,
ii1_sqrt: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdFloat>,
}
impl WPrismaticVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&PrismaticJoint; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
let local_axis1 = Vector::from(array![|ii| *cparams[ii].local_axis1; SIMD_WIDTH]);
let local_axis2 = Vector::from(array![|ii| *cparams[ii].local_axis2; SIMD_WIDTH]);
#[cfg(feature = "dim2")]
let local_basis1 = [Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH])];
#[cfg(feature = "dim3")]
let local_basis1 = [
Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH]),
Vector::from(array![|ii| cparams[ii].basis1[1]; SIMD_WIDTH]),
];
#[cfg(feature = "dim2")]
let impulse = Vector2::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
#[cfg(feature = "dim3")]
let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2;
let axis1 = position1 * local_axis1;
let axis2 = position2 * local_axis2;
#[cfg(feature = "dim2")]
let basis1 = position1 * local_basis1[0];
#[cfg(feature = "dim3")]
let basis1 =
Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]);
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let ii1 = ii1_sqrt.squared();
let r1 = anchor1 - world_com1;
let r1_mat = r1.gcross_matrix();
let ii2 = ii2_sqrt.squared();
let r2 = anchor2 - world_com2;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let r1_mat_b1 = r1_mat * basis1;
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1)
+ ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1;
let lhs11 = (ii1 + ii2).into_matrix();
lhs.fixed_slice_mut::<U2, U2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b1r1 = basis1.dot(&r1_mat);
let b2r2 = basis1.dot(&r2_mat);
let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2;
let m22 = ii1 + ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = linvel1 + angvel1.gcross(r1);
let anchor_linvel2 = linvel2 + angvel2.gcross(r2);
// NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let ang_rhs = angvel2 - angvel1;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_rhs.x, ang_rhs);
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint.
let mut limits_forcedirs = None;
let mut limits_rhs = na::zero();
let mut limits_impulse = na::zero();
let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
if limits_enabled.any() {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
// FIXME: we should allow both limits to be active at
// the same time + allow predictive constraint activation.
let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let min_enabled = dist.simd_lt(min_limit);
let max_enabled = dist.simd_gt(max_limit);
let _0: SimdFloat = na::zero();
let _1: SimdFloat = na::one();
let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0));
if sign != _0 {
limits_forcedirs = Some((axis1 * -sign, axis2 * sign));
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) * sign;
limits_impulse = lim_impulse.select(min_enabled | max_enabled, _0);
}
}
WPrismaticVelocityConstraint {
joint_id,
mj_lambda1,
mj_lambda2,
im1,
ii1_sqrt,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
limits_forcedirs,
limits_rhs,
basis1,
inv_lhs,
rhs,
r1,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda1.linear += lin_impulse * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
/*
* Joint consraint.
*/
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1));
let ang_dvel = ang_vel2 - ang_vel1;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda1.linear += lin_impulse * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Joint limits.
*/
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs;
let new_impulse =
(self.limits_impulse - lin_dvel / (self.im1 + self.im2)).simd_max(na::zero());
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda1.linear += limits_forcedir1 * (self.im1 * dimpulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::PrismaticJoint(rev) = &mut joint.params {
rev.impulse = self.impulse.extract(ii);
rev.limits_impulse = self.limits_impulse.extract(ii);
}
}
}
}
#[derive(Debug)]
pub(crate) struct WPrismaticVelocityGroundConstraint {
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
r2: Vector<SimdFloat>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<SimdFloat>,
#[cfg(feature = "dim2")]
rhs: Vector2<SimdFloat>,
#[cfg(feature = "dim2")]
impulse: Vector2<SimdFloat>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<SimdFloat>,
#[cfg(feature = "dim3")]
rhs: Vector5<SimdFloat>,
#[cfg(feature = "dim3")]
impulse: Vector5<SimdFloat>,
limits_impulse: SimdFloat,
limits_rhs: SimdFloat,
axis2: Vector<SimdFloat>,
#[cfg(feature = "dim2")]
basis1: Vector2<SimdFloat>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<SimdFloat>,
limits_forcedir2: Option<Vector<SimdFloat>>,
im2: SimdFloat,
ii2_sqrt: AngularInertia<SimdFloat>,
}
impl WPrismaticVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&PrismaticJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
#[cfg(feature = "dim2")]
let impulse = Vector2::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
#[cfg(feature = "dim3")]
let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let local_anchor1 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH],
);
let local_anchor2 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH],
);
let local_axis1 = Vector::from(
array![|ii| if flipped[ii] { *cparams[ii].local_axis2 } else { *cparams[ii].local_axis1 }; SIMD_WIDTH],
);
let local_axis2 = Vector::from(
array![|ii| if flipped[ii] { *cparams[ii].local_axis1 } else { *cparams[ii].local_axis2 }; SIMD_WIDTH],
);
#[cfg(feature = "dim2")]
let basis1 = position1
* Vector::from(
array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH],
);
#[cfg(feature = "dim3")]
let basis1 = Matrix3x2::from_columns(&[
position1
* Vector::from(
array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH],
),
position1
* Vector::from(
array![|ii| if flipped[ii] { cparams[ii].basis2[1] } else { cparams[ii].basis1[1] }; SIMD_WIDTH],
),
]);
let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2;
let axis1 = position1 * local_axis1;
let axis2 = position2 * local_axis2;
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let ii2 = ii2_sqrt.squared();
let r1 = anchor1 - world_com1;
let r2 = anchor2 - world_com2;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] // For 2D.
let mut lhs;
#[cfg(feature = "dim3")]
{
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii2 * r2_mat_b1;
let lhs11 = ii2.into_matrix();
lhs.fixed_slice_mut::<U2, U2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b2r2 = basis1.dot(&r2_mat);
let m11 = im2 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r2_mat) * ii2;
let m22 = ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = linvel1 + angvel1.gcross(r1);
let anchor_linvel2 = linvel2 + angvel2.gcross(r2);
// NOTE: we don't use Cholesky in 2D because we only have a 2x2 matrix
// for which a textbook inverse is still efficient.
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let ang_rhs = angvel2 - angvel1;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_rhs.x, ang_rhs);
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint.
let mut limits_forcedir2 = None;
let mut limits_rhs = na::zero();
let mut limits_impulse = na::zero();
let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
if limits_enabled.any() {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
// FIXME: we should allow both limits to be active at
// the same time + allow predictive constraint activation.
let min_limit = SimdFloat::from(array![|ii| cparams[ii].limits[0]; SIMD_WIDTH]);
let max_limit = SimdFloat::from(array![|ii| cparams[ii].limits[1]; SIMD_WIDTH]);
let lim_impulse = SimdFloat::from(array![|ii| cparams[ii].limits_impulse; SIMD_WIDTH]);
let use_min = dist.simd_lt(min_limit);
let use_max = dist.simd_gt(max_limit);
let _0: SimdFloat = na::zero();
let _1: SimdFloat = na::one();
let sign = _1.select(use_min, (-_1).select(use_max, _0));
if sign != _0 {
limits_forcedir2 = Some(axis2 * sign);
limits_rhs = anchor_linvel2.dot(&axis2) * sign - anchor_linvel1.dot(&axis1) * sign;
limits_impulse = lim_impulse.select(use_min | use_max, _0);
}
}
WPrismaticVelocityGroundConstraint {
joint_id,
mj_lambda2,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
limits_impulse: limits_impulse * SimdFloat::splat(params.warmstart_coeff),
basis1,
inv_lhs,
rhs,
r2,
axis2,
limits_forcedir2,
limits_rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some(limits_forcedir2) = self.limits_forcedir2 {
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
/*
* Joint consraint.
*/
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&lin_vel2);
let ang_dvel = ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Joint limits.
*/
if let Some(limits_forcedir2) = self.limits_forcedir2 {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / self.im2).simd_max(na::zero());
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::PrismaticJoint(rev) = &mut joint.params {
rev.impulse = self.impulse.extract(ii);
rev.limits_impulse = self.limits_impulse.extract(ii);
}
}
}
}

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use crate::dynamics::{IntegrationParameters, RevoluteJoint, RigidBody};
use crate::math::{AngularInertia, Isometry, Point, Rotation, Vector};
use crate::utils::WAngularInertia;
use na::Unit;
#[derive(Debug)]
pub(crate) struct RevolutePositionConstraint {
position1: usize,
position2: usize,
im1: f32,
im2: f32,
ii1: AngularInertia<f32>,
ii2: AngularInertia<f32>,
lin_inv_lhs: f32,
ang_inv_lhs: AngularInertia<f32>,
local_anchor1: Point<f32>,
local_anchor2: Point<f32>,
local_axis1: Unit<Vector<f32>>,
local_axis2: Unit<Vector<f32>>,
}
impl RevolutePositionConstraint {
pub fn from_params(rb1: &RigidBody, rb2: &RigidBody, cparams: &RevoluteJoint) -> Self {
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let im1 = rb1.mass_properties.inv_mass;
let im2 = rb2.mass_properties.inv_mass;
let lin_inv_lhs = 1.0 / (im1 + im2);
let ang_inv_lhs = (ii1 + ii2).inverse();
Self {
im1,
im2,
ii1,
ii2,
lin_inv_lhs,
ang_inv_lhs,
local_anchor1: cparams.local_anchor1,
local_anchor2: cparams.local_anchor2,
local_axis1: cparams.local_axis1,
local_axis2: cparams.local_axis2,
position1: rb1.active_set_offset,
position2: rb2.active_set_offset,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position1 = positions[self.position1 as usize];
let mut position2 = positions[self.position2 as usize];
let axis1 = position1 * self.local_axis1;
let axis2 = position2 * self.local_axis2;
let delta_rot =
Rotation::rotation_between_axis(&axis1, &axis2).unwrap_or(Rotation::identity());
let ang_error = delta_rot.scaled_axis() * params.joint_erp;
let ang_impulse = self.ang_inv_lhs.transform_vector(ang_error);
position1.rotation =
Rotation::new(self.ii1.transform_vector(ang_impulse)) * position1.rotation;
position2.rotation =
Rotation::new(self.ii2.transform_vector(-ang_impulse)) * position2.rotation;
let anchor1 = position1 * self.local_anchor1;
let anchor2 = position2 * self.local_anchor2;
let delta_tra = anchor2 - anchor1;
let lin_error = delta_tra * params.joint_erp;
let lin_impulse = self.lin_inv_lhs * lin_error;
position1.translation.vector += self.im1 * lin_impulse;
position2.translation.vector -= self.im2 * lin_impulse;
positions[self.position1 as usize] = position1;
positions[self.position2 as usize] = position2;
}
}
#[derive(Debug)]
pub(crate) struct RevolutePositionGroundConstraint {
position2: usize,
anchor1: Point<f32>,
local_anchor2: Point<f32>,
axis1: Unit<Vector<f32>>,
local_axis2: Unit<Vector<f32>>,
}
impl RevolutePositionGroundConstraint {
pub fn from_params(
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &RevoluteJoint,
flipped: bool,
) -> Self {
let anchor1;
let local_anchor2;
let axis1;
let local_axis2;
if flipped {
anchor1 = rb1.predicted_position * cparams.local_anchor2;
local_anchor2 = cparams.local_anchor1;
axis1 = rb1.predicted_position * cparams.local_axis2;
local_axis2 = cparams.local_axis1;
} else {
anchor1 = rb1.predicted_position * cparams.local_anchor1;
local_anchor2 = cparams.local_anchor2;
axis1 = rb1.predicted_position * cparams.local_axis1;
local_axis2 = cparams.local_axis2;
};
Self {
anchor1,
local_anchor2,
axis1,
local_axis2,
position2: rb2.active_set_offset,
}
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
let mut position2 = positions[self.position2 as usize];
let axis2 = position2 * self.local_axis2;
let delta_rot =
Rotation::scaled_rotation_between_axis(&axis2, &self.axis1, params.joint_erp)
.unwrap_or(Rotation::identity());
position2.rotation = delta_rot * position2.rotation;
let anchor2 = position2 * self.local_anchor2;
let delta_tra = anchor2 - self.anchor1;
let lin_error = delta_tra * params.joint_erp;
position2.translation.vector -= lin_error;
positions[self.position2 as usize] = position2;
}
}

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use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RevoluteJoint, RigidBody,
};
use crate::math::{AngularInertia, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
#[derive(Debug)]
pub(crate) struct RevoluteVelocityConstraint {
mj_lambda1: usize,
mj_lambda2: usize,
joint_id: JointIndex,
r1: Vector<f32>,
r2: Vector<f32>,
inv_lhs: Matrix5<f32>,
rhs: Vector5<f32>,
impulse: Vector5<f32>,
basis1: Matrix3x2<f32>,
im1: f32,
im2: f32,
ii1_sqrt: AngularInertia<f32>,
ii2_sqrt: AngularInertia<f32>,
}
impl RevoluteVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &RevoluteJoint,
) -> Self {
// Linear part.
let anchor1 = rb1.position * cparams.local_anchor1;
let anchor2 = rb2.position * cparams.local_anchor2;
let basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0],
rb1.position * cparams.basis1[1],
]);
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: to simplify, we use basis2 = basis1.
// Though we may want to test if that does not introduce any instability.
let im1 = rb1.mass_properties.inv_mass;
let im2 = rb2.mass_properties.inv_mass;
let ii1 = rb1.world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r1_mat = r1.gcross_matrix();
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
let mut lhs = Matrix5::zeros();
let lhs00 =
ii2.quadform(&r2_mat).add_diagonal(im2) + ii1.quadform(&r1_mat).add_diagonal(im1);
let lhs10 = basis1.tr_mul(&(ii2 * r2_mat + ii1 * r1_mat));
let lhs11 = (ii1 + ii2).quadform3x2(&basis1).into_matrix();
// Note that cholesky won't read the upper-right part
// of lhs so we don't have to fill it.
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U2, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U2, U2>(3, 3).copy_from(&lhs11);
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = rb2.linvel + rb2.angvel.gcross(r2) - rb1.linvel - rb1.angvel.gcross(r1);
let ang_rhs = basis1.tr_mul(&(rb2.angvel - rb1.angvel));
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
RevoluteVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
ii1_sqrt: rb1.world_inv_inertia_sqrt,
basis1,
im2,
ii2_sqrt: rb2.world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
inv_lhs,
rhs,
r1,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * self.impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2)
- mj_lambda1.linear
- ang_vel1.gcross(self.r1);
let ang_dvel = self.basis1.tr_mul(&(ang_vel2 - ang_vel1));
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::RevoluteJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
}
}
}
#[derive(Debug)]
pub(crate) struct RevoluteVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
r2: Vector<f32>,
inv_lhs: Matrix5<f32>,
rhs: Vector5<f32>,
impulse: Vector5<f32>,
basis1: Matrix3x2<f32>,
im2: f32,
ii2_sqrt: AngularInertia<f32>,
}
impl RevoluteVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &RevoluteJoint,
flipped: bool,
) -> Self {
let anchor2;
let anchor1;
let basis1;
if flipped {
anchor1 = rb1.position * cparams.local_anchor2;
anchor2 = rb2.position * cparams.local_anchor1;
basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis2[0],
rb1.position * cparams.basis2[1],
]);
} else {
anchor1 = rb1.position * cparams.local_anchor1;
anchor2 = rb2.position * cparams.local_anchor2;
basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0],
rb1.position * cparams.basis1[1],
]);
};
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = /*r21 * */ basis1;
let im2 = rb2.mass_properties.inv_mass;
let ii2 = rb2.world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
let mut lhs = Matrix5::zeros();
let lhs00 = ii2.quadform(&r2_mat).add_diagonal(im2);
let lhs10 = basis1.tr_mul(&(ii2 * r2_mat));
let lhs11 = ii2.quadform3x2(&basis1).into_matrix();
// Note that cholesky won't read the upper-right part
// of lhs so we don't have to fill it.
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U2, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U2, U2>(3, 3).copy_from(&lhs11);
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = rb2.linvel + rb2.angvel.gcross(r2) - rb1.linvel - rb1.angvel.gcross(r1);
let ang_rhs = basis1.tr_mul(&(rb2.angvel - rb1.angvel));
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
RevoluteVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
ii2_sqrt: rb2.world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
basis1,
inv_lhs,
rhs,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * self.impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let ang_dvel = self.basis1.tr_mul(&ang_vel2);
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::RevoluteJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
}
}
}

