Add ActiveEvents::CONTACT_FORCE_EVENTS for consistency with ActiveEvents::COLLISION_EVENTS
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@@ -291,8 +291,8 @@ impl PhysicsPipeline {
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let co1 = &colliders[pair.collider1];
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let co2 = &colliders[pair.collider2];
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let threshold = co1
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.contact_force_event_threshold
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.min(co2.contact_force_event_threshold);
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.effective_contact_force_event_threshold()
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.min(co2.effective_contact_force_event_threshold());
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if threshold < Real::MAX {
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let total_magnitude = pair.total_impulse_magnitude() * inv_dt;
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