Use meshloader to support multiple file formats loading (#744)
Co-authored-by: Tin Lai <tin@tinyiu.com>
This commit is contained in:
2
.github/workflows/rapier-ci-build.yml
vendored
2
.github/workflows/rapier-ci-build.yml
vendored
@@ -23,7 +23,7 @@ jobs:
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steps:
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v4
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- name: Cargo doc
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- name: Cargo doc
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run: cargo doc --features parallel,simd-stable,serde-serialize,debug-render -p rapier3d -p rapier2d -p rapier3d-stl -p rapier3d-urdf
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run: cargo doc --features parallel,simd-stable,serde-serialize,debug-render -p rapier3d -p rapier2d -p rapier3d-meshloader -p rapier3d-urdf
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build-native:
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build-native:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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env:
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env:
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@@ -14,7 +14,7 @@ members = [
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"examples3d-f64",
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"examples3d-f64",
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"benchmarks3d",
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"benchmarks3d",
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"crates/rapier3d-urdf",
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"crates/rapier3d-urdf",
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"crates/rapier3d-stl",
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"crates/rapier3d-meshloader",
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]
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]
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resolver = "2"
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resolver = "2"
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22
crates/rapier3d-meshloader/CHANGELOG.md
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22
crates/rapier3d-meshloader/CHANGELOG.md
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@@ -0,0 +1,22 @@
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## Unreleased
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Renamed the crate from `rapier3d-stl` to `rapier3d-meshloader`, to better reflect its support for multiple formats.
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### Added
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- Add optional support for Collada and Wavefront files through new feature flags `collada` and `wavefront`.
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### Modified
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- Support for STL is now optional through feature `stl`.
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- Features `stl`, `wavefront` and `collada` are enabled by default.
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## 0.3.0
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This is the initial release of the `rapier3d-stl` crate.
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### Added
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- Add `load_from_path` for creating a shape from a stl file.
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- Add `load_from_reader` for creating a shape from an object implementing `Read`.
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- Add `load_from_raw_mesh` for creating a shape from an already loaded `IndexedMesh`.
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@@ -1,19 +1,31 @@
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[package]
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[package]
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name = "rapier3d-stl"
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name = "rapier3d-meshloader"
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version = "0.3.0"
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version = "0.3.0"
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authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
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authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
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description = "STL file loader for the 3D rapier physics engine."
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description = "STL file loader for the 3D rapier physics engine."
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documentation = "https://docs.rs/rapier3d-stl"
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documentation = "https://docs.rs/rapier3d-meshloader"
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homepage = "https://rapier.rs"
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homepage = "https://rapier.rs"
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repository = "https://github.com/dimforge/rapier"
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repository = "https://github.com/dimforge/rapier"
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readme = "README.md"
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readme = "README.md"
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categories = ["science", "game-development", "mathematics", "simulation", "wasm"]
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categories = [
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"science",
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"game-development",
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"mathematics",
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"simulation",
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"wasm",
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]
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keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
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keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
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license = "Apache-2.0"
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license = "Apache-2.0"
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edition = "2021"
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edition = "2021"
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[features]
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default = ["stl", "collada", "wavefront"]
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stl = ["mesh-loader/stl"]
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collada = ["mesh-loader/collada"]
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wavefront = ["mesh-loader/obj"]
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[dependencies]
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[dependencies]
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thiserror = "1.0.61"
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thiserror = "1.0.61"
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stl_io = "0.7"
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mesh-loader = { version = "0.1.12", optional = true }
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rapier3d = { version = "0.22", path = "../rapier3d" }
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rapier3d = { version = "0.22", path = "../rapier3d" }
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@@ -1,8 +1,12 @@
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## STL loader for the Rapier physics engine
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## Mesh loader for the Rapier physics engine
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Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-stl`
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Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-meshloader`
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crate lets you create a shape compatible with `rapier3d` and `parry3d` (the underlying collision-detection
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crate lets you create a shape compatible with `rapier3d` and `parry3d` (the underlying collision-detection
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library) from an STL file.
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library) from different file formats, see the following features list:
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- `stl`: support .stl files
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- `collada`: support .dae files
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- `wavefront`: support .obj files
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## Resources and discussions
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## Resources and discussions
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86
crates/rapier3d-meshloader/src/lib.rs
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86
crates/rapier3d-meshloader/src/lib.rs
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@@ -0,0 +1,86 @@
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#![doc = include_str!("../README.md")]
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#![deny(missing_docs)]
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use mesh_loader::Mesh;
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use rapier3d::geometry::{MeshConverter, SharedShape};
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use rapier3d::math::{Isometry, Point, Real, Vector};
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use rapier3d::prelude::MeshConverterError;
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use std::path::Path;
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/// The result of loading a shape.