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use simba::simd::SimdValue;
use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RevoluteJoint, RigidBody,
};
use crate::math::{AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, SIMD_WIDTH};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
#[derive(Debug)]
pub(crate) struct WRevoluteVelocityConstraint {
mj_lambda1: [usize; SIMD_WIDTH],
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
r1: Vector<SimdFloat>,
r2: Vector<SimdFloat>,
inv_lhs: Matrix5<SimdFloat>,
rhs: Vector5<SimdFloat>,
impulse: Vector5<SimdFloat>,
basis1: Matrix3x2<SimdFloat>,
im1: SimdFloat,
im2: SimdFloat,
ii1_sqrt: AngularInertia<SimdFloat>,
ii2_sqrt: AngularInertia<SimdFloat>,
}
impl WRevoluteVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&RevoluteJoint; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let local_anchor1 = Point::from(array![|ii| cparams[ii].local_anchor1; SIMD_WIDTH]);
let local_anchor2 = Point::from(array![|ii| cparams[ii].local_anchor2; SIMD_WIDTH]);
let local_basis1 = [
Vector::from(array![|ii| cparams[ii].basis1[0]; SIMD_WIDTH]),
Vector::from(array![|ii| cparams[ii].basis1[1]; SIMD_WIDTH]),
];
let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2;
let basis1 =
Matrix3x2::from_columns(&[position1 * local_basis1[0], position1 * local_basis1[1]]);
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: to simplify, we use basis2 = basis1.
// Though we may want to test if that does not introduce any instability.
let ii1 = ii1_sqrt.squared();
let r1 = anchor1 - world_com1;
let r1_mat = r1.gcross_matrix();
let ii2 = ii2_sqrt.squared();
let r2 = anchor2 - world_com2;
let r2_mat = r2.gcross_matrix();
let mut lhs = Matrix5::zeros();
let lhs00 =
ii2.quadform(&r2_mat).add_diagonal(im2) + ii1.quadform(&r1_mat).add_diagonal(im1);
let lhs10 = basis1.tr_mul(&(ii2 * r2_mat + ii1 * r1_mat));
let lhs11 = (ii1 + ii2).quadform3x2(&basis1).into_matrix();
// Note that cholesky won't read the upper-right part
// of lhs so we don't have to fill it.
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U2, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U2, U2>(3, 3).copy_from(&lhs11);
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = linvel2 + angvel2.gcross(r2) - linvel1 - angvel1.gcross(r1);
let ang_rhs = basis1.tr_mul(&(angvel2 - angvel1));
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
WRevoluteVelocityConstraint {
joint_id,
mj_lambda1,
mj_lambda2,
im1,
ii1_sqrt,
basis1,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
inv_lhs,
rhs,
r1,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let lin_impulse = self.impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * self.impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda1.linear += lin_impulse * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2)
- mj_lambda1.linear
- ang_vel1.gcross(self.r1);
let ang_dvel = self.basis1.tr_mul(&(ang_vel2 - ang_vel1));
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda1.linear += lin_impulse * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::RevoluteJoint(rev) = &mut joint.params {
rev.impulse = self.impulse.extract(ii)
}
}
}
}
#[derive(Debug)]
pub(crate) struct WRevoluteVelocityGroundConstraint {
mj_lambda2: [usize; SIMD_WIDTH],
joint_id: [JointIndex; SIMD_WIDTH],
r2: Vector<SimdFloat>,
inv_lhs: Matrix5<SimdFloat>,
rhs: Vector5<SimdFloat>,
impulse: Vector5<SimdFloat>,
basis1: Matrix3x2<SimdFloat>,
im2: SimdFloat,
ii2_sqrt: AngularInertia<SimdFloat>,
}
impl WRevoluteVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: [JointIndex; SIMD_WIDTH],
rbs1: [&RigidBody; SIMD_WIDTH],
rbs2: [&RigidBody; SIMD_WIDTH],
cparams: [&RevoluteJoint; SIMD_WIDTH],
flipped: [bool; SIMD_WIDTH],
) -> Self {
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2_sqrt = AngularInertia::<SimdFloat>::from(
array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let impulse = Vector5::from(array![|ii| cparams[ii].impulse; SIMD_WIDTH]);
let local_anchor1 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor2 } else { cparams[ii].local_anchor1 }; SIMD_WIDTH],
);
let local_anchor2 = Point::from(
array![|ii| if flipped[ii] { cparams[ii].local_anchor1 } else { cparams[ii].local_anchor2 }; SIMD_WIDTH],
);
let basis1 = Matrix3x2::from_columns(&[
position1
* Vector::from(
array![|ii| if flipped[ii] { cparams[ii].basis2[0] } else { cparams[ii].basis1[0] }; SIMD_WIDTH],
),
position1
* Vector::from(
array![|ii| if flipped[ii] { cparams[ii].basis2[1] } else { cparams[ii].basis1[1] }; SIMD_WIDTH],
),
]);
let anchor1 = position1 * local_anchor1;
let anchor2 = position2 * local_anchor2;
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or(Rotation::identity())
// .to_rotation_matrix()
// .into_inner();
// let basis2 = /*r21 * */ basis1;
let ii2 = ii2_sqrt.squared();
let r1 = anchor1 - world_com1;
let r2 = anchor2 - world_com2;
let r2_mat = r2.gcross_matrix();
let mut lhs = Matrix5::zeros();
let lhs00 = ii2.quadform(&r2_mat).add_diagonal(im2);
let lhs10 = basis1.tr_mul(&(ii2 * r2_mat));
let lhs11 = ii2.quadform3x2(&basis1).into_matrix();
// Note that cholesky won't read the upper-right part
// of lhs so we don't have to fill it.
lhs.fixed_slice_mut::<U3, U3>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U2, U3>(3, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U2, U2>(3, 3).copy_from(&lhs11);
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = linvel2 + angvel2.gcross(r2) - linvel1 - angvel1.gcross(r1);
let ang_rhs = basis1.tr_mul(&(angvel2 - angvel1));
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, lin_rhs.z, ang_rhs.x, ang_rhs.y);
WRevoluteVelocityGroundConstraint {
joint_id,
mj_lambda2,
im2,
ii2_sqrt,
impulse: impulse * SimdFloat::splat(params.warmstart_coeff),
basis1,
inv_lhs,
rhs,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let lin_impulse = self.impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * self.impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let ang_dvel = self.basis1.tr_mul(&ang_vel2);
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = impulse.fixed_rows::<U3>(0).into_owned();
let ang_impulse = self.basis1 * impulse.fixed_rows::<U2>(3).into_owned();
mj_lambda2.linear -= lin_impulse * self.im2;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;
if let JointParams::RevoluteJoint(rev) = &mut joint.params {
rev.impulse = self.impulse.extract(ii)
}
}
}
}

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#[cfg(not(feature = "parallel"))]
pub(crate) use self::island_solver::IslandSolver;
#[cfg(feature = "parallel")]
pub(crate) use self::parallel_island_solver::{ParallelIslandSolver, ThreadContext};
#[cfg(feature = "parallel")]
pub(self) use self::parallel_position_solver::ParallelPositionSolver;
#[cfg(feature = "parallel")]
pub(self) use self::parallel_velocity_solver::ParallelVelocitySolver;
#[cfg(not(feature = "parallel"))]
pub(self) use self::position_solver::PositionSolver;
#[cfg(not(feature = "parallel"))]
pub(self) use self::velocity_solver::VelocitySolver;
pub(self) use delta_vel::DeltaVel;
pub(self) use interaction_groups::*;
pub(self) use joint_constraint::*;
pub(self) use position_constraint::*;
#[cfg(feature = "simd-is-enabled")]
pub(self) use position_constraint_wide::*;
pub(self) use position_ground_constraint::*;
#[cfg(feature = "simd-is-enabled")]
pub(self) use position_ground_constraint_wide::*;
pub(self) use velocity_constraint::*;
#[cfg(feature = "simd-is-enabled")]
pub(self) use velocity_constraint_wide::*;
pub(self) use velocity_ground_constraint::*;
#[cfg(feature = "simd-is-enabled")]
pub(self) use velocity_ground_constraint_wide::*;
mod categorization;
mod delta_vel;
mod interaction_groups;
#[cfg(not(feature = "parallel"))]
mod island_solver;
mod joint_constraint;
#[cfg(feature = "parallel")]
mod parallel_island_solver;
#[cfg(feature = "parallel")]
mod parallel_position_solver;
#[cfg(feature = "parallel")]
mod parallel_velocity_solver;
mod position_constraint;
#[cfg(feature = "simd-is-enabled")]
mod position_constraint_wide;
mod position_ground_constraint;
#[cfg(feature = "simd-is-enabled")]
mod position_ground_constraint_wide;
#[cfg(not(feature = "parallel"))]
mod position_solver;
mod velocity_constraint;
#[cfg(feature = "simd-is-enabled")]
mod velocity_constraint_wide;
mod velocity_ground_constraint;
#[cfg(feature = "simd-is-enabled")]
mod velocity_ground_constraint_wide;
#[cfg(not(feature = "parallel"))]
mod velocity_solver;

View File

@@ -0,0 +1,259 @@
use super::{DeltaVel, ParallelInteractionGroups, ParallelVelocitySolver};
use crate::dynamics::solver::ParallelPositionSolver;
use crate::dynamics::{IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::Isometry;
use crate::utils::WAngularInertia;
use rayon::Scope;
use std::sync::atomic::{AtomicUsize, Ordering};
#[macro_export]
#[doc(hidden)]
macro_rules! concurrent_loop {
(let batch_size = $batch_size: expr;
for $elt: ident in $array: ident[$index_stream:expr,$index_count:expr] $f: expr) => {
let max_index = $array.len();
if max_index > 0 {
loop {
let start_index = $index_stream.fetch_add($batch_size, Ordering::SeqCst);
if start_index > max_index {
break;
}
let end_index = (start_index + $batch_size).min(max_index);
for $elt in &$array[start_index..end_index] {
$f
}
$index_count.fetch_add(end_index - start_index, Ordering::SeqCst);
}
}
};
(let batch_size = $batch_size: expr;
for $elt: ident in $array: ident[$index_stream:expr] $f: expr) => {
let max_index = $array.len();
if max_index > 0 {
loop {
let start_index = $index_stream.fetch_add($batch_size, Ordering::SeqCst);
if start_index > max_index {
break;
}
let end_index = (start_index + $batch_size).min(max_index);
for $elt in &$array[start_index..end_index] {
$f
}
}
}
};
}
pub(crate) struct ThreadContext {
pub batch_size: usize,
// Velocity solver.
pub constraint_initialization_index: AtomicUsize,
pub num_initialized_constraints: AtomicUsize,
pub joint_constraint_initialization_index: AtomicUsize,
pub num_initialized_joint_constraints: AtomicUsize,
pub warmstart_contact_index: AtomicUsize,
pub num_warmstarted_contacts: AtomicUsize,
pub warmstart_joint_index: AtomicUsize,
pub num_warmstarted_joints: AtomicUsize,
pub solve_interaction_index: AtomicUsize,
pub num_solved_interactions: AtomicUsize,
pub impulse_writeback_index: AtomicUsize,
pub joint_writeback_index: AtomicUsize,
pub body_integration_index: AtomicUsize,
pub num_integrated_bodies: AtomicUsize,
// Position solver.
pub position_constraint_initialization_index: AtomicUsize,
pub num_initialized_position_constraints: AtomicUsize,
pub position_joint_constraint_initialization_index: AtomicUsize,
pub num_initialized_position_joint_constraints: AtomicUsize,
pub solve_position_interaction_index: AtomicUsize,
pub num_solved_position_interactions: AtomicUsize,
pub position_writeback_index: AtomicUsize,
}
impl ThreadContext {
pub fn new(batch_size: usize) -> Self {
ThreadContext {
batch_size, // TODO perhaps there is some optimal value we can compute depending on the island size?
constraint_initialization_index: AtomicUsize::new(0),
num_initialized_constraints: AtomicUsize::new(0),
joint_constraint_initialization_index: AtomicUsize::new(0),
num_initialized_joint_constraints: AtomicUsize::new(0),
num_warmstarted_contacts: AtomicUsize::new(0),
warmstart_contact_index: AtomicUsize::new(0),
num_warmstarted_joints: AtomicUsize::new(0),
warmstart_joint_index: AtomicUsize::new(0),
solve_interaction_index: AtomicUsize::new(0),
num_solved_interactions: AtomicUsize::new(0),
impulse_writeback_index: AtomicUsize::new(0),
joint_writeback_index: AtomicUsize::new(0),
body_integration_index: AtomicUsize::new(0),
num_integrated_bodies: AtomicUsize::new(0),
position_constraint_initialization_index: AtomicUsize::new(0),
num_initialized_position_constraints: AtomicUsize::new(0),
position_joint_constraint_initialization_index: AtomicUsize::new(0),
num_initialized_position_joint_constraints: AtomicUsize::new(0),
solve_position_interaction_index: AtomicUsize::new(0),
num_solved_position_interactions: AtomicUsize::new(0),
position_writeback_index: AtomicUsize::new(0),
}
}
pub fn lock_until_ge(val: &AtomicUsize, target: usize) {
if target > 0 {
// let backoff = crossbeam::utils::Backoff::new();
std::sync::atomic::fence(Ordering::SeqCst);
while val.load(Ordering::Relaxed) < target {
// backoff.spin();
// std::thread::yield_now();
}
}
}
}
pub struct ParallelIslandSolver {
mj_lambdas: Vec<DeltaVel<f32>>,
positions: Vec<Isometry<f32>>,
parallel_groups: ParallelInteractionGroups,
parallel_joint_groups: ParallelInteractionGroups,
parallel_velocity_solver: ParallelVelocitySolver,
parallel_position_solver: ParallelPositionSolver,
thread: ThreadContext,
}
impl ParallelIslandSolver {
pub fn new() -> Self {
Self {
mj_lambdas: Vec::new(),
positions: Vec::new(),
parallel_groups: ParallelInteractionGroups::new(),
parallel_joint_groups: ParallelInteractionGroups::new(),
parallel_velocity_solver: ParallelVelocitySolver::new(),
parallel_position_solver: ParallelPositionSolver::new(),
thread: ThreadContext::new(8),
}
}
pub fn solve_island<'s>(
&'s mut self,
scope: &Scope<'s>,
island_id: usize,
params: &'s IntegrationParameters,
bodies: &'s mut RigidBodySet,
manifolds: &'s mut Vec<&'s mut ContactManifold>,
manifold_indices: &'s [ContactManifoldIndex],
joints: &'s mut Vec<JointGraphEdge>,
joint_indices: &[JointIndex],
) {
let num_threads = rayon::current_num_threads();
let num_task_per_island = num_threads; // (num_threads / num_islands).max(1); // TODO: not sure this is the best value. Also, perhaps it is better to interleave tasks of each island?
self.thread = ThreadContext::new(8); // TODO: could we compute some kind of optimal value here?
self.parallel_groups
.group_interactions(island_id, bodies, manifolds, manifold_indices);
self.parallel_joint_groups
.group_interactions(island_id, bodies, joints, joint_indices);
self.parallel_velocity_solver.init_constraint_groups(
island_id,
bodies,
manifolds,
&self.parallel_groups,
joints,
&self.parallel_joint_groups,
);
self.parallel_position_solver.init_constraint_groups(
island_id,
bodies,
manifolds,
&self.parallel_groups,
joints,
&self.parallel_joint_groups,
);
self.mj_lambdas.clear();
self.mj_lambdas
.resize(bodies.active_island(island_id).len(), DeltaVel::zero());
self.positions.clear();
self.positions
.resize(bodies.active_island(island_id).len(), Isometry::identity());
for _ in 0..num_task_per_island {
// We use AtomicPtr because it is Send+Sync while *mut is not.
// See https://internals.rust-lang.org/t/shouldnt-pointers-be-send-sync-or/8818
let thread = &self.thread;
let mj_lambdas = std::sync::atomic::AtomicPtr::new(&mut self.mj_lambdas as *mut _);
let positions = std::sync::atomic::AtomicPtr::new(&mut self.positions as *mut _);
let bodies = std::sync::atomic::AtomicPtr::new(bodies as *mut _);
let manifolds = std::sync::atomic::AtomicPtr::new(manifolds as *mut _);
let joints = std::sync::atomic::AtomicPtr::new(joints as *mut _);
let parallel_velocity_solver =
std::sync::atomic::AtomicPtr::new(&mut self.parallel_velocity_solver as *mut _);
let parallel_position_solver =
std::sync::atomic::AtomicPtr::new(&mut self.parallel_position_solver as *mut _);
scope.spawn(move |_| {
// Transmute *mut -> &mut
let mj_lambdas: &mut Vec<DeltaVel<f32>> =
unsafe { std::mem::transmute(mj_lambdas.load(Ordering::Relaxed)) };
let positions: &mut Vec<Isometry<f32>> =
unsafe { std::mem::transmute(positions.load(Ordering::Relaxed)) };
let bodies: &mut RigidBodySet =
unsafe { std::mem::transmute(bodies.load(Ordering::Relaxed)) };
let manifolds: &mut Vec<&mut ContactManifold> =
unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
let joints: &mut Vec<JointGraphEdge> =
unsafe { std::mem::transmute(joints.load(Ordering::Relaxed)) };
let parallel_velocity_solver: &mut ParallelVelocitySolver = unsafe {
std::mem::transmute(parallel_velocity_solver.load(Ordering::Relaxed))
};
let parallel_position_solver: &mut ParallelPositionSolver = unsafe {
std::mem::transmute(parallel_position_solver.load(Ordering::Relaxed))
};
enable_flush_to_zero!(); // Ensure this is enabled on each thread.
parallel_velocity_solver.fill_constraints(&thread, params, bodies, manifolds, joints);
parallel_position_solver.fill_constraints(&thread, params, bodies, manifolds, joints);
parallel_velocity_solver
.solve_constraints(&thread, params, manifolds, joints, mj_lambdas);
// Write results back to rigid bodies and integrate velocities.
let island_range = bodies.active_island_range(island_id);
let active_bodies = &bodies.active_dynamic_set[island_range];
let bodies = &mut bodies.bodies;
concurrent_loop! {
let batch_size = thread.batch_size;
for handle in active_bodies[thread.body_integration_index, thread.num_integrated_bodies] {
let rb = &mut bodies[*handle];
let dvel = mj_lambdas[rb.active_set_offset];
rb.linvel += dvel.linear;
rb.angvel += rb.world_inv_inertia_sqrt.transform_vector(dvel.angular);
rb.integrate(params.dt());
positions[rb.active_set_offset] = rb.position;
}
}
// We need to way for every body to be integrated because it also
// initialized `positions` to the updated values.
ThreadContext::lock_until_ge(&thread.num_integrated_bodies, active_bodies.len());
parallel_position_solver.solve_constraints(&thread, params, positions);
// Write results back to rigid bodies.
concurrent_loop! {
let batch_size = thread.batch_size;
for handle in active_bodies[thread.position_writeback_index] {
let rb = &mut bodies[*handle];
rb.set_position(positions[rb.active_set_offset]);
}
}
})
}
}
}

