First public release of Rapier.
This commit is contained in:
85
examples3d/pyramid3.rs
Normal file
85
examples3d/pyramid3.rs
Normal file
@@ -0,0 +1,85 @@
|
||||
use na::{Point3, Vector3};
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
fn create_pyramid(
|
||||
bodies: &mut RigidBodySet,
|
||||
colliders: &mut ColliderSet,
|
||||
offset: Vector3<f32>,
|
||||
stack_height: usize,
|
||||
half_extents: Vector3<f32>,
|
||||
) {
|
||||
let shift = half_extents * 2.5;
|
||||
for i in 0usize..stack_height {
|
||||
for j in i..stack_height {
|
||||
for k in i..stack_height {
|
||||
let fi = i as f32;
|
||||
let fj = j as f32;
|
||||
let fk = k as f32;
|
||||
let x = (fi * shift.x / 2.0) + (fk - fi) * shift.x + offset.x
|
||||
- stack_height as f32 * half_extents.x;
|
||||
let y = fi * shift.y + offset.y;
|
||||
let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z
|
||||
- stack_height as f32 * half_extents.z;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
|
||||
let rigid_body_handle = bodies.insert(rigid_body);
|
||||
|
||||
let collider =
|
||||
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z)
|
||||
.density(1.0)
|
||||
.build();
|
||||
colliders.insert(collider, rigid_body_handle, bodies);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = 50.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, -ground_height, 0.0)
|
||||
.build();
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
|
||||
colliders.insert(collider, ground_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
let cube_size = 1.0;
|
||||
let hext = Vector3::repeat(cube_size);
|
||||
let bottomy = cube_size;
|
||||
create_pyramid(
|
||||
&mut bodies,
|
||||
&mut colliders,
|
||||
Vector3::new(0.0, bottomy, 0.0),
|
||||
24,
|
||||
hext,
|
||||
);
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
Reference in New Issue
Block a user