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pub struct LoadedShape {
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/// The shape loaded from the file and converted by the [`MeshConverter`].
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pub shape: SharedShape,
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/// The shape’s pose.
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pub pose: Isometry<Real>,
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/// The raw mesh read from the file without any modification.
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pub raw_mesh: Mesh,
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}
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/// Error while loading an STL file.
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#[derive(thiserror::Error, Debug)]
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pub enum MeshLoaderError {
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/// An error triggered by rapier’s [`MeshConverter`].
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#[error(transparent)]
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MeshConverter(#[from] MeshConverterError),
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/// A generic IO error.
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#[error(transparent)]
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Io(#[from] std::io::Error),
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}
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/// Loads parry shapes from a file.
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///
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/// # Parameters
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/// - `path`: the file’s path.
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/// - `converter`: controls how the shapes are computed from the content. In particular, it lets
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/// you specify if the computed [`SharedShape`] is a triangle mesh, its convex hull,
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/// bounding box, etc.
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/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
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/// affect at the geometric level the [`LoadedShape::shape`]. Note that raw mesh value stored
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/// in [`LoadedShape::raw_mesh`] remains unscaled.
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pub fn load_from_path(
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path: impl AsRef<Path>,
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converter: &MeshConverter,
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scale: Vector<Real>,
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) -> Result<Vec<Result<LoadedShape, MeshConverterError>>, MeshLoaderError> {
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let loader = mesh_loader::Loader::default();
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let mut colliders = vec![];
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let scene = loader.load(path)?;
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for (raw_mesh, _) in scene.meshes.into_iter().zip(scene.materials) {
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let shape = load_from_raw_mesh(&raw_mesh, converter, scale);
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colliders.push(shape.map(|(shape, pose)| LoadedShape {
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shape,
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pose,
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raw_mesh,
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}));
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}
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Ok(colliders)
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}
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/// Loads an file as a shape from a preloaded raw [`mesh_loader::Mesh`].
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///
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/// # Parameters
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/// - `raw_mesh`: the raw mesh.
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/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
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/// you specify if the computed [`SharedShape`] is a triangle mesh, its convex hull,
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/// bounding box, etc.
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/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
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/// affect at the geometric level the [`LoadedShape::shape`]. Note that raw mesh value stored
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/// in [`LoadedShape::raw_mesh`] remains unscaled.
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pub fn load_from_raw_mesh(
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raw_mesh: &Mesh,
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converter: &MeshConverter,
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scale: Vector<Real>,
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) -> Result<(SharedShape, Isometry<Real>), MeshConverterError> {
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let mut vertices: Vec<_> = raw_mesh
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.vertices
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.iter()
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.map(|xyz| Point::new(xyz[0], xyz[1], xyz[2]))
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.collect();
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vertices
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.iter_mut()
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.for_each(|pt| pt.coords.component_mul_assign(&scale));
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let indices: Vec<_> = raw_mesh.faces.clone();
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converter.convert(vertices, indices)
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}
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@@ -1,9 +0,0 @@
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## Unreleased
|
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|
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This is the initial release of the `rapier3d-stl` crate.
|
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|
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### Added
|
|
||||||
|
|
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- Add `load_from_path` for creating a shape from a stl file.
|
|
||||||
- Add `load_from_reader` for creating a shape from an object implementing `Read`.
|
|
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- Add `load_from_raw_mesh` for creating a shape from an already loaded `IndexedMesh`.
|
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@@ -1,110 +0,0 @@
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//! ## STL loader for the Rapier physics engine
|
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//!
|
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//! Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-stl`
|
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//! crate lets you create a shape compatible with `rapier3d` and `parry3d` (the underlying collision-detection
|
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//! library) from an STL file.
|
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|
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#![warn(missing_docs)]
|
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use rapier3d::geometry::{MeshConverter, MeshConverterError, SharedShape};
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use rapier3d::math::{Isometry, Point, Real, Vector};
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use std::fs::File;
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use std::io::{BufReader, Read, Seek};
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use std::path::Path;
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use stl_io::IndexedMesh;
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/// Error while loading an STL file.
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#[derive(thiserror::Error, Debug)]
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pub enum StlLoaderError {
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/// An error triggered by rapier’s [`MeshConverter`].
|
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#[error(transparent)]
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MeshConverter(#[from] MeshConverterError),
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/// A generic IO error.
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#[error(transparent)]
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Io(#[from] std::io::Error),
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}
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/// The result of loading a shape from an stl mesh.
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pub struct StlShape {
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/// The shape loaded from the file and converted by the [`MeshConverter`].
|
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pub shape: SharedShape,
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/// The shape’s pose.
|
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pub pose: Isometry<Real>,
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/// The raw mesh read from the stl file without any modification.