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@@ -0,0 +1,582 @@
use super::ParallelInteractionGroups;
use super::{AnyJointPositionConstraint, AnyPositionConstraint, ThreadContext};
use crate::dynamics::solver::categorization::{categorize_joints, categorize_position_contacts};
use crate::dynamics::solver::{InteractionGroups, PositionConstraint, PositionGroundConstraint};
use crate::dynamics::{IntegrationParameters, JointGraphEdge, RigidBodySet};
use crate::geometry::ContactManifold;
use crate::math::Isometry;
#[cfg(feature = "simd-is-enabled")]
use crate::{
dynamics::solver::{WPositionConstraint, WPositionGroundConstraint},
simd::SIMD_WIDTH,
};
use std::sync::atomic::Ordering;
pub(crate) enum PositionConstraintDesc {
NongroundNongrouped(usize),
GroundNongrouped(usize),
#[cfg(feature = "simd-is-enabled")]
NongroundGrouped([usize; SIMD_WIDTH]),
#[cfg(feature = "simd-is-enabled")]
GroundGrouped([usize; SIMD_WIDTH]),
}
pub(crate) struct ParallelPositionSolverContactPart {
pub point_point: Vec<usize>,
pub plane_point: Vec<usize>,
pub ground_point_point: Vec<usize>,
pub ground_plane_point: Vec<usize>,
pub interaction_groups: InteractionGroups,
pub ground_interaction_groups: InteractionGroups,
pub constraints: Vec<AnyPositionConstraint>,
pub constraint_descs: Vec<(usize, PositionConstraintDesc)>,
pub parallel_desc_groups: Vec<usize>,
}
pub(crate) struct ParallelPositionSolverJointPart {
pub not_ground_interactions: Vec<usize>,
pub ground_interactions: Vec<usize>,
pub interaction_groups: InteractionGroups,
pub ground_interaction_groups: InteractionGroups,
pub constraints: Vec<AnyJointPositionConstraint>,
pub constraint_descs: Vec<(usize, PositionConstraintDesc)>,
pub parallel_desc_groups: Vec<usize>,
}
impl ParallelPositionSolverContactPart {
pub fn new() -> Self {
Self {
point_point: Vec::new(),
plane_point: Vec::new(),
ground_point_point: Vec::new(),
ground_plane_point: Vec::new(),
interaction_groups: InteractionGroups::new(),
ground_interaction_groups: InteractionGroups::new(),
constraints: Vec::new(),
constraint_descs: Vec::new(),
parallel_desc_groups: Vec::new(),
}
}
}
impl ParallelPositionSolverJointPart {
pub fn new() -> Self {
Self {
not_ground_interactions: Vec::new(),
ground_interactions: Vec::new(),
interaction_groups: InteractionGroups::new(),
ground_interaction_groups: InteractionGroups::new(),
constraints: Vec::new(),
constraint_descs: Vec::new(),
parallel_desc_groups: Vec::new(),
}
}
}
impl ParallelPositionSolverJointPart {
pub fn init_constraints_groups(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
joints: &mut [JointGraphEdge],
joint_groups: &ParallelInteractionGroups,
) {
let mut total_num_constraints = 0;
let num_groups = joint_groups.num_groups();
self.interaction_groups.clear_groups();
self.ground_interaction_groups.clear_groups();
self.parallel_desc_groups.clear();
self.constraint_descs.clear();
self.parallel_desc_groups.push(0);
for i in 0..num_groups {
let group = joint_groups.group(i);
self.not_ground_interactions.clear();
self.ground_interactions.clear();
categorize_joints(
bodies,
joints,
group,
&mut self.ground_interactions,
&mut self.not_ground_interactions,
);
#[cfg(feature = "simd-is-enabled")]
let start_grouped = self.interaction_groups.grouped_interactions.len();
let start_nongrouped = self.interaction_groups.nongrouped_interactions.len();
#[cfg(feature = "simd-is-enabled")]
let start_grouped_ground = self.ground_interaction_groups.grouped_interactions.len();
let start_nongrouped_ground =
self.ground_interaction_groups.nongrouped_interactions.len();
self.interaction_groups.group_joints(
island_id,
bodies,
joints,
&self.not_ground_interactions,
);
self.ground_interaction_groups.group_joints(
island_id,
bodies,
joints,
&self.ground_interactions,
);
// Compute constraint indices.
for interaction_i in
&self.interaction_groups.nongrouped_interactions[start_nongrouped..]
{
let joint = &mut joints[*interaction_i].weight;
joint.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::NongroundNongrouped(*interaction_i),
));
total_num_constraints +=
AnyJointPositionConstraint::num_active_constraints(joint, false);
}
#[cfg(feature = "simd-is-enabled")]
for interaction_i in
self.interaction_groups.grouped_interactions[start_grouped..].chunks(SIMD_WIDTH)
{
let joint = &mut joints[interaction_i[0]].weight;
joint.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::NongroundGrouped(
array![|ii| interaction_i[ii]; SIMD_WIDTH],
),
));
total_num_constraints +=
AnyJointPositionConstraint::num_active_constraints(joint, true);
}
for interaction_i in
&self.ground_interaction_groups.nongrouped_interactions[start_nongrouped_ground..]
{
let joint = &mut joints[*interaction_i].weight;
joint.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::GroundNongrouped(*interaction_i),
));
total_num_constraints +=
AnyJointPositionConstraint::num_active_constraints(joint, false);
}
#[cfg(feature = "simd-is-enabled")]
for interaction_i in self.ground_interaction_groups.grouped_interactions
[start_grouped_ground..]
.chunks(SIMD_WIDTH)
{
let joint = &mut joints[interaction_i[0]].weight;
joint.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::GroundGrouped(
array![|ii| interaction_i[ii]; SIMD_WIDTH],
),
));
total_num_constraints +=
AnyJointPositionConstraint::num_active_constraints(joint, true);
}
self.parallel_desc_groups.push(self.constraint_descs.len());
}
// Resize the constraints set.
self.constraints.clear();
self.constraints
.resize_with(total_num_constraints, || AnyJointPositionConstraint::Empty)
}
fn fill_constraints(
&mut self,
thread: &ThreadContext,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
) {
let descs = &self.constraint_descs;
crate::concurrent_loop! {
let batch_size = thread.batch_size;
for desc in descs[thread.position_joint_constraint_initialization_index, thread.num_initialized_position_joint_constraints] {
match &desc.1 {
PositionConstraintDesc::NongroundNongrouped(joint_id) => {
let joint = &joints_all[*joint_id].weight;
let constraint = AnyJointPositionConstraint::from_joint(
joint,
bodies,
);
self.constraints[joint.position_constraint_index] = constraint;
}
PositionConstraintDesc::GroundNongrouped(joint_id) => {
let joint = &joints_all[*joint_id].weight;
let constraint = AnyJointPositionConstraint::from_joint_ground(
joint,
bodies,
);
self.constraints[joint.position_constraint_index] = constraint;
}
#[cfg(feature = "simd-is-enabled")]
PositionConstraintDesc::NongroundGrouped(joint_id) => {
let joints = array![|ii| &joints_all[joint_id[ii]].weight; SIMD_WIDTH];
if let Some(constraint) = AnyJointPositionConstraint::from_wide_joint(
joints, bodies,
) {
self.constraints[joints[0].position_constraint_index] = constraint
} else {
for ii in 0..SIMD_WIDTH {
let constraint = AnyJointPositionConstraint::from_joint(joints[ii], bodies);
self.constraints[joints[0].position_constraint_index + ii] = constraint;
}
}
}
#[cfg(feature = "simd-is-enabled")]
PositionConstraintDesc::GroundGrouped(joint_id) => {
let joints = array![|ii| &joints_all[joint_id[ii]].weight; SIMD_WIDTH];
if let Some(constraint) = AnyJointPositionConstraint::from_wide_joint_ground(
joints, bodies,
) {
self.constraints[joints[0].position_constraint_index] = constraint
} else {
for ii in 0..SIMD_WIDTH {
let constraint = AnyJointPositionConstraint::from_joint_ground(joints[ii], bodies);
self.constraints[joints[0].position_constraint_index + ii] = constraint;
}
}
}
}
}
}
}
}
impl ParallelPositionSolverContactPart {
pub fn init_constraints_groups(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
manifolds: &mut [&mut ContactManifold],
manifold_groups: &ParallelInteractionGroups,
) {
let mut total_num_constraints = 0;
let num_groups = manifold_groups.num_groups();
self.interaction_groups.clear_groups();
self.ground_interaction_groups.clear_groups();
self.parallel_desc_groups.clear();
self.constraint_descs.clear();
self.parallel_desc_groups.push(0);
for i in 0..num_groups {
let group = manifold_groups.group(i);
self.ground_point_point.clear();
self.ground_plane_point.clear();
self.point_point.clear();
self.plane_point.clear();
categorize_position_contacts(
bodies,
manifolds,
group,
&mut self.ground_point_point,
&mut self.ground_plane_point,
&mut self.point_point,
&mut self.plane_point,
);
#[cfg(feature = "simd-is-enabled")]
let start_grouped = self.interaction_groups.grouped_interactions.len();
let start_nongrouped = self.interaction_groups.nongrouped_interactions.len();
#[cfg(feature = "simd-is-enabled")]
let start_grouped_ground = self.ground_interaction_groups.grouped_interactions.len();
let start_nongrouped_ground =
self.ground_interaction_groups.nongrouped_interactions.len();
self.interaction_groups.group_manifolds(
island_id,
bodies,
manifolds,
&self.point_point,
);
self.interaction_groups.group_manifolds(
island_id,
bodies,
manifolds,
&self.plane_point,
);
self.ground_interaction_groups.group_manifolds(
island_id,
bodies,
manifolds,
&self.ground_point_point,
);
self.ground_interaction_groups.group_manifolds(
island_id,
bodies,
manifolds,
&self.ground_plane_point,
);
// Compute constraint indices.
for interaction_i in
&self.interaction_groups.nongrouped_interactions[start_nongrouped..]
{
let manifold = &mut *manifolds[*interaction_i];
manifold.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::NongroundNongrouped(*interaction_i),
));
total_num_constraints += PositionConstraint::num_active_constraints(manifold);
}
#[cfg(feature = "simd-is-enabled")]
for interaction_i in
self.interaction_groups.grouped_interactions[start_grouped..].chunks(SIMD_WIDTH)
{
let manifold = &mut *manifolds[interaction_i[0]];
manifold.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::NongroundGrouped(
array![|ii| interaction_i[ii]; SIMD_WIDTH],
),
));
total_num_constraints += PositionConstraint::num_active_constraints(manifold);
}
for interaction_i in
&self.ground_interaction_groups.nongrouped_interactions[start_nongrouped_ground..]
{
let manifold = &mut *manifolds[*interaction_i];
manifold.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::GroundNongrouped(*interaction_i),
));
total_num_constraints += PositionConstraint::num_active_constraints(manifold);
}
#[cfg(feature = "simd-is-enabled")]
for interaction_i in self.ground_interaction_groups.grouped_interactions
[start_grouped_ground..]
.chunks(SIMD_WIDTH)
{
let manifold = &mut *manifolds[interaction_i[0]];
manifold.position_constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
PositionConstraintDesc::GroundGrouped(
array![|ii| interaction_i[ii]; SIMD_WIDTH],
),
));
total_num_constraints += PositionConstraint::num_active_constraints(manifold);
}
self.parallel_desc_groups.push(self.constraint_descs.len());
}
// Resize the constraints set.
self.constraints.clear();
self.constraints
.resize_with(total_num_constraints, || AnyPositionConstraint::Empty)
}
fn fill_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
) {
let descs = &self.constraint_descs;
crate::concurrent_loop! {
let batch_size = thread.batch_size;
for desc in descs[thread.position_constraint_initialization_index, thread.num_initialized_position_constraints] {
match &desc.1 {
PositionConstraintDesc::NongroundNongrouped(manifold_id) => {
let manifold = &*manifolds_all[*manifold_id];
PositionConstraint::generate(
params,
manifold,
bodies,
&mut self.constraints,
false,
);
}
PositionConstraintDesc::GroundNongrouped(manifold_id) => {
let manifold = &*manifolds_all[*manifold_id];
PositionGroundConstraint::generate(
params,
manifold,
bodies,
&mut self.constraints,
false,
);
}
#[cfg(feature = "simd-is-enabled")]
PositionConstraintDesc::NongroundGrouped(manifold_id) => {
let manifolds = array![|ii| &*manifolds_all[manifold_id[ii]]; SIMD_WIDTH];
WPositionConstraint::generate(
params,
manifolds,
bodies,
&mut self.constraints,
false,
);
}
#[cfg(feature = "simd-is-enabled")]
PositionConstraintDesc::GroundGrouped(manifold_id) => {
let manifolds = array![|ii| &*manifolds_all[manifold_id[ii]]; SIMD_WIDTH];
WPositionGroundConstraint::generate(
params,
manifolds,
bodies,
&mut self.constraints,
false,
);
}
}
}
}
}
}
pub(crate) struct ParallelPositionSolver {
part: ParallelPositionSolverContactPart,
joint_part: ParallelPositionSolverJointPart,
}
impl ParallelPositionSolver {
pub fn new() -> Self {
Self {
part: ParallelPositionSolverContactPart::new(),
joint_part: ParallelPositionSolverJointPart::new(),
}
}
pub fn init_constraint_groups(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
manifolds: &mut [&mut ContactManifold],
manifold_groups: &ParallelInteractionGroups,
joints: &mut [JointGraphEdge],
joint_groups: &ParallelInteractionGroups,
) {
self.part
.init_constraints_groups(island_id, bodies, manifolds, manifold_groups);
self.joint_part
.init_constraints_groups(island_id, bodies, joints, joint_groups);
}
pub fn fill_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
joints: &[JointGraphEdge],
) {
self.part
.fill_constraints(thread, params, bodies, manifolds);
self.joint_part.fill_constraints(thread, bodies, joints);
ThreadContext::lock_until_ge(
&thread.num_initialized_position_constraints,
self.part.constraint_descs.len(),
);
ThreadContext::lock_until_ge(
&thread.num_initialized_position_joint_constraints,
self.joint_part.constraint_descs.len(),
);
}
pub fn solve_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
if self.part.constraint_descs.len() == 0 {
return;
}
/*
* Solve constraints.
*/
{
// Each thread will concurrently grab thread.batch_size constraint desc to
// solve. If the batch size is large enough for to cross the boundary of
// a palallel_desc_group, we have to wait util the current group is finished
// before starting the next one.
let mut start_index = thread
.solve_position_interaction_index
.fetch_add(thread.batch_size, Ordering::SeqCst);
let mut batch_size = thread.batch_size;
let contact_descs = &self.part.constraint_descs[..];
let joint_descs = &self.joint_part.constraint_descs[..];
let mut target_num_desc = 0;
let mut shift = 0;
for _ in 0..params.max_position_iterations {
macro_rules! solve {
($part: expr) => {
// Joint groups.
for group in $part.parallel_desc_groups.windows(2) {
let num_descs_in_group = group[1] - group[0];
target_num_desc += num_descs_in_group;
while start_index < group[1] {
let end_index = (start_index + batch_size).min(group[1]);
let constraints = if end_index == $part.constraint_descs.len() {
&mut $part.constraints[$part.constraint_descs[start_index].0..]
} else {
&mut $part.constraints[$part.constraint_descs[start_index].0
..$part.constraint_descs[end_index].0]
};
for constraint in constraints {
constraint.solve(params, positions);
}
let num_solved = end_index - start_index;
batch_size -= num_solved;
thread
.num_solved_position_interactions
.fetch_add(num_solved, Ordering::SeqCst);
if batch_size == 0 {
start_index = thread
.solve_position_interaction_index
.fetch_add(thread.batch_size, Ordering::SeqCst);
start_index -= shift;
batch_size = thread.batch_size;
} else {
start_index += num_solved;
}
}
ThreadContext::lock_until_ge(
&thread.num_solved_position_interactions,
target_num_desc,
);
}
};
}
solve!(self.joint_part);
shift += joint_descs.len();
start_index -= joint_descs.len();
solve!(self.part);
shift += contact_descs.len();
start_index -= contact_descs.len();
}
}
}
}

View File

@@ -0,0 +1,485 @@
use super::ParallelInteractionGroups;
use super::{AnyJointVelocityConstraint, AnyVelocityConstraint, DeltaVel, ThreadContext};
use crate::dynamics::solver::categorization::{categorize_joints, categorize_velocity_contacts};
use crate::dynamics::solver::{InteractionGroups, VelocityConstraint, VelocityGroundConstraint};
use crate::dynamics::{IntegrationParameters, JointGraphEdge, RigidBodySet};
use crate::geometry::ContactManifold;
#[cfg(feature = "simd-is-enabled")]
use crate::{
dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint},
simd::SIMD_WIDTH,
};
use std::sync::atomic::Ordering;
pub(crate) enum VelocityConstraintDesc {
NongroundNongrouped(usize),
GroundNongrouped(usize),
#[cfg(feature = "simd-is-enabled")]
NongroundGrouped([usize; SIMD_WIDTH]),
#[cfg(feature = "simd-is-enabled")]
GroundGrouped([usize; SIMD_WIDTH]),
}
pub(crate) struct ParallelVelocitySolverPart<Constraint> {
pub not_ground_interactions: Vec<usize>,
pub ground_interactions: Vec<usize>,
pub interaction_groups: InteractionGroups,
pub ground_interaction_groups: InteractionGroups,
pub constraints: Vec<Constraint>,
pub constraint_descs: Vec<(usize, VelocityConstraintDesc)>,
pub parallel_desc_groups: Vec<usize>,
}
impl<Constraint> ParallelVelocitySolverPart<Constraint> {
pub fn new() -> Self {
Self {
not_ground_interactions: Vec::new(),
ground_interactions: Vec::new(),
interaction_groups: InteractionGroups::new(),
ground_interaction_groups: InteractionGroups::new(),
constraints: Vec::new(),
constraint_descs: Vec::new(),
parallel_desc_groups: Vec::new(),
}
}
}
macro_rules! impl_init_constraints_group {
($Constraint: ty, $Interaction: ty, $categorize: ident, $group: ident, $num_active_constraints: path, $empty_constraint: expr $(, $weight: ident)*) => {
impl ParallelVelocitySolverPart<$Constraint> {
pub fn init_constraints_groups(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
interactions: &mut [$Interaction],
interaction_groups: &ParallelInteractionGroups,
) {
let mut total_num_constraints = 0;
let num_groups = interaction_groups.num_groups();
self.interaction_groups.clear_groups();
self.ground_interaction_groups.clear_groups();
self.parallel_desc_groups.clear();
self.constraint_descs.clear();
self.parallel_desc_groups.push(0);
for i in 0..num_groups {
let group = interaction_groups.group(i);
self.not_ground_interactions.clear();
self.ground_interactions.clear();
$categorize(
bodies,
interactions,
group,
&mut self.ground_interactions,
&mut self.not_ground_interactions,
);
#[cfg(feature = "simd-is-enabled")]
let start_grouped = self.interaction_groups.grouped_interactions.len();
let start_nongrouped = self.interaction_groups.nongrouped_interactions.len();
#[cfg(feature = "simd-is-enabled")]
let start_grouped_ground = self.ground_interaction_groups.grouped_interactions.len();
let start_nongrouped_ground = self.ground_interaction_groups.nongrouped_interactions.len();
self.interaction_groups.$group(
island_id,
bodies,
interactions,
&self.not_ground_interactions,
);
self.ground_interaction_groups.$group(
island_id,
bodies,
interactions,
&self.ground_interactions,
);
// Compute constraint indices.
for interaction_i in &self.interaction_groups.nongrouped_interactions[start_nongrouped..] {
let interaction = &mut interactions[*interaction_i]$(.$weight)*;
interaction.constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
VelocityConstraintDesc::NongroundNongrouped(*interaction_i),
));
total_num_constraints += $num_active_constraints(interaction);
}
#[cfg(feature = "simd-is-enabled")]
for interaction_i in
self.interaction_groups.grouped_interactions[start_grouped..].chunks(SIMD_WIDTH)
{
let interaction = &mut interactions[interaction_i[0]]$(.$weight)*;
interaction.constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
VelocityConstraintDesc::NongroundGrouped(
array![|ii| interaction_i[ii]; SIMD_WIDTH],
),
));
total_num_constraints += $num_active_constraints(interaction);
}
for interaction_i in
&self.ground_interaction_groups.nongrouped_interactions[start_nongrouped_ground..]
{
let interaction = &mut interactions[*interaction_i]$(.$weight)*;
interaction.constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
VelocityConstraintDesc::GroundNongrouped(*interaction_i),
));
total_num_constraints += $num_active_constraints(interaction);
}
#[cfg(feature = "simd-is-enabled")]
for interaction_i in self.ground_interaction_groups.grouped_interactions
[start_grouped_ground..]
.chunks(SIMD_WIDTH)
{
let interaction = &mut interactions[interaction_i[0]]$(.$weight)*;
interaction.constraint_index = total_num_constraints;
self.constraint_descs.push((
total_num_constraints,
VelocityConstraintDesc::GroundGrouped(
array![|ii| interaction_i[ii]; SIMD_WIDTH],
),
));
total_num_constraints += $num_active_constraints(interaction);
}
self.parallel_desc_groups.push(self.constraint_descs.len());
}
// Resize the constraints set.
self.constraints.clear();
self.constraints
.resize_with(total_num_constraints, || $empty_constraint)
}
}
}
}
impl_init_constraints_group!(
AnyVelocityConstraint,
&mut ContactManifold,
categorize_velocity_contacts,
group_manifolds,
VelocityConstraint::num_active_constraints,
AnyVelocityConstraint::Empty
);
impl_init_constraints_group!(
AnyJointVelocityConstraint,
JointGraphEdge,
categorize_joints,
group_joints,
AnyJointVelocityConstraint::num_active_constraints,
AnyJointVelocityConstraint::Empty,
weight
);
impl ParallelVelocitySolverPart<AnyVelocityConstraint> {
fn fill_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
) {
let descs = &self.constraint_descs;
crate::concurrent_loop! {
let batch_size = thread.batch_size;
for desc in descs[thread.constraint_initialization_index, thread.num_initialized_constraints] {
match &desc.1 {
VelocityConstraintDesc::NongroundNongrouped(manifold_id) => {
let manifold = &*manifolds_all[*manifold_id];
VelocityConstraint::generate(params, *manifold_id, manifold, bodies, &mut self.constraints, false);
}
VelocityConstraintDesc::GroundNongrouped(manifold_id) => {
let manifold = &*manifolds_all[*manifold_id];
VelocityGroundConstraint::generate(params, *manifold_id, manifold, bodies, &mut self.constraints, false);
}
#[cfg(feature = "simd-is-enabled")]
VelocityConstraintDesc::NongroundGrouped(manifold_id) => {
let manifolds = array![|ii| &*manifolds_all[manifold_id[ii]]; SIMD_WIDTH];
WVelocityConstraint::generate(params, *manifold_id, manifolds, bodies, &mut self.constraints, false);
}
#[cfg(feature = "simd-is-enabled")]
VelocityConstraintDesc::GroundGrouped(manifold_id) => {
let manifolds = array![|ii| &*manifolds_all[manifold_id[ii]]; SIMD_WIDTH];
WVelocityGroundConstraint::generate(params, *manifold_id, manifolds, bodies, &mut self.constraints, false);
}
}
}
}
}
}
impl ParallelVelocitySolverPart<AnyJointVelocityConstraint> {
fn fill_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
) {
let descs = &self.constraint_descs;
crate::concurrent_loop! {
let batch_size = thread.batch_size;
for desc in descs[thread.joint_constraint_initialization_index, thread.num_initialized_joint_constraints] {
match &desc.1 {
VelocityConstraintDesc::NongroundNongrouped(joint_id) => {
let joint = &joints_all[*joint_id].weight;
let constraint = AnyJointVelocityConstraint::from_joint(params, *joint_id, joint, bodies);
self.constraints[joint.constraint_index] = constraint;
}
VelocityConstraintDesc::GroundNongrouped(joint_id) => {
let joint = &joints_all[*joint_id].weight;
let constraint = AnyJointVelocityConstraint::from_joint_ground(params, *joint_id, joint, bodies);
self.constraints[joint.constraint_index] = constraint;
}
#[cfg(feature = "simd-is-enabled")]
VelocityConstraintDesc::NongroundGrouped(joint_id) => {
let joints = array![|ii| &joints_all[joint_id[ii]].weight; SIMD_WIDTH];
let constraint = AnyJointVelocityConstraint::from_wide_joint(params, *joint_id, joints, bodies);
self.constraints[joints[0].constraint_index] = constraint;
}
#[cfg(feature = "simd-is-enabled")]
VelocityConstraintDesc::GroundGrouped(joint_id) => {
let joints = array![|ii| &joints_all[joint_id[ii]].weight; SIMD_WIDTH];
let constraint = AnyJointVelocityConstraint::from_wide_joint_ground(params, *joint_id, joints, bodies);
self.constraints[joints[0].constraint_index] = constraint;
}
}
}
}
}
}
pub(crate) struct ParallelVelocitySolver {
part: ParallelVelocitySolverPart<AnyVelocityConstraint>,
joint_part: ParallelVelocitySolverPart<AnyJointVelocityConstraint>,
}
impl ParallelVelocitySolver {
pub fn new() -> Self {
Self {
part: ParallelVelocitySolverPart::new(),
joint_part: ParallelVelocitySolverPart::new(),
}
}
pub fn init_constraint_groups(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
manifolds: &mut [&mut ContactManifold],
manifold_groups: &ParallelInteractionGroups,
joints: &mut [JointGraphEdge],
joint_groups: &ParallelInteractionGroups,
) {
self.part
.init_constraints_groups(island_id, bodies, manifolds, manifold_groups);
self.joint_part
.init_constraints_groups(island_id, bodies, joints, joint_groups);
}
pub fn fill_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
joints: &[JointGraphEdge],
) {
self.part
.fill_constraints(thread, params, bodies, manifolds);
self.joint_part
.fill_constraints(thread, params, bodies, joints);
ThreadContext::lock_until_ge(
&thread.num_initialized_constraints,
self.part.constraint_descs.len(),
);
ThreadContext::lock_until_ge(
&thread.num_initialized_joint_constraints,
self.joint_part.constraint_descs.len(),
);
}
pub fn solve_constraints(
&mut self,
thread: &ThreadContext,
params: &IntegrationParameters,
manifolds_all: &mut [&mut ContactManifold],
joints_all: &mut [JointGraphEdge],
mj_lambdas: &mut [DeltaVel<f32>],
) {
if self.part.constraint_descs.len() == 0 && self.joint_part.constraint_descs.len() == 0 {
return;
}
/*
* Warmstart constraints.
*/
{
// Each thread will concurrently grab thread.batch_size constraint desc to
// solve. If the batch size is large enough for to cross the boundary of
// a parallel_desc_group, we have to wait util the current group is finished
// before starting the next one.
let mut target_num_desc = 0;
let mut start_index = thread
.warmstart_contact_index
.fetch_add(thread.batch_size, Ordering::SeqCst);
let mut batch_size = thread.batch_size;
let mut shift = 0;
macro_rules! warmstart(
($part: expr) => {
for group in $part.parallel_desc_groups.windows(2) {
let num_descs_in_group = group[1] - group[0];
target_num_desc += num_descs_in_group;
while start_index < group[1] {
let end_index = (start_index + batch_size).min(group[1]);
let constraints = if end_index == $part.constraint_descs.len() {
&mut $part.constraints[$part.constraint_descs[start_index].0..]
} else {
&mut $part.constraints[$part.constraint_descs[start_index].0..$part.constraint_descs[end_index].0]
};
for constraint in constraints {
constraint.warmstart(mj_lambdas);
}
let num_solved = end_index - start_index;
batch_size -= num_solved;
thread
.num_warmstarted_contacts
.fetch_add(num_solved, Ordering::SeqCst);
if batch_size == 0 {
start_index = thread
.warmstart_contact_index
.fetch_add(thread.batch_size, Ordering::SeqCst);
start_index -= shift;
batch_size = thread.batch_size;
} else {
start_index += num_solved;
}
}
ThreadContext::lock_until_ge(&thread.num_warmstarted_contacts, target_num_desc);
}
}
);
warmstart!(self.joint_part);
shift = self.joint_part.constraint_descs.len();
start_index -= shift;
warmstart!(self.part);
}
/*
* Solve constraints.
*/
{
// Each thread will concurrently grab thread.batch_size constraint desc to
// solve. If the batch size is large enough for to cross the boundary of
// a parallel_desc_group, we have to wait util the current group is finished
// before starting the next one.
let mut start_index = thread
.solve_interaction_index
.fetch_add(thread.batch_size, Ordering::SeqCst);
let mut batch_size = thread.batch_size;
let contact_descs = &self.part.constraint_descs[..];
let joint_descs = &self.joint_part.constraint_descs[..];
let mut target_num_desc = 0;
let mut shift = 0;
for _ in 0..params.max_velocity_iterations {
macro_rules! solve {
($part: expr) => {
// Joint groups.
for group in $part.parallel_desc_groups.windows(2) {
let num_descs_in_group = group[1] - group[0];
target_num_desc += num_descs_in_group;
while start_index < group[1] {
let end_index = (start_index + batch_size).min(group[1]);
let constraints = if end_index == $part.constraint_descs.len() {
&mut $part.constraints[$part.constraint_descs[start_index].0..]
} else {
&mut $part.constraints[$part.constraint_descs[start_index].0
..$part.constraint_descs[end_index].0]
};
// println!(
// "Solving a constraint {:?}.",
// rayon::current_thread_index()
// );
for constraint in constraints {
constraint.solve(mj_lambdas);
}
let num_solved = end_index - start_index;
batch_size -= num_solved;
thread
.num_solved_interactions
.fetch_add(num_solved, Ordering::SeqCst);
if batch_size == 0 {
start_index = thread
.solve_interaction_index
.fetch_add(thread.batch_size, Ordering::SeqCst);
start_index -= shift;
batch_size = thread.batch_size;
} else {
start_index += num_solved;
}
}
ThreadContext::lock_until_ge(
&thread.num_solved_interactions,
target_num_desc,
);
}
};
}
solve!(self.joint_part);
shift += joint_descs.len();
start_index -= joint_descs.len();
solve!(self.part);
shift += contact_descs.len();
start_index -= contact_descs.len();
}
}
/*
* Writeback impulses.
*/
let joint_constraints = &self.joint_part.constraints;
let contact_constraints = &self.part.constraints;
crate::concurrent_loop! {
let batch_size = thread.batch_size;
for constraint in joint_constraints[thread.joint_writeback_index] {
constraint.writeback_impulses(joints_all);
}
}
crate::concurrent_loop! {
let batch_size = thread.batch_size;
for constraint in contact_constraints[thread.impulse_writeback_index] {
constraint.writeback_impulses(manifolds_all);
}
}
}
}