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pub raw_mesh: IndexedMesh,
|
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}
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|
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/// Loads an STL file as a shape from a file.
|
|
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///
|
|
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/// # Parameters
|
|
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/// - `file_path`: the STL file’s path.
|
|
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/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
|
|
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/// you specify if the computed [`StlShape::shape`] is a triangle mesh, its convex hull,
|
|
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/// bounding box, etc.
|
|
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/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
|
|
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/// affect at the geometric level the [`StlShape::shape`]. Note that raw mesh value stored
|
|
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/// in [`StlShape::raw_mesh`] remains unscaled.
|
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pub fn load_from_path(
|
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file_path: impl AsRef<Path>,
|
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converter: MeshConverter,
|
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scale: Vector<Real>,
|
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) -> Result<StlShape, StlLoaderError> {
|
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let mut reader = BufReader::new(File::open(file_path)?);
|
|
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load_from_reader(&mut reader, converter, scale)
|
|
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}
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|
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/// Loads an STL file as a shape from an arbitrary reader.
|
|
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///
|
|
||||||
/// # Parameters
|
|
||||||
/// - `reader`: the reader.
|
|
||||||
/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
|
|
||||||
/// you specify if the computed [`StlShape::shape`] is a triangle mesh, its convex hull,
|
|
||||||
/// bounding box, etc.
|
|
||||||
/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
|
|
||||||
/// affect at the geometric level the [`StlShape::shape`]. Note that raw mesh value stored
|
|
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/// in [`StlShape::raw_mesh`] remains unscaled.
|
|
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pub fn load_from_reader<R: Read + Seek>(
|
|
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read: &mut R,
|
|
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converter: MeshConverter,
|
|
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scale: Vector<Real>,
|
|
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) -> Result<StlShape, StlLoaderError> {
|
|
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let stl_mesh = stl_io::read_stl(read)?;
|
|
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Ok(load_from_raw_mesh(stl_mesh, converter, scale)?)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Loads an STL file as a shape from a preloaded raw stl mesh.
|
|
||||||
///
|
|
||||||
/// # Parameters
|
|
||||||
/// - `raw_mesh`: the raw stl mesh.
|
|
||||||
/// - `converter`: controls how the shape is computed from the STL content. In particular, it lets
|
|
||||||
/// you specify if the computed [`StlShape::shape`] is a triangle mesh, its convex hull,
|
|
||||||
/// bounding box, etc.
|
|
||||||
/// - `scale`: the scaling factor applied to the geometry input to the `converter`. This scale will
|
|
||||||
/// affect at the geometric level the [`StlShape::shape`]. Note that raw mesh value stored
|
|
||||||
/// in [`StlShape::raw_mesh`] remains unscaled.
|
|
||||||
pub fn load_from_raw_mesh(
|
|
||||||
raw_mesh: IndexedMesh,
|
|
||||||
converter: MeshConverter,
|
|
||||||
scale: Vector<Real>,
|
|
||||||
) -> Result<StlShape, MeshConverterError> {
|
|
||||||
let mut vertices: Vec<_> = raw_mesh
|
|
||||||
.vertices
|
|
||||||
.iter()
|
|
||||||
.map(|xyz| Point::new(xyz[0], xyz[1], xyz[2]))
|
|
||||||
.collect();
|
|
||||||
vertices
|
|
||||||
.iter_mut()
|
|
||||||
.for_each(|pt| pt.coords.component_mul_assign(&scale));
|
|
||||||
let indices: Vec<_> = raw_mesh
|
|
||||||
.faces
|
|
||||||
.iter()
|
|
||||||
.map(|f| f.vertices.map(|i| i as u32))
|
|
||||||
.collect();
|
|
||||||
let (shape, pose) = converter.convert(vertices, indices)?;
|
|
||||||
|
|
||||||
Ok(StlShape {
|
|
||||||
shape,
|
|
||||||
pose,
|
|
||||||
raw_mesh,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,11 @@
|
|||||||
## Unreleased
|
## Unreleased
|
||||||
|
|
||||||
|
### Added
|
||||||
|
|
||||||
|
- Add optional support for Collada and Wavefront files through new feature flags `collada` and `wavefront`.
|
||||||
|
|
||||||
|
## 0.3.0
|
||||||
|
|
||||||
This is the initial release of the `rapier3d-urdf` crate.
|
This is the initial release of the `rapier3d-urdf` crate.