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@@ -0,0 +1,246 @@
use crate::dynamics::solver::PositionGroundConstraint;
#[cfg(feature = "simd-is-enabled")]
use crate::dynamics::solver::{WPositionConstraint, WPositionGroundConstraint};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, KinematicsCategory};
use crate::math::{
AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
};
use crate::utils::{WAngularInertia, WCross, WDot};
pub(crate) enum AnyPositionConstraint {
#[cfg(feature = "simd-is-enabled")]
GroupedPointPointGround(WPositionGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
GroupedPlanePointGround(WPositionGroundConstraint),
NongroupedPointPointGround(PositionGroundConstraint),
NongroupedPlanePointGround(PositionGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
GroupedPointPoint(WPositionConstraint),
#[cfg(feature = "simd-is-enabled")]
GroupedPlanePoint(WPositionConstraint),
NongroupedPointPoint(PositionConstraint),
NongroupedPlanePoint(PositionConstraint),
#[allow(dead_code)] // The Empty variant is only used with parallel code.
Empty,
}
impl AnyPositionConstraint {
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<f32>]) {
match self {
#[cfg(feature = "simd-is-enabled")]
AnyPositionConstraint::GroupedPointPointGround(c) => {
c.solve_point_point(params, positions)
}
#[cfg(feature = "simd-is-enabled")]
AnyPositionConstraint::GroupedPlanePointGround(c) => {
c.solve_plane_point(params, positions)
}
AnyPositionConstraint::NongroupedPointPointGround(c) => {
c.solve_point_point(params, positions)
}
AnyPositionConstraint::NongroupedPlanePointGround(c) => {
c.solve_plane_point(params, positions)
}
#[cfg(feature = "simd-is-enabled")]
AnyPositionConstraint::GroupedPointPoint(c) => c.solve_point_point(params, positions),
#[cfg(feature = "simd-is-enabled")]
AnyPositionConstraint::GroupedPlanePoint(c) => c.solve_plane_point(params, positions),
AnyPositionConstraint::NongroupedPointPoint(c) => {
c.solve_point_point(params, positions)
}
AnyPositionConstraint::NongroupedPlanePoint(c) => {
c.solve_plane_point(params, positions)
}
AnyPositionConstraint::Empty => unreachable!(),
}
}
}
pub(crate) struct PositionConstraint {
pub rb1: usize,
pub rb2: usize,
// NOTE: the points are relative to the center of masses.
pub local_p1: [Point<f32>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
pub local_n1: Vector<f32>,
pub num_contacts: u8,
pub radius: f32,
pub im1: f32,
pub im2: f32,
pub ii1: AngularInertia<f32>,
pub ii2: AngularInertia<f32>,
pub erp: f32,
pub max_linear_correction: f32,
}
impl PositionConstraint {
#[cfg(feature = "parallel")]
pub fn num_active_constraints(manifold: &ContactManifold) -> usize {
let rest = manifold.num_active_contacts() % MAX_MANIFOLD_POINTS != 0;
manifold.num_active_contacts() / MAX_MANIFOLD_POINTS + rest as usize
}
pub fn generate(
params: &IntegrationParameters,
manifold: &ContactManifold,
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyPositionConstraint>,
push: bool,
) {
let rb1 = &bodies[manifold.body_pair.body1];
let rb2 = &bodies[manifold.body_pair.body2];
let shift1 = manifold.local_n1 * -manifold.kinematics.radius1;
let shift2 = manifold.local_n2 * -manifold.kinematics.radius2;
let radius =
manifold.kinematics.radius1 + manifold.kinematics.radius2 /*- params.allowed_linear_error*/;
for (l, manifold_points) in manifold
.active_contacts()
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
let mut local_p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
for l in 0..manifold_points.len() {
local_p1[l] = manifold_points[l].local_p1 + shift1;
local_p2[l] = manifold_points[l].local_p2 + shift2;
}
let constraint = PositionConstraint {
rb1: rb1.active_set_offset,
rb2: rb2.active_set_offset,
local_p1,
local_p2,
local_n1: manifold.local_n1,
radius,
im1: rb1.mass_properties.inv_mass,
im2: rb2.mass_properties.inv_mass,
ii1: rb1.world_inv_inertia_sqrt.squared(),
ii2: rb2.world_inv_inertia_sqrt.squared(),
num_contacts: manifold_points.len() as u8,
erp: params.erp,
max_linear_correction: params.max_linear_correction,
};
if push {
if manifold.kinematics.category == KinematicsCategory::PointPoint {
out_constraints.push(AnyPositionConstraint::NongroupedPointPoint(constraint));
} else {
out_constraints.push(AnyPositionConstraint::NongroupedPlanePoint(constraint));
}
} else {
if manifold.kinematics.category == KinematicsCategory::PointPoint {
out_constraints[manifold.constraint_index + l] =
AnyPositionConstraint::NongroupedPointPoint(constraint);
} else {
out_constraints[manifold.constraint_index + l] =
AnyPositionConstraint::NongroupedPlanePoint(constraint);
}
}
}
}
pub fn solve_point_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos1 = positions[self.rb1];
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let sqdist = dpos.norm_squared();
// NOTE: only works for the point-point case.
if sqdist < target_dist * target_dist {
let dist = sqdist.sqrt();
let n = dpos / dist;
let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
let dp1 = p1.coords - pos1.translation.vector;
let dp2 = p2.coords - pos2.translation.vector;
let gcross1 = dp1.gcross(n);
let gcross2 = -dp2.gcross(n);
let ii_gcross1 = self.ii1.transform_vector(gcross1);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r =
self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
let tra1 = Translation::from(n * (impulse * self.im1));
let tra2 = Translation::from(n * (-impulse * self.im2));
let rot1 = Rotation::new(ii_gcross1 * impulse);
let rot2 = Rotation::new(ii_gcross2 * impulse);
pos1 = Isometry::from_parts(tra1 * pos1.translation, rot1 * pos1.rotation);
pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
}
}
positions[self.rb1] = pos1;
positions[self.rb2] = pos2;
}
pub fn solve_plane_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos1 = positions[self.rb1];
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let n1 = pos1 * self.local_n1;
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let dist = dpos.dot(&n1);
if dist < target_dist {
let p1 = p2 - n1 * dist;
let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
let dp1 = p1.coords - pos1.translation.vector;
let dp2 = p2.coords - pos2.translation.vector;
let gcross1 = dp1.gcross(n1);
let gcross2 = -dp2.gcross(n1);
let ii_gcross1 = self.ii1.transform_vector(gcross1);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r =
self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
let tra1 = Translation::from(n1 * (impulse * self.im1));
let tra2 = Translation::from(n1 * (-impulse * self.im2));
let rot1 = Rotation::new(ii_gcross1 * impulse);
let rot2 = Rotation::new(ii_gcross2 * impulse);
pos1 = Isometry::from_parts(tra1 * pos1.translation, rot1 * pos1.rotation);
pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
}
}
positions[self.rb1] = pos1;
positions[self.rb2] = pos2;
}
}

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@@ -0,0 +1,217 @@
use super::AnyPositionConstraint;
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, KinematicsCategory};
use crate::math::{
AngularInertia, Isometry, Point, Rotation, SimdFloat, Translation, Vector, MAX_MANIFOLD_POINTS,
SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WDot};
use num::Zero;
use simba::simd::{SimdBool as _, SimdComplexField, SimdPartialOrd, SimdValue};
pub(crate) struct WPositionConstraint {
pub rb1: [usize; SIMD_WIDTH],
pub rb2: [usize; SIMD_WIDTH],
// NOTE: the points are relative to the center of masses.
pub local_p1: [Point<SimdFloat>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<SimdFloat>; MAX_MANIFOLD_POINTS],
pub local_n1: Vector<SimdFloat>,
pub radius: SimdFloat,
pub im1: SimdFloat,
pub im2: SimdFloat,
pub ii1: AngularInertia<SimdFloat>,
pub ii2: AngularInertia<SimdFloat>,
pub erp: SimdFloat,
pub max_linear_correction: SimdFloat,
pub num_contacts: u8,
}
impl WPositionConstraint {
pub fn generate(
params: &IntegrationParameters,
manifolds: [&ContactManifold; SIMD_WIDTH],
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyPositionConstraint>,
push: bool,
) {
let rbs1 = array![|ii| bodies.get(manifolds[ii].body_pair.body1).unwrap(); SIMD_WIDTH];
let rbs2 = array![|ii| bodies.get(manifolds[ii].body_pair.body2).unwrap(); SIMD_WIDTH];
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let sqrt_ii1: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let sqrt_ii2: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
let local_n1 = Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
let local_n2 = Vector::from(array![|ii| manifolds[ii].local_n2; SIMD_WIDTH]);
let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
let rb1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/;
for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WPositionConstraint {
rb1,
rb2,
local_p1: [Point::origin(); MAX_MANIFOLD_POINTS],
local_p2: [Point::origin(); MAX_MANIFOLD_POINTS],
local_n1,
radius,
im1,
im2,
ii1: sqrt_ii1.squared(),
ii2: sqrt_ii2.squared(),
erp: SimdFloat::splat(params.erp),
max_linear_correction: SimdFloat::splat(params.max_linear_correction),
num_contacts: num_points as u8,
};
let shift1 = local_n1 * -radius1;
let shift2 = local_n2 * -radius2;
for i in 0..num_points {
let local_p1 =
Point::from(array![|ii| manifold_points[ii][i].local_p1; SIMD_WIDTH]);
let local_p2 =
Point::from(array![|ii| manifold_points[ii][i].local_p2; SIMD_WIDTH]);
constraint.local_p1[i] = local_p1 + shift1;
constraint.local_p2[i] = local_p2 + shift2;
}
if push {
if manifolds[0].kinematics.category == KinematicsCategory::PointPoint {
out_constraints.push(AnyPositionConstraint::GroupedPointPoint(constraint));
} else {
out_constraints.push(AnyPositionConstraint::GroupedPlanePoint(constraint));
}
} else {
if manifolds[0].kinematics.category == KinematicsCategory::PointPoint {
out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyPositionConstraint::GroupedPointPoint(constraint);
} else {
out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyPositionConstraint::GroupedPlanePoint(constraint);
}
}
}
}
pub fn solve_point_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos1 = Isometry::from(array![|ii| positions[self.rb1[ii]]; SIMD_WIDTH]);
let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
let allowed_err = SimdFloat::splat(params.allowed_linear_error);
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let sqdist = dpos.norm_squared();
if sqdist.simd_lt(target_dist * target_dist).any() {
let dist = sqdist.simd_sqrt();
let n = dpos / dist;
let err = ((dist - target_dist) * self.erp)
.simd_clamp(-self.max_linear_correction, SimdFloat::zero());
let dp1 = p1.coords - pos1.translation.vector;
let dp2 = p2.coords - pos2.translation.vector;
let gcross1 = dp1.gcross(n);
let gcross2 = -dp2.gcross(n);
let ii_gcross1 = self.ii1.transform_vector(gcross1);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r =
self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
pos1.translation = Translation::from(n * (impulse * self.im1)) * pos1.translation;
pos1.rotation = Rotation::new(ii_gcross1 * impulse) * pos1.rotation;
pos2.translation = Translation::from(n * (-impulse * self.im2)) * pos2.translation;
pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation;
}
}
for ii in 0..SIMD_WIDTH {
positions[self.rb1[ii]] = pos1.extract(ii);
}
for ii in 0..SIMD_WIDTH {
positions[self.rb2[ii]] = pos2.extract(ii);
}
}
pub fn solve_plane_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos1 = Isometry::from(array![|ii| positions[self.rb1[ii]]; SIMD_WIDTH]);
let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
let allowed_err = SimdFloat::splat(params.allowed_linear_error);
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let n1 = pos1 * self.local_n1;
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let dist = dpos.dot(&n1);
// NOTE: this condition does not seem to be useful perfomancewise?
if dist.simd_lt(target_dist).any() {
// NOTE: only works for the point-point case.
let p1 = p2 - n1 * dist;
let err = ((dist - target_dist) * self.erp)
.simd_clamp(-self.max_linear_correction, SimdFloat::zero());
let dp1 = p1.coords - pos1.translation.vector;
let dp2 = p2.coords - pos2.translation.vector;
let gcross1 = dp1.gcross(n1);
let gcross2 = -dp2.gcross(n1);
let ii_gcross1 = self.ii1.transform_vector(gcross1);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r =
self.im1 + self.im2 + gcross1.gdot(ii_gcross1) + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
pos1.translation = Translation::from(n1 * (impulse * self.im1)) * pos1.translation;
pos1.rotation = Rotation::new(ii_gcross1 * impulse) * pos1.rotation;
pos2.translation = Translation::from(n1 * (-impulse * self.im2)) * pos2.translation;
pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation;
}
}
for ii in 0..SIMD_WIDTH {
positions[self.rb1[ii]] = pos1.extract(ii);
}
for ii in 0..SIMD_WIDTH {
positions[self.rb2[ii]] = pos2.extract(ii);
}
}
}

View File

@@ -0,0 +1,189 @@
use super::AnyPositionConstraint;
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, KinematicsCategory};
use crate::math::{
AngularInertia, Isometry, Point, Rotation, Translation, Vector, MAX_MANIFOLD_POINTS,
};
use crate::utils::{WAngularInertia, WCross, WDot};
pub(crate) struct PositionGroundConstraint {
pub rb2: usize,
// NOTE: the points are relative to the center of masses.
pub p1: [Point<f32>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
pub n1: Vector<f32>,
pub num_contacts: u8,
pub radius: f32,
pub im2: f32,
pub ii2: AngularInertia<f32>,
pub erp: f32,
pub max_linear_correction: f32,
}
impl PositionGroundConstraint {
pub fn generate(
params: &IntegrationParameters,
manifold: &ContactManifold,
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyPositionConstraint>,
push: bool,
) {
let mut rb1 = &bodies[manifold.body_pair.body1];
let mut rb2 = &bodies[manifold.body_pair.body2];
let flip = !rb2.is_dynamic();
let local_n1;
let local_n2;
if flip {
std::mem::swap(&mut rb1, &mut rb2);
local_n1 = manifold.local_n2;
local_n2 = manifold.local_n1;
} else {
local_n1 = manifold.local_n1;
local_n2 = manifold.local_n2;
};
let shift1 = local_n1 * -manifold.kinematics.radius1;
let shift2 = local_n2 * -manifold.kinematics.radius2;
let radius =
manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */;
for (l, manifold_points) in manifold
.active_contacts()
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
let mut p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
if flip {
// Don't forget that we already swapped rb1 and rb2 above.
// So if we flip, only manifold_points[k].{local_p1,local_p2} have to
// be swapped.
for k in 0..manifold_points.len() {
p1[k] = rb1.predicted_position * (manifold_points[k].local_p2 + shift1);
local_p2[k] = manifold_points[k].local_p1 + shift2;
}
} else {
for k in 0..manifold_points.len() {
p1[k] = rb1.predicted_position * (manifold_points[k].local_p1 + shift1);
local_p2[k] = manifold_points[k].local_p2 + shift2;
}
}
let constraint = PositionGroundConstraint {
rb2: rb2.active_set_offset,
p1,
local_p2,
n1: rb1.predicted_position * local_n1,
radius,
im2: rb2.mass_properties.inv_mass,
ii2: rb2.world_inv_inertia_sqrt.squared(),
num_contacts: manifold_points.len() as u8,
erp: params.erp,
max_linear_correction: params.max_linear_correction,
};
if push {
if manifold.kinematics.category == KinematicsCategory::PointPoint {
out_constraints.push(AnyPositionConstraint::NongroupedPointPointGround(
constraint,
));
} else {
out_constraints.push(AnyPositionConstraint::NongroupedPlanePointGround(
constraint,
));
}
} else {
if manifold.kinematics.category == KinematicsCategory::PointPoint {
out_constraints[manifold.constraint_index + l] =
AnyPositionConstraint::NongroupedPointPointGround(constraint);
} else {
out_constraints[manifold.constraint_index + l] =
AnyPositionConstraint::NongroupedPlanePointGround(constraint);
}
}
}
}
pub fn solve_point_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let p1 = self.p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let sqdist = dpos.norm_squared();
// NOTE: only works for the point-point case.
if sqdist < target_dist * target_dist {
let dist = sqdist.sqrt();
let n = dpos / dist;
let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
let dp2 = p2.coords - pos2.translation.vector;
let gcross2 = -dp2.gcross(n);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
let tra2 = Translation::from(n * (-impulse * self.im2));
let rot2 = Rotation::new(ii_gcross2 * impulse);
pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
}
}
positions[self.rb2] = pos2;
}
pub fn solve_plane_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let n1 = self.n1;
let p1 = self.p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let dist = dpos.dot(&n1);
if dist < target_dist {
let err = ((dist - target_dist) * self.erp).max(-self.max_linear_correction);
let dp2 = p2.coords - pos2.translation.vector;
let gcross2 = -dp2.gcross(n1);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
let tra2 = Translation::from(n1 * (-impulse * self.im2));
let rot2 = Rotation::new(ii_gcross2 * impulse);
pos2 = Isometry::from_parts(tra2 * pos2.translation, rot2 * pos2.rotation);
}
}
positions[self.rb2] = pos2;
}
}

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@@ -0,0 +1,199 @@
use super::AnyPositionConstraint;
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, KinematicsCategory};
use crate::math::{
AngularInertia, Isometry, Point, Rotation, SimdFloat, Translation, Vector, MAX_MANIFOLD_POINTS,
SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WCross, WDot};
use num::Zero;
use simba::simd::{SimdBool as _, SimdComplexField, SimdPartialOrd, SimdValue};
pub(crate) struct WPositionGroundConstraint {
pub rb2: [usize; SIMD_WIDTH],
// NOTE: the points are relative to the center of masses.
pub p1: [Point<SimdFloat>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<SimdFloat>; MAX_MANIFOLD_POINTS],
pub n1: Vector<SimdFloat>,
pub radius: SimdFloat,
pub im2: SimdFloat,
pub ii2: AngularInertia<SimdFloat>,
pub erp: SimdFloat,
pub max_linear_correction: SimdFloat,
pub num_contacts: u8,
}
impl WPositionGroundConstraint {
pub fn generate(
params: &IntegrationParameters,
manifolds: [&ContactManifold; SIMD_WIDTH],
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyPositionConstraint>,
push: bool,
) {
let mut rbs1 = array![|ii| bodies.get(manifolds[ii].body_pair.body1).unwrap(); SIMD_WIDTH];
let mut rbs2 = array![|ii| bodies.get(manifolds[ii].body_pair.body2).unwrap(); SIMD_WIDTH];
let mut flipped = [false; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
if !rbs2[ii].is_dynamic() {
flipped[ii] = true;
std::mem::swap(&mut rbs1[ii], &mut rbs2[ii]);
}
}
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let sqrt_ii2: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
let local_n1 = Vector::from(
array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH],
);
let local_n2 = Vector::from(
array![|ii| if flipped[ii] { manifolds[ii].local_n1 } else { manifolds[ii].local_n2 }; SIMD_WIDTH],
);
let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]);
let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]);
let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]);
let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/;
let n1 = position1 * local_n1;
for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WPositionGroundConstraint {
rb2,
p1: [Point::origin(); MAX_MANIFOLD_POINTS],
local_p2: [Point::origin(); MAX_MANIFOLD_POINTS],
n1,
radius,
im2,
ii2: sqrt_ii2.squared(),
erp: SimdFloat::splat(params.erp),
max_linear_correction: SimdFloat::splat(params.max_linear_correction),
num_contacts: num_points as u8,
};
for i in 0..num_points {
let local_p1 = Point::from(
array![|ii| if flipped[ii] { manifold_points[ii][i].local_p2 } else { manifold_points[ii][i].local_p1 }; SIMD_WIDTH],
);
let local_p2 = Point::from(
array![|ii| if flipped[ii] { manifold_points[ii][i].local_p1 } else { manifold_points[ii][i].local_p2 }; SIMD_WIDTH],
);
constraint.p1[i] = position1 * local_p1 - n1 * radius1;
constraint.local_p2[i] = local_p2 - local_n2 * radius2;
}
if push {
if manifolds[0].kinematics.category == KinematicsCategory::PointPoint {
out_constraints
.push(AnyPositionConstraint::GroupedPointPointGround(constraint));
} else {
out_constraints
.push(AnyPositionConstraint::GroupedPlanePointGround(constraint));
}
} else {
if manifolds[0].kinematics.category == KinematicsCategory::PointPoint {
out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyPositionConstraint::GroupedPointPointGround(constraint);
} else {
out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyPositionConstraint::GroupedPlanePointGround(constraint);
}
}
}
}
pub fn solve_point_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
let allowed_err = SimdFloat::splat(params.allowed_linear_error);
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let p1 = self.p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let sqdist = dpos.norm_squared();
if sqdist.simd_lt(target_dist * target_dist).any() {
let dist = sqdist.simd_sqrt();
let n = dpos / dist;
let err = ((dist - target_dist) * self.erp)
.simd_clamp(-self.max_linear_correction, SimdFloat::zero());
let dp2 = p2.coords - pos2.translation.vector;
let gcross2 = -dp2.gcross(n);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
pos2.translation = Translation::from(n * (-impulse * self.im2)) * pos2.translation;
pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation;
}
}
for ii in 0..SIMD_WIDTH {
positions[self.rb2[ii]] = pos2.extract(ii);
}
}
pub fn solve_plane_point(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<f32>],
) {
// FIXME: can we avoid most of the multiplications by pos1/pos2?
// Compute jacobians.
let mut pos2 = Isometry::from(array![|ii| positions[self.rb2[ii]]; SIMD_WIDTH]);
let allowed_err = SimdFloat::splat(params.allowed_linear_error);
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let n1 = self.n1;
let p1 = self.p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
let dist = dpos.dot(&n1);
// NOTE: this condition does not seem to be useful perfomancewise?
if dist.simd_lt(target_dist).any() {
let err = ((dist - target_dist) * self.erp)
.simd_clamp(-self.max_linear_correction, SimdFloat::zero());
let dp2 = p2.coords - pos2.translation.vector;
let gcross2 = -dp2.gcross(n1);
let ii_gcross2 = self.ii2.transform_vector(gcross2);
// Compute impulse.
let inv_r = self.im2 + gcross2.gdot(ii_gcross2);
let impulse = err / inv_r;
// Apply impulse.
pos2.translation = Translation::from(n1 * (-impulse * self.im2)) * pos2.translation;
pos2.rotation = Rotation::new(ii_gcross2 * impulse) * pos2.rotation;
}
}
for ii in 0..SIMD_WIDTH {
positions[self.rb2[ii]] = pos2.extract(ii);
}
}
}

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@@ -0,0 +1,451 @@
use super::{
AnyJointPositionConstraint, InteractionGroups, PositionConstraint, PositionGroundConstraint,
};
#[cfg(feature = "simd-is-enabled")]
use super::{WPositionConstraint, WPositionGroundConstraint};
use crate::dynamics::solver::categorization::{categorize_joints, categorize_position_contacts};
use crate::dynamics::{
solver::AnyPositionConstraint, IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet,
};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::Isometry;
#[cfg(feature = "simd-is-enabled")]
use crate::math::SIMD_WIDTH;
pub(crate) struct PositionSolverJointPart {
pub nonground_joints: Vec<JointIndex>,
pub ground_joints: Vec<JointIndex>,
pub nonground_joint_groups: InteractionGroups,
pub ground_joint_groups: InteractionGroups,
pub constraints: Vec<AnyJointPositionConstraint>,
}
impl PositionSolverJointPart {
pub fn new() -> Self {
Self {
nonground_joints: Vec::new(),
ground_joints: Vec::new(),
nonground_joint_groups: InteractionGroups::new(),
ground_joint_groups: InteractionGroups::new(),
constraints: Vec::new(),
}
}
}
pub(crate) struct PositionSolverPart {
pub point_point_manifolds: Vec<ContactManifoldIndex>,
pub plane_point_manifolds: Vec<ContactManifoldIndex>,
pub point_point_ground_manifolds: Vec<ContactManifoldIndex>,
pub plane_point_ground_manifolds: Vec<ContactManifoldIndex>,
pub point_point_groups: InteractionGroups,
pub plane_point_groups: InteractionGroups,
pub point_point_ground_groups: InteractionGroups,
pub plane_point_ground_groups: InteractionGroups,
pub constraints: Vec<AnyPositionConstraint>,
}
impl PositionSolverPart {
pub fn new() -> Self {
Self {
point_point_manifolds: Vec::new(),
plane_point_manifolds: Vec::new(),
point_point_ground_manifolds: Vec::new(),
plane_point_ground_manifolds: Vec::new(),
point_point_groups: InteractionGroups::new(),
plane_point_groups: InteractionGroups::new(),
point_point_ground_groups: InteractionGroups::new(),
plane_point_ground_groups: InteractionGroups::new(),
constraints: Vec::new(),
}
}
}
pub(crate) struct PositionSolver {
positions: Vec<Isometry<f32>>,
part: PositionSolverPart,
joint_part: PositionSolverJointPart,
}
impl PositionSolver {
pub fn new() -> Self {
Self {
positions: Vec::new(),
part: PositionSolverPart::new(),
joint_part: PositionSolverJointPart::new(),
}
}
pub fn init_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
joints: &[JointGraphEdge],
joint_constraint_indices: &[JointIndex],
) {
self.part
.init_constraints(island_id, params, bodies, manifolds, manifold_indices);
self.joint_part.init_constraints(
island_id,
params,
bodies,
joints,
joint_constraint_indices,
);
}
pub fn solve_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &mut RigidBodySet,
) {
self.positions.clear();
self.positions.extend(
bodies
.iter_active_island(island_id)
.map(|(_, b)| b.position),
);
for _ in 0..params.max_position_iterations {
for constraint in &self.joint_part.constraints {
constraint.solve(params, &mut self.positions)
}
for constraint in &self.part.constraints {
constraint.solve(params, &mut self.positions)
}
}
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
rb.set_position(self.positions[rb.active_set_offset])
});
}
}
impl PositionSolverPart {
pub fn init_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
) {
self.point_point_ground_manifolds.clear();
self.plane_point_ground_manifolds.clear();
self.point_point_manifolds.clear();
self.plane_point_manifolds.clear();
categorize_position_contacts(
bodies,
manifolds_all,
manifold_indices,
&mut self.point_point_ground_manifolds,
&mut self.plane_point_ground_manifolds,
&mut self.point_point_manifolds,
&mut self.plane_point_manifolds,
);
self.point_point_groups.clear_groups();
self.point_point_groups.group_manifolds(
island_id,
bodies,
manifolds_all,
&self.point_point_manifolds,
);
self.plane_point_groups.clear_groups();
self.plane_point_groups.group_manifolds(
island_id,
bodies,
manifolds_all,
&self.plane_point_manifolds,
);
self.point_point_ground_groups.clear_groups();
self.point_point_ground_groups.group_manifolds(
island_id,
bodies,
manifolds_all,
&self.point_point_ground_manifolds,
);
self.plane_point_ground_groups.clear_groups();
self.plane_point_ground_groups.group_manifolds(
island_id,
bodies,
manifolds_all,
&self.plane_point_ground_manifolds,
);
self.constraints.clear();
/*
* Init non-ground contact constraints.
*/
#[cfg(feature = "simd-is-enabled")]
{
compute_grouped_constraints(
params,
bodies,
manifolds_all,
&self.point_point_groups.grouped_interactions,
&mut self.constraints,
);
compute_grouped_constraints(
params,
bodies,
manifolds_all,
&self.plane_point_groups.grouped_interactions,
&mut self.constraints,
);
}
compute_nongrouped_constraints(
params,
bodies,
manifolds_all,
&self.point_point_groups.nongrouped_interactions,
&mut self.constraints,
);
compute_nongrouped_constraints(
params,
bodies,
manifolds_all,
&self.plane_point_groups.nongrouped_interactions,
&mut self.constraints,
);
/*
* Init ground contact constraints.
*/
#[cfg(feature = "simd-is-enabled")]
{
compute_grouped_ground_constraints(
params,
bodies,
manifolds_all,
&self.point_point_ground_groups.grouped_interactions,
&mut self.constraints,
);
compute_grouped_ground_constraints(
params,
bodies,
manifolds_all,
&self.plane_point_ground_groups.grouped_interactions,
&mut self.constraints,
);
}
compute_nongrouped_ground_constraints(
params,
bodies,
manifolds_all,
&self.point_point_ground_groups.nongrouped_interactions,
&mut self.constraints,
);
compute_nongrouped_ground_constraints(
params,
bodies,
manifolds_all,
&self.plane_point_ground_groups.nongrouped_interactions,
&mut self.constraints,
);
}
}
impl PositionSolverJointPart {
pub fn init_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints: &[JointGraphEdge],
joint_constraint_indices: &[JointIndex],
) {
self.ground_joints.clear();
self.nonground_joints.clear();
categorize_joints(
bodies,
joints,
joint_constraint_indices,
&mut self.ground_joints,
&mut self.nonground_joints,
);
self.nonground_joint_groups.clear_groups();
self.nonground_joint_groups
.group_joints(island_id, bodies, joints, &self.nonground_joints);
self.ground_joint_groups.clear_groups();
self.ground_joint_groups
.group_joints(island_id, bodies, joints, &self.ground_joints);
/*
* Init ground joint constraints.
*/
self.constraints.clear();
compute_nongrouped_joint_ground_constraints(
params,
bodies,
joints,
&self.ground_joint_groups.nongrouped_interactions,
&mut self.constraints,
);
#[cfg(feature = "simd-is-enabled")]
{
compute_grouped_joint_ground_constraints(
params,
bodies,
joints,
&self.ground_joint_groups.grouped_interactions,
&mut self.constraints,
);
}
/*
* Init non-ground joint constraints.
*/
compute_nongrouped_joint_constraints(
params,
bodies,
joints,
&self.nonground_joint_groups.nongrouped_interactions,
&mut self.constraints,
);
#[cfg(feature = "simd-is-enabled")]
{
compute_grouped_joint_constraints(
params,
bodies,
joints,
&self.nonground_joint_groups.grouped_interactions,
&mut self.constraints,
);
}
}
}
fn compute_nongrouped_constraints(
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
output: &mut Vec<AnyPositionConstraint>,
) {
for manifold in manifold_indices.iter().map(|i| &manifolds_all[*i]) {
PositionConstraint::generate(params, manifold, bodies, output, true)
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_constraints(
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
output: &mut Vec<AnyPositionConstraint>,
) {
for manifolds_i in manifold_indices.chunks_exact(SIMD_WIDTH) {
let manifolds = array![|ii| &*manifolds_all[manifolds_i[ii]]; SIMD_WIDTH];
WPositionConstraint::generate(params, manifolds, bodies, output, true)
}
}
fn compute_nongrouped_ground_constraints(
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
output: &mut Vec<AnyPositionConstraint>,
) {
for manifold in manifold_indices.iter().map(|i| &manifolds_all[*i]) {
PositionGroundConstraint::generate(params, manifold, bodies, output, true)
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_ground_constraints(
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
output: &mut Vec<AnyPositionConstraint>,
) {
for manifolds_i in manifold_indices.chunks_exact(SIMD_WIDTH) {
let manifolds = array![|ii| &*manifolds_all[manifolds_i[ii]]; SIMD_WIDTH];
WPositionGroundConstraint::generate(params, manifolds, bodies, output, true);
}
}
fn compute_nongrouped_joint_ground_constraints(
_params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
joint_indices: &[JointIndex],
output: &mut Vec<AnyJointPositionConstraint>,
) {
for joint_i in joint_indices {
let joint = &joints_all[*joint_i].weight;
let pos_constraint = AnyJointPositionConstraint::from_joint_ground(joint, bodies);
output.push(pos_constraint);
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_joint_ground_constraints(
_params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
joint_indices: &[JointIndex],
output: &mut Vec<AnyJointPositionConstraint>,
) {
for joint_i in joint_indices.chunks_exact(SIMD_WIDTH) {
let joints = array![|ii| &joints_all[joint_i[ii]].weight; SIMD_WIDTH];
if let Some(pos_constraint) =
AnyJointPositionConstraint::from_wide_joint_ground(joints, bodies)
{
output.push(pos_constraint);
} else {
for joint in joints.iter() {
output.push(AnyJointPositionConstraint::from_joint_ground(
*joint, bodies,
))
}
}
}
}
fn compute_nongrouped_joint_constraints(
_params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
joint_indices: &[JointIndex],
output: &mut Vec<AnyJointPositionConstraint>,
) {
for joint_i in joint_indices {
let joint = &joints_all[*joint_i];
let pos_constraint = AnyJointPositionConstraint::from_joint(&joint.weight, bodies);
output.push(pos_constraint);
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_joint_constraints(
_params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
joint_indices: &[JointIndex],
output: &mut Vec<AnyJointPositionConstraint>,
) {
for joint_i in joint_indices.chunks_exact(SIMD_WIDTH) {
let joints = array![|ii| &joints_all[joint_i[ii]].weight; SIMD_WIDTH];
if let Some(pos_constraint) = AnyJointPositionConstraint::from_wide_joint(joints, bodies) {
output.push(pos_constraint);
} else {
for joint in joints.iter() {
output.push(AnyJointPositionConstraint::from_joint(*joint, bodies))
}
}
}
}

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@@ -0,0 +1,401 @@
use super::DeltaVel;
use crate::dynamics::solver::VelocityGroundConstraint;
#[cfg(feature = "simd-is-enabled")]
use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{AngVector, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
use simba::simd::SimdPartialOrd;
//#[repr(align(64))]
#[derive(Copy, Clone, Debug)]
pub(crate) enum AnyVelocityConstraint {
NongroupedGround(VelocityGroundConstraint),
Nongrouped(VelocityConstraint),
#[cfg(feature = "simd-is-enabled")]
GroupedGround(WVelocityGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
Grouped(WVelocityConstraint),
#[allow(dead_code)] // The Empty variant is only used with parallel code.
Empty,
}
impl AnyVelocityConstraint {
#[cfg(target_arch = "wasm32")]
pub fn as_nongrouped_mut(&mut self) -> Option<&mut VelocityConstraint> {
if let AnyVelocityConstraint::Nongrouped(c) = self {
Some(c)
} else {
None
}
}
#[cfg(target_arch = "wasm32")]
pub fn as_nongrouped_ground_mut(&mut self) -> Option<&mut VelocityGroundConstraint> {
if let AnyVelocityConstraint::NongroupedGround(c) = self {
Some(c)
} else {
None
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
match self {
AnyVelocityConstraint::NongroupedGround(c) => c.warmstart(mj_lambdas),
AnyVelocityConstraint::Nongrouped(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::GroupedGround(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::Grouped(c) => c.warmstart(mj_lambdas),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
match self {
AnyVelocityConstraint::NongroupedGround(c) => c.solve(mj_lambdas),
AnyVelocityConstraint::Nongrouped(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::GroupedGround(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::Grouped(c) => c.solve(mj_lambdas),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
pub fn writeback_impulses(&self, manifold_all: &mut [&mut ContactManifold]) {
match self {
AnyVelocityConstraint::NongroupedGround(c) => c.writeback_impulses(manifold_all),
AnyVelocityConstraint::Nongrouped(c) => c.writeback_impulses(manifold_all),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::GroupedGround(c) => c.writeback_impulses(manifold_all),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::Grouped(c) => c.writeback_impulses(manifold_all),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintElementPart {
pub gcross1: AngVector<f32>,
pub gcross2: AngVector<f32>,
pub rhs: f32,
pub impulse: f32,
pub r: f32,
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityConstraintElementPart {
fn zero() -> Self {
Self {
gcross1: na::zero(),
gcross2: na::zero(),
rhs: 0.0,
impulse: 0.0,
r: 0.0,
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintElement {
pub normal_part: VelocityConstraintElementPart,
pub tangent_part: [VelocityConstraintElementPart; DIM - 1],
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: VelocityConstraintElementPart::zero(),
tangent_part: [VelocityConstraintElementPart::zero(); DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraint {
pub dir1: Vector<f32>, // Non-penetration force direction for the first body.
pub im1: f32,
pub im2: f32,
pub limit: f32,
pub mj_lambda1: usize,
pub mj_lambda2: usize,
pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: usize,
pub num_contacts: u8,
pub elements: [VelocityConstraintElement; MAX_MANIFOLD_POINTS],
}
impl VelocityConstraint {
#[cfg(feature = "parallel")]
pub fn num_active_constraints(manifold: &ContactManifold) -> usize {
let rest = manifold.num_active_contacts() % MAX_MANIFOLD_POINTS != 0;
manifold.num_active_contacts() / MAX_MANIFOLD_POINTS + rest as usize
}
pub fn generate(
params: &IntegrationParameters,
manifold_id: ContactManifoldIndex,
manifold: &ContactManifold,
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
let rb1 = &bodies[manifold.body_pair.body1];
let rb2 = &bodies[manifold.body_pair.body2];
let mj_lambda1 = rb1.active_set_offset;
let mj_lambda2 = rb2.active_set_offset;
let force_dir1 = rb1.position * (-manifold.local_n1);
let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff;
for (l, manifold_points) in manifold
.active_contacts()
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
#[cfg(not(target_arch = "wasm32"))]
let mut constraint = VelocityConstraint {
dir1: force_dir1,
elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1: rb1.mass_properties.inv_mass,
im2: rb2.mass_properties.inv_mass,
limit: manifold.friction,
mj_lambda1,
mj_lambda2,
manifold_id,
manifold_contact_id: l * MAX_MANIFOLD_POINTS,
num_contacts: manifold_points.len() as u8,
};
// TODO: this is a WIP optimization for WASM platforms.
// For some reasons, the compiler does not inline the `Vec::push` method
// in this method. This generates two memset and one memcpy which are both very
// expansive.
// This would likely be solved by some kind of "placement-push" (like emplace in C++).
// In the mean time, a workaround is to "push" using `.resize_with` and `::uninit()` to
// avoid spurious copying.
// Is this optimization beneficial when targeting non-WASM platforms?
//
// NOTE: joints have the same problem, but it is not easy to refactor the code that way
// for the moment.
#[cfg(target_arch = "wasm32")]
let constraint = if push {
let new_len = out_constraints.len() + 1;
unsafe {
out_constraints.resize_with(new_len, || {
AnyVelocityConstraint::Nongrouped(
std::mem::MaybeUninit::uninit().assume_init(),
)
});
}
out_constraints
.last_mut()
.unwrap()
.as_nongrouped_mut()
.unwrap()
} else {
unreachable!(); // We don't have parallelization on WASM yet, so this is unreachable.
};
#[cfg(target_arch = "wasm32")]
{
constraint.dir1 = force_dir1;
constraint.im1 = rb1.mass_properties.inv_mass;
constraint.im2 = rb2.mass_properties.inv_mass;
constraint.limit = manifold.friction;
constraint.mj_lambda1 = mj_lambda1;
constraint.mj_lambda2 = mj_lambda2;
constraint.manifold_id = manifold_id;
constraint.manifold_contact_id = l * MAX_MANIFOLD_POINTS;
constraint.num_contacts = manifold_points.len() as u8;
}
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let dp1 = (rb1.position * manifold_point.local_p1).coords
- rb1.position.translation.vector;
let dp2 = (rb2.position * manifold_point.local_p2).coords
- rb2.position.translation.vector;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);
// Normal part.
{
let gcross1 = rb1
.world_inv_inertia_sqrt
.transform_vector(dp1.gcross(force_dir1));
let gcross2 = rb2
.world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-force_dir1));
let r = 1.0
/ (rb1.mass_properties.inv_mass
+ rb2.mass_properties.inv_mass
+ gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2));
let rhs = (vel1 - vel2).dot(&force_dir1)
+ manifold_point.dist.max(0.0) * params.inv_dt();
let impulse = manifold_points[k].impulse * warmstart_coeff;
constraint.elements[k].normal_part = VelocityConstraintElementPart {
gcross1,
gcross2,
rhs,
impulse,
r,
};
}
// Tangent parts.
{
let tangents1 = force_dir1.orthonormal_basis();
for j in 0..DIM - 1 {
let gcross1 = rb1
.world_inv_inertia_sqrt
.transform_vector(dp1.gcross(tangents1[j]));
let gcross2 = rb2
.world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-tangents1[j]));
let r = 1.0
/ (rb1.mass_properties.inv_mass
+ rb2.mass_properties.inv_mass
+ gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2));
let rhs = (vel1 - vel2).dot(&tangents1[j]);
#[cfg(feature = "dim2")]
let impulse = manifold_points[k].tangent_impulse * warmstart_coeff;
#[cfg(feature = "dim3")]
let impulse = manifold_points[k].tangent_impulse[j] * warmstart_coeff;
constraint.elements[k].tangent_part[j] = VelocityConstraintElementPart {
gcross1,
gcross2,
rhs,
impulse,
r,
};
}
}
}
#[cfg(not(target_arch = "wasm32"))]
if push {
out_constraints.push(AnyVelocityConstraint::Nongrouped(constraint));
} else {
out_constraints[manifold.constraint_index + l] =
AnyVelocityConstraint::Nongrouped(constraint);
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel::zero();
let mut mj_lambda2 = DeltaVel::zero();
for i in 0..self.num_contacts as usize {
let elt = &self.elements[i].normal_part;
mj_lambda1.linear += self.dir1 * (self.im1 * elt.impulse);
mj_lambda1.angular += elt.gcross1 * elt.impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
// FIXME: move this out of the for loop?
let tangents1 = self.dir1.orthonormal_basis();
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_part[j];
mj_lambda1.linear += tangents1[j] * (self.im1 * elt.impulse);
mj_lambda1.angular += elt.gcross1 * elt.impulse;
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
}
}
mj_lambdas[self.mj_lambda1 as usize].linear += mj_lambda1.linear;
mj_lambdas[self.mj_lambda1 as usize].angular += mj_lambda1.angular;
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
// Solve friction.
for i in 0..self.num_contacts as usize {
let tangents1 = self.dir1.orthonormal_basis();
for j in 0..DIM - 1 {
let normal_elt = &self.elements[i].normal_part;
let elt = &mut self.elements[i].tangent_part[j];
let dimpulse = tangents1[j].dot(&mj_lambda1.linear)
+ elt.gcross1.gdot(mj_lambda1.angular)
- tangents1[j].dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear += tangents1[j] * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1 * dlambda;
mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
}
// Solve penetration.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse = self.dir1.dot(&mj_lambda1.linear) + elt.gcross1.gdot(mj_lambda1.angular)
- self.dir1.dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear += self.dir1 * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1 * dlambda;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
let manifold = &mut manifolds_all[self.manifold_id];
let k_base = self.manifold_contact_id;
for k in 0..self.num_contacts as usize {
let active_contacts = manifold.active_contacts_mut();
active_contacts[k_base + k].impulse = self.elements[k].normal_part.impulse;
#[cfg(feature = "dim2")]
{
active_contacts[k_base + k].tangent_impulse =
self.elements[k].tangent_part[0].impulse;
}
#[cfg(feature = "dim3")]
{
active_contacts[k_base + k].tangent_impulse = [
self.elements[k].tangent_part[0].impulse,
self.elements[k].tangent_part[1].impulse,
];
}
}
}
}

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@@ -0,0 +1,344 @@
use super::{AnyVelocityConstraint, DeltaVel};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{
AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, DIM, MAX_MANIFOLD_POINTS,
SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
use num::Zero;
use simba::simd::{SimdPartialOrd, SimdValue};
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraintElementPart {
pub gcross1: AngVector<SimdFloat>,
pub gcross2: AngVector<SimdFloat>,
pub rhs: SimdFloat,
pub impulse: SimdFloat,
pub r: SimdFloat,
}
impl WVelocityConstraintElementPart {
pub fn zero() -> Self {
Self {
gcross1: AngVector::zero(),
gcross2: AngVector::zero(),
rhs: SimdFloat::zero(),
impulse: SimdFloat::zero(),
r: SimdFloat::zero(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraintElement {
pub normal_part: WVelocityConstraintElementPart,
pub tangent_parts: [WVelocityConstraintElementPart; DIM - 1],
}
impl WVelocityConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: WVelocityConstraintElementPart::zero(),
tangent_parts: [WVelocityConstraintElementPart::zero(); DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraint {
pub dir1: Vector<SimdFloat>, // Non-penetration force direction for the first body.
pub elements: [WVelocityConstraintElement; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
pub im1: SimdFloat,
pub im2: SimdFloat,
pub limit: SimdFloat,
pub mj_lambda1: [usize; SIMD_WIDTH],
pub mj_lambda2: [usize; SIMD_WIDTH],
pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
pub manifold_contact_id: usize,
}
impl WVelocityConstraint {
pub fn generate(
params: &IntegrationParameters,
manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
manifolds: [&ContactManifold; SIMD_WIDTH],
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
let inv_dt = SimdFloat::splat(params.inv_dt());
let rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH];
let rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH];
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let force_dir1 = position1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let friction = SimdFloat::from(array![|ii| manifolds[ii].friction; SIMD_WIDTH]);
let warmstart_multiplier =
SimdFloat::from(array![|ii| manifolds[ii].warmstart_multiplier; SIMD_WIDTH]);
let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WVelocityConstraint {
dir1: force_dir1,
elements: [WVelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1,
im2,
limit: friction,
mj_lambda1,
mj_lambda2,
manifold_id,
manifold_contact_id: l,
num_contacts: num_points as u8,
};
for k in 0..num_points {
// FIXME: can we avoid the multiplications by position1/position2 here?
// By working as much as possible in local-space.
let p1 = position1
* Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]);
let p2 = position2
* Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]);
let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
let impulse =
SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]);
let dp1 = p1.coords - position1.translation.vector;
let dp2 = p2.coords - position2.translation.vector;
let vel1 = linvel1 + angvel1.gcross(dp1);
let vel2 = linvel2 + angvel2.gcross(dp2);
// Normal part.
{
let gcross1 = ii1.transform_vector(dp1.gcross(force_dir1));
let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
let r = SimdFloat::splat(1.0)
/ (im1 + im2 + gcross1.gdot(gcross1) + gcross2.gdot(gcross2));
let rhs =
(vel1 - vel2).dot(&force_dir1) + dist.simd_max(SimdFloat::zero()) * inv_dt;
constraint.elements[k].normal_part = WVelocityConstraintElementPart {
gcross1,
gcross2,
rhs,
impulse: impulse * warmstart_coeff,
r,
};
}
// tangent parts.
let tangents1 = force_dir1.orthonormal_basis();
for j in 0..DIM - 1 {
#[cfg(feature = "dim2")]
let impulse = SimdFloat::from(
array![|ii| manifold_points[ii][k].tangent_impulse; SIMD_WIDTH],
);
#[cfg(feature = "dim3")]
let impulse = SimdFloat::from(
array![|ii| manifold_points[ii][k].tangent_impulse[j]; SIMD_WIDTH],
);
let gcross1 = ii1.transform_vector(dp1.gcross(tangents1[j]));
let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
let r = SimdFloat::splat(1.0)
/ (im1 + im2 + gcross1.gdot(gcross1) + gcross2.gdot(gcross2));
let rhs = (vel1 - vel2).dot(&tangents1[j]);
constraint.elements[k].tangent_parts[j] = WVelocityConstraintElementPart {
gcross1,
gcross2,
rhs,
impulse: impulse * warmstart_coeff,
r,
};
}
}
if push {
out_constraints.push(AnyVelocityConstraint::Grouped(constraint));
} else {
out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyVelocityConstraint::Grouped(constraint);
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
for i in 0..self.num_contacts as usize {
let elt = &self.elements[i].normal_part;
mj_lambda1.linear += self.dir1 * (self.im1 * elt.impulse);
mj_lambda1.angular += elt.gcross1 * elt.impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
// FIXME: move this out of the for loop?
let tangents1 = self.dir1.orthonormal_basis();
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_parts[j];
mj_lambda1.linear += tangents1[j] * (self.im1 * elt.impulse);
mj_lambda1.angular += elt.gcross1 * elt.impulse;
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
}
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
// Solve friction first.
for i in 0..self.num_contacts as usize {
// FIXME: move this out of the for loop?
let tangents1 = self.dir1.orthonormal_basis();
let normal_elt = &self.elements[i].normal_part;
for j in 0..DIM - 1 {
let elt = &mut self.elements[i].tangent_parts[j];
let dimpulse = tangents1[j].dot(&mj_lambda1.linear)
+ elt.gcross1.gdot(mj_lambda1.angular)
- tangents1[j].dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear += tangents1[j] * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1 * dlambda;
mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
}
// Solve non-penetration after friction.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse = self.dir1.dot(&mj_lambda1.linear) + elt.gcross1.gdot(mj_lambda1.angular)
- self.dir1.dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdFloat::zero());
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear += self.dir1 * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1 * dlambda;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
mj_lambdas[self.mj_lambda1[ii] as usize].angular = mj_lambda1.angular.extract(ii);
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
for k in 0..self.num_contacts as usize {
let impulses: [_; SIMD_WIDTH] = self.elements[k].normal_part.impulse.into();
let tangent_impulses: [_; SIMD_WIDTH] =
self.elements[k].tangent_parts[0].impulse.into();
#[cfg(feature = "dim3")]
let bitangent_impulses: [_; SIMD_WIDTH] =
self.elements[k].tangent_parts[1].impulse.into();
for ii in 0..SIMD_WIDTH {
let manifold = &mut manifolds_all[self.manifold_id[ii]];
let k_base = self.manifold_contact_id;
let active_contacts = manifold.active_contacts_mut();
active_contacts[k_base + k].impulse = impulses[ii];
#[cfg(feature = "dim2")]
{
active_contacts[k_base + k].tangent_impulse = tangent_impulses[ii];
}
#[cfg(feature = "dim3")]
{
active_contacts[k_base + k].tangent_impulse =
[tangent_impulses[ii], bitangent_impulses[ii]];
}
}
}
}
}

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use super::{AnyVelocityConstraint, DeltaVel};
use crate::math::{AngVector, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use simba::simd::SimdPartialOrd;
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintElementPart {
pub gcross2: AngVector<f32>,
pub rhs: f32,
pub impulse: f32,
pub r: f32,
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityGroundConstraintElementPart {
fn zero() -> Self {
Self {
gcross2: na::zero(),
rhs: 0.0,
impulse: 0.0,
r: 0.0,
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintElement {
pub normal_part: VelocityGroundConstraintElementPart,
pub tangent_part: [VelocityGroundConstraintElementPart; DIM - 1],
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityGroundConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: VelocityGroundConstraintElementPart::zero(),
tangent_part: [VelocityGroundConstraintElementPart::zero(); DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraint {
pub dir1: Vector<f32>, // Non-penetration force direction for the first body.
pub im2: f32,
pub limit: f32,
pub mj_lambda2: usize,
pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: usize,
pub num_contacts: u8,
pub elements: [VelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
}
impl VelocityGroundConstraint {
pub fn generate(
params: &IntegrationParameters,
manifold_id: ContactManifoldIndex,
manifold: &ContactManifold,
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
let mut rb1 = &bodies[manifold.body_pair.body1];
let mut rb2 = &bodies[manifold.body_pair.body2];
let flipped = !rb2.is_dynamic();
if flipped {
std::mem::swap(&mut rb1, &mut rb2);
}
let mj_lambda2 = rb2.active_set_offset;
let force_dir1 = if flipped {
// NOTE: we already swapped rb1 and rb2
// so we multiply by rb1.position.
rb1.position * (-manifold.local_n2)
} else {
rb1.position * (-manifold.local_n1)
};
let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff;
for (l, manifold_points) in manifold
.active_contacts()
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
#[cfg(not(target_arch = "wasm32"))]
let mut constraint = VelocityGroundConstraint {
dir1: force_dir1,
elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2: rb2.mass_properties.inv_mass,
limit: manifold.friction,
mj_lambda2,
manifold_id,
manifold_contact_id: l * MAX_MANIFOLD_POINTS,
num_contacts: manifold_points.len() as u8,
};
// TODO: this is a WIP optimization for WASM platforms.
// For some reasons, the compiler does not inline the `Vec::push` method
// in this method. This generates two memset and one memcpy which are both very
// expansive.
// This would likely be solved by some kind of "placement-push" (like emplace in C++).
// In the mean time, a workaround is to "push" using `.resize_with` and `::uninit()` to
// avoid spurious copying.
// Is this optimization beneficial when targeting non-WASM platforms?
//
// NOTE: joints have the same problem, but it is not easy to refactor the code that way
// for the moment.
#[cfg(target_arch = "wasm32")]
let constraint = if push {
let new_len = out_constraints.len() + 1;
unsafe {
out_constraints.resize_with(new_len, || {
AnyVelocityConstraint::NongroupedGround(
std::mem::MaybeUninit::uninit().assume_init(),
)
});
}
out_constraints
.last_mut()
.unwrap()
.as_nongrouped_ground_mut()
.unwrap()
} else {
unreachable!(); // We don't have parallelization on WASM yet, so this is unreachable.
};
#[cfg(target_arch = "wasm32")]
{
constraint.dir1 = force_dir1;
constraint.im2 = rb2.mass_properties.inv_mass;
constraint.limit = manifold.friction;
constraint.mj_lambda2 = mj_lambda2;
constraint.manifold_id = manifold_id;
constraint.manifold_contact_id = l * MAX_MANIFOLD_POINTS;
constraint.num_contacts = manifold_points.len() as u8;
}
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let (p1, p2) = if flipped {
// NOTE: we already swapped rb1 and rb2
// so we multiply by rb2.position.
(
rb1.position * manifold_point.local_p2,
rb2.position * manifold_point.local_p1,
)
} else {
(
rb1.position * manifold_point.local_p1,
rb2.position * manifold_point.local_p2,
)
};
let dp2 = p2.coords - rb2.position.translation.vector;
let dp1 = p1.coords - rb1.position.translation.vector;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);
// Normal part.
{
let gcross2 = rb2
.world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-force_dir1));
let r = 1.0 / (rb2.mass_properties.inv_mass + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&force_dir1)
+ vel1.dot(&force_dir1)
+ manifold_point.dist.max(0.0) * params.inv_dt();
let impulse = manifold_points[k].impulse * warmstart_coeff;
constraint.elements[k].normal_part = VelocityGroundConstraintElementPart {
gcross2,
rhs,
impulse,
r,
};
}
// Tangent parts.
{
let tangents1 = force_dir1.orthonormal_basis();
for j in 0..DIM - 1 {
let gcross2 = rb2
.world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-tangents1[j]));
let r = 1.0 / (rb2.mass_properties.inv_mass + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&tangents1[j]) + vel1.dot(&tangents1[j]);
#[cfg(feature = "dim2")]
let impulse = manifold_points[k].tangent_impulse * warmstart_coeff;
#[cfg(feature = "dim3")]
let impulse = manifold_points[k].tangent_impulse[j] * warmstart_coeff;
constraint.elements[k].tangent_part[j] =
VelocityGroundConstraintElementPart {
gcross2,
rhs,
impulse,
r,
};
}
}
}
#[cfg(not(target_arch = "wasm32"))]
if push {
out_constraints.push(AnyVelocityConstraint::NongroupedGround(constraint));
} else {
out_constraints[manifold.constraint_index + l] =
AnyVelocityConstraint::NongroupedGround(constraint);
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel::zero();
let tangents1 = self.dir1.orthonormal_basis();
for i in 0..self.num_contacts as usize {
let elt = &self.elements[i].normal_part;
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_part[j];
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
}
}
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
// Solve friction.
let tangents1 = self.dir1.orthonormal_basis();
for i in 0..self.num_contacts as usize {
for j in 0..DIM - 1 {
let normal_elt = &self.elements[i].normal_part;
let elt = &mut self.elements[i].tangent_part[j];
let dimpulse = -tangents1[j].dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
}
// Solve penetration.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse =
-self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
// FIXME: duplicated code. This is exactly the same as in the non-ground velocity constraint.
pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
let manifold = &mut manifolds_all[self.manifold_id];
let k_base = self.manifold_contact_id;
for k in 0..self.num_contacts as usize {
let active_contacts = manifold.active_contacts_mut();
active_contacts[k_base + k].impulse = self.elements[k].normal_part.impulse;
#[cfg(feature = "dim2")]
{
active_contacts[k_base + k].tangent_impulse =
self.elements[k].tangent_part[0].impulse;
}
#[cfg(feature = "dim3")]
{
active_contacts[k_base + k].tangent_impulse = [
self.elements[k].tangent_part[0].impulse,
self.elements[k].tangent_part[1].impulse,
];
}
}
}
}

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use super::{AnyVelocityConstraint, DeltaVel};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{
AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, DIM, MAX_MANIFOLD_POINTS,
SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
use num::Zero;
use simba::simd::{SimdPartialOrd, SimdValue};
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraintElementPart {
pub gcross2: AngVector<SimdFloat>,
pub rhs: SimdFloat,
pub impulse: SimdFloat,
pub r: SimdFloat,
}
impl WVelocityGroundConstraintElementPart {
pub fn zero() -> Self {
Self {
gcross2: AngVector::zero(),
rhs: SimdFloat::zero(),
impulse: SimdFloat::zero(),
r: SimdFloat::zero(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraintElement {
pub normal_part: WVelocityGroundConstraintElementPart,
pub tangent_parts: [WVelocityGroundConstraintElementPart; DIM - 1],
}
impl WVelocityGroundConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: WVelocityGroundConstraintElementPart::zero(),
tangent_parts: [WVelocityGroundConstraintElementPart::zero(); DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraint {
pub dir1: Vector<SimdFloat>, // Non-penetration force direction for the first body.
pub elements: [WVelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
pub im2: SimdFloat,
pub limit: SimdFloat,
pub mj_lambda2: [usize; SIMD_WIDTH],
pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
pub manifold_contact_id: usize,
}
impl WVelocityGroundConstraint {
pub fn generate(
params: &IntegrationParameters,
manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
manifolds: [&ContactManifold; SIMD_WIDTH],
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
let inv_dt = SimdFloat::splat(params.inv_dt());
let mut rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH];
let mut rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH];
let mut flipped = [false; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
if !rbs2[ii].is_dynamic() {
std::mem::swap(&mut rbs1[ii], &mut rbs2[ii]);
flipped[ii] = true;
}
}
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
let force_dir1 = position1
* -Vector::from(
array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH],
);
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let friction = SimdFloat::from(array![|ii| manifolds[ii].friction; SIMD_WIDTH]);
let warmstart_multiplier =
SimdFloat::from(array![|ii| manifolds[ii].warmstart_multiplier; SIMD_WIDTH]);
let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WVelocityGroundConstraint {
dir1: force_dir1,
elements: [WVelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2,
limit: friction,
mj_lambda2,
manifold_id,
manifold_contact_id: l,
num_contacts: num_points as u8,
};
for k in 0..num_points {
let p1 = position1
* Point::from(
array![|ii| if flipped[ii] { manifold_points[ii][k].local_p2 } else { manifold_points[ii][k].local_p1 }; SIMD_WIDTH],
);
let p2 = position2
* Point::from(
array![|ii| if flipped[ii] { manifold_points[ii][k].local_p1 } else { manifold_points[ii][k].local_p2 }; SIMD_WIDTH],
);
let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
let impulse =
SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]);
let dp1 = p1.coords - position1.translation.vector;
let dp2 = p2.coords - position2.translation.vector;
let vel1 = linvel1 + angvel1.gcross(dp1);
let vel2 = linvel2 + angvel2.gcross(dp2);
// Normal part.
{
let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&force_dir1)
+ vel1.dot(&force_dir1)
+ dist.simd_max(SimdFloat::zero()) * inv_dt;
constraint.elements[k].normal_part = WVelocityGroundConstraintElementPart {
gcross2,
rhs,
impulse: impulse * warmstart_coeff,
r,
};
}
// tangent parts.
let tangents1 = force_dir1.orthonormal_basis();
for j in 0..DIM - 1 {
#[cfg(feature = "dim2")]
let impulse = SimdFloat::from(
array![|ii| manifold_points[ii][k].tangent_impulse; SIMD_WIDTH],
);
#[cfg(feature = "dim3")]
let impulse = SimdFloat::from(
array![|ii| manifold_points[ii][k].tangent_impulse[j]; SIMD_WIDTH],
);
let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&tangents1[j]) + vel1.dot(&tangents1[j]);
constraint.elements[k].tangent_parts[j] =
WVelocityGroundConstraintElementPart {
gcross2,
rhs,
impulse: impulse * warmstart_coeff,
r,
};
}
}
if push {
out_constraints.push(AnyVelocityConstraint::GroupedGround(constraint));
} else {
out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyVelocityConstraint::GroupedGround(constraint);
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
let tangents1 = self.dir1.orthonormal_basis();
for i in 0..self.num_contacts as usize {
let elt = &self.elements[i].normal_part;
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_parts[j];
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
}
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
// Solve friction first.
let tangents1 = self.dir1.orthonormal_basis();
for i in 0..self.num_contacts as usize {
let normal_elt = &self.elements[i].normal_part;
for j in 0..DIM - 1 {
let elt = &mut self.elements[i].tangent_parts[j];
let dimpulse = -tangents1[j].dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
}
// Solve non-penetration after friction.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse =
-self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdFloat::zero());
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
}
}
// FIXME: duplicated code. This is exactly the same as in the non-ground velocity constraint.
pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
for k in 0..self.num_contacts as usize {
let impulses: [_; SIMD_WIDTH] = self.elements[k].normal_part.impulse.into();
let tangent_impulses: [_; SIMD_WIDTH] =
self.elements[k].tangent_parts[0].impulse.into();
#[cfg(feature = "dim3")]
let bitangent_impulses: [_; SIMD_WIDTH] =
self.elements[k].tangent_parts[1].impulse.into();
for ii in 0..SIMD_WIDTH {
let manifold = &mut manifolds_all[self.manifold_id[ii]];
let k_base = self.manifold_contact_id;
let active_contacts = manifold.active_contacts_mut();
active_contacts[k_base + k].impulse = impulses[ii];
#[cfg(feature = "dim2")]
{
active_contacts[k_base + k].tangent_impulse = tangent_impulses[ii];
}
#[cfg(feature = "dim3")]
{
active_contacts[k_base + k].tangent_impulse =
[tangent_impulses[ii], bitangent_impulses[ii]];
}
}
}
}
}

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@@ -0,0 +1,405 @@
use super::{
AnyJointVelocityConstraint, InteractionGroups, VelocityConstraint, VelocityGroundConstraint,
};
#[cfg(feature = "simd-is-enabled")]
use super::{WVelocityConstraint, WVelocityGroundConstraint};
use crate::dynamics::solver::categorization::{categorize_joints, categorize_velocity_contacts};
use crate::dynamics::{
solver::{AnyVelocityConstraint, DeltaVel},
IntegrationParameters, JointGraphEdge, JointIndex, RigidBodySet,
};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
#[cfg(feature = "simd-is-enabled")]
use crate::math::SIMD_WIDTH;
use crate::utils::WAngularInertia;
pub(crate) struct VelocitySolver {
pub mj_lambdas: Vec<DeltaVel<f32>>,
pub contact_part: VelocitySolverPart<AnyVelocityConstraint>,
pub joint_part: VelocitySolverPart<AnyJointVelocityConstraint>,
}
impl VelocitySolver {
pub fn new() -> Self {
Self {
mj_lambdas: Vec::new(),
contact_part: VelocitySolverPart::new(),
joint_part: VelocitySolverPart::new(),
}
}
pub fn init_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
joints: &[JointGraphEdge],
joint_constraint_indices: &[JointIndex],
) {
self.contact_part
.init_constraints(island_id, params, bodies, manifolds, manifold_indices);
self.joint_part.init_constraints(
island_id,
params,
bodies,
joints,
joint_constraint_indices,
)
}
pub fn solve_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &mut RigidBodySet,
manifolds_all: &mut [&mut ContactManifold],
joints_all: &mut [JointGraphEdge],
) {
self.mj_lambdas.clear();
self.mj_lambdas
.resize(bodies.active_island(island_id).len(), DeltaVel::zero());
/*
* Warmstart constraints.
*/
for constraint in &self.joint_part.constraints {
constraint.warmstart(&mut self.mj_lambdas[..]);
}
for constraint in &self.contact_part.constraints {
constraint.warmstart(&mut self.mj_lambdas[..]);
}
/*
* Solve constraints.
*/
for _ in 0..params.max_velocity_iterations {
for constraint in &mut self.joint_part.constraints {
constraint.solve(&mut self.mj_lambdas[..]);
}
for constraint in &mut self.contact_part.constraints {
constraint.solve(&mut self.mj_lambdas[..]);
}
}
// Update velocities.
bodies.foreach_active_island_body_mut_internal(island_id, |_, rb| {
let dvel = self.mj_lambdas[rb.active_set_offset];
rb.linvel += dvel.linear;
rb.angvel += rb.world_inv_inertia_sqrt.transform_vector(dvel.angular);
});
// Write impulses back into the manifold structures.
for constraint in &self.joint_part.constraints {
constraint.writeback_impulses(joints_all);
}
for constraint in &self.contact_part.constraints {
constraint.writeback_impulses(manifolds_all);
}
}
}
pub(crate) struct VelocitySolverPart<Constraint> {
pub not_ground_interactions: Vec<usize>,
pub ground_interactions: Vec<usize>,
pub interaction_groups: InteractionGroups,
pub ground_interaction_groups: InteractionGroups,
pub constraints: Vec<Constraint>,
}
impl<Constraint> VelocitySolverPart<Constraint> {
pub fn new() -> Self {
Self {
not_ground_interactions: Vec::new(),
ground_interactions: Vec::new(),
interaction_groups: InteractionGroups::new(),
ground_interaction_groups: InteractionGroups::new(),
constraints: Vec::new(),
}
}
}
impl VelocitySolverPart<AnyVelocityConstraint> {
pub fn init_constraint_groups(
&mut self,
island_id: usize,
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
) {
self.not_ground_interactions.clear();
self.ground_interactions.clear();
categorize_velocity_contacts(
bodies,
manifolds,
manifold_indices,
&mut self.ground_interactions,
&mut self.not_ground_interactions,
);
self.interaction_groups.clear_groups();
self.interaction_groups.group_manifolds(
island_id,
bodies,
manifolds,
&self.not_ground_interactions,
);
self.ground_interaction_groups.clear_groups();
self.ground_interaction_groups.group_manifolds(
island_id,
bodies,
manifolds,
&self.ground_interactions,
);
// NOTE: uncomment this do disable SIMD contact resolution.
// self.interaction_groups
// .nongrouped_interactions
// .append(&mut self.interaction_groups.grouped_interactions);
// self.ground_interaction_groups
// .nongrouped_interactions
// .append(&mut self.ground_interaction_groups.grouped_interactions);
}
pub fn init_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds: &[&mut ContactManifold],
manifold_indices: &[ContactManifoldIndex],
) {
self.init_constraint_groups(island_id, bodies, manifolds, manifold_indices);
self.constraints.clear();
#[cfg(feature = "simd-is-enabled")]
{
self.compute_grouped_constraints(params, bodies, manifolds);
}
self.compute_nongrouped_constraints(params, bodies, manifolds);
#[cfg(feature = "simd-is-enabled")]
{
self.compute_grouped_ground_constraints(params, bodies, manifolds);
}
self.compute_nongrouped_ground_constraints(params, bodies, manifolds);
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
) {
for manifolds_i in self
.interaction_groups
.grouped_interactions
.chunks_exact(SIMD_WIDTH)
{
let manifold_id = array![|ii| manifolds_i[ii]; SIMD_WIDTH];
let manifolds = array![|ii| &*manifolds_all[manifolds_i[ii]]; SIMD_WIDTH];
WVelocityConstraint::generate(
params,
manifold_id,
manifolds,
bodies,
&mut self.constraints,
true,
);
}
}
fn compute_nongrouped_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
) {
for manifold_i in &self.interaction_groups.nongrouped_interactions {
let manifold = &manifolds_all[*manifold_i];
VelocityConstraint::generate(
params,
*manifold_i,
manifold,
bodies,
&mut self.constraints,
true,
);
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_ground_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
) {
for manifolds_i in self
.ground_interaction_groups
.grouped_interactions
.chunks_exact(SIMD_WIDTH)
{
let manifold_id = array![|ii| manifolds_i[ii]; SIMD_WIDTH];
let manifolds = array![|ii| &*manifolds_all[manifolds_i[ii]]; SIMD_WIDTH];
WVelocityGroundConstraint::generate(
params,
manifold_id,
manifolds,
bodies,
&mut self.constraints,
true,
);
}
}
fn compute_nongrouped_ground_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
manifolds_all: &[&mut ContactManifold],
) {
for manifold_i in &self.ground_interaction_groups.nongrouped_interactions {
let manifold = &manifolds_all[*manifold_i];
VelocityGroundConstraint::generate(
params,
*manifold_i,
manifold,
bodies,
&mut self.constraints,
true,
)
}
}
}
impl VelocitySolverPart<AnyJointVelocityConstraint> {
pub fn init_constraints(
&mut self,
island_id: usize,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints: &[JointGraphEdge],
joint_constraint_indices: &[JointIndex],
) {
// Generate constraints for joints.
self.not_ground_interactions.clear();
self.ground_interactions.clear();
categorize_joints(
bodies,
joints,
joint_constraint_indices,
&mut self.ground_interactions,
&mut self.not_ground_interactions,
);
self.constraints.clear();
self.interaction_groups.clear_groups();
self.interaction_groups.group_joints(
island_id,
bodies,
joints,
&self.not_ground_interactions,
);
self.ground_interaction_groups.clear_groups();
self.ground_interaction_groups.group_joints(
island_id,
bodies,
joints,
&self.ground_interactions,
);
// NOTE: uncomment this do disable SIMD joint resolution.
// self.interaction_groups
// .nongrouped_interactions
// .append(&mut self.interaction_groups.grouped_interactions);
// self.ground_interaction_groups
// .nongrouped_interactions
// .append(&mut self.ground_interaction_groups.grouped_interactions);
self.compute_nongrouped_joint_ground_constraints(params, bodies, joints);
#[cfg(feature = "simd-is-enabled")]
{
self.compute_grouped_joint_ground_constraints(params, bodies, joints);
}
self.compute_nongrouped_joint_constraints(params, bodies, joints);
#[cfg(feature = "simd-is-enabled")]
{
self.compute_grouped_joint_constraints(params, bodies, joints);
}
}
fn compute_nongrouped_joint_ground_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
) {
for joint_i in &self.ground_interaction_groups.nongrouped_interactions {
let joint = &joints_all[*joint_i].weight;
let vel_constraint =
AnyJointVelocityConstraint::from_joint_ground(params, *joint_i, joint, bodies);
self.constraints.push(vel_constraint);
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_joint_ground_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
) {
for joints_i in self
.ground_interaction_groups
.grouped_interactions
.chunks_exact(SIMD_WIDTH)
{
let joints_id = array![|ii| joints_i[ii]; SIMD_WIDTH];
let joints = array![|ii| &joints_all[joints_i[ii]].weight; SIMD_WIDTH];
let vel_constraint = AnyJointVelocityConstraint::from_wide_joint_ground(
params, joints_id, joints, bodies,
);
self.constraints.push(vel_constraint);
}
}
fn compute_nongrouped_joint_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
) {
for joint_i in &self.interaction_groups.nongrouped_interactions {
let joint = &joints_all[*joint_i].weight;
let vel_constraint =
AnyJointVelocityConstraint::from_joint(params, *joint_i, joint, bodies);
self.constraints.push(vel_constraint);
}
}
#[cfg(feature = "simd-is-enabled")]
fn compute_grouped_joint_constraints(
&mut self,
params: &IntegrationParameters,
bodies: &RigidBodySet,
joints_all: &[JointGraphEdge],
) {
for joints_i in self
.interaction_groups
.grouped_interactions
.chunks_exact(SIMD_WIDTH)
{
let joints_id = array![|ii| joints_i[ii]; SIMD_WIDTH];
let joints = array![|ii| &joints_all[joints_i[ii]].weight; SIMD_WIDTH];
let vel_constraint =
AnyJointVelocityConstraint::from_wide_joint(params, joints_id, joints, bodies);
self.constraints.push(vel_constraint);
}
}
}