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|||||||
@@ -7,13 +7,21 @@ documentation = "https://docs.rs/rapier3d-urdf"
|
|||||||
homepage = "https://rapier.rs"
|
homepage = "https://rapier.rs"
|
||||||
repository = "https://github.com/dimforge/rapier"
|
repository = "https://github.com/dimforge/rapier"
|
||||||
readme = "README.md"
|
readme = "README.md"
|
||||||
categories = ["science", "game-development", "mathematics", "simulation", "wasm"]
|
categories = [
|
||||||
|
"science",
|
||||||
|
"game-development",
|
||||||
|
"mathematics",
|
||||||
|
"simulation",
|
||||||
|
"wasm",
|
||||||
|
]
|
||||||
keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
|
keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
|
||||||
license = "Apache-2.0"
|
license = "Apache-2.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
stl = ["dep:rapier3d-stl"]
|
stl = ["dep:rapier3d-meshloader", "rapier3d-meshloader/stl"]
|
||||||
|
collada = ["dep:rapier3d-meshloader", "rapier3d-meshloader/collada"]
|
||||||
|
wavefront = ["dep:rapier3d-meshloader", "rapier3d-meshloader/wavefront"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
log = "0.4"
|
log = "0.4"
|
||||||
@@ -23,4 +31,4 @@ bitflags = "2"
|
|||||||
xurdf = "0.2"
|
xurdf = "0.2"
|
||||||
|
|
||||||
rapier3d = { version = "0.22", path = "../rapier3d" }
|
rapier3d = { version = "0.22", path = "../rapier3d" }
|
||||||
rapier3d-stl = { version = "0.3.0", path = "../rapier3d-stl", optional = true }
|
rapier3d-meshloader = { version = "0.3.0", path = "../rapier3d-meshloader", default-features = false, optional = true }
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
## STL loader for the Rapier physics engine
|
## Mesh loader for the Rapier physics engine
|
||||||
|
|
||||||
Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
|
Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
|
||||||
crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
|
crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
|
||||||
@@ -6,7 +6,9 @@ crate lets you convert an URDF file into a set of rigid-bodies, colliders, and j
|
|||||||
|
|
||||||
## Optional cargo features
|
## Optional cargo features
|
||||||
|
|
||||||
- `stl`: enables loading STL meshes referenced by the URDF file.
|
- `stl`: enables loading `.STL` meshes referenced by the URDF file.
|
||||||
|
- `collada`: enables loading `.dae` meshes referenced by the URDF file.
|
||||||
|
- `wavefront`: enables loading `.obj` meshes referenced by the URDF file.
|
||||||
|
|
||||||
## Limitations
|
## Limitations
|
||||||
|
|
||||||
@@ -14,7 +16,7 @@ Are listed below some known limitations you might want to be aware of before pic
|
|||||||
improve
|
improve
|
||||||
these elements are very welcome!
|
these elements are very welcome!
|
||||||
|
|
||||||
- Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl`
|
- Supported mesh formats are `stl`, `collada` and `wavefront`. Contributions are welcome. You my check the `rapier3d-meshloader`
|
||||||
repository for an example of mesh loader.
|
repository for an example of mesh loader.
|
||||||
- When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
|
- When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
|
||||||
- The following fields are currently ignored:
|
- The following fields are currently ignored:
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
//! ## STL loader for the Rapier physics engine
|
//! ## URDF loader for the Rapier physics engine
|
||||||
//!
|
//!
|
||||||
//! Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
|
//! Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
|
||||||
//! crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
|
//! crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
|
||||||
@@ -7,6 +7,8 @@
|
|||||||
//! ## Optional cargo features
|
//! ## Optional cargo features
|
||||||
//!
|
//!
|
||||||
//! - `stl`: enables loading STL meshes referenced by the URDF file.
|
//! - `stl`: enables loading STL meshes referenced by the URDF file.
|
||||||
|
//! - `collada`: enables loading Collada (`.dae`) meshes referenced by the URDF file.
|
||||||
|
//! - `wavefront`: enables loading Wavefront (`.obj`) meshes referenced by the URDF file.
|
||||||
//!
|
//!
|
||||||
//! ## Limitations
|
//! ## Limitations
|
||||||
//!
|
//!
|
||||||
@@ -14,7 +16,7 @@
|
|||||||
//! improve
|
//! improve
|
||||||
//! these elements are very welcome!
|
//! these elements are very welcome!
|
||||||
//!
|
//!
|
||||||
//! - Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl`
|
//! - Mesh file types are limited. Contributions are welcome. You may check the `rapier3d-meshloader`
|
||||||
//! repository for an example of mesh loader.
|
//! repository for an example of mesh loader.
|
||||||
//! - When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
|
//! - When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
|
||||||
//! - The following fields are currently ignored:
|
//! - The following fields are currently ignored:
|
||||||
@@ -35,6 +37,7 @@ use rapier3d::{
|
|||||||
geometry::{Collider, ColliderBuilder, ColliderHandle, ColliderSet, SharedShape, TriMeshFlags},
|
geometry::{Collider, ColliderBuilder, ColliderHandle, ColliderSet, SharedShape, TriMeshFlags},
|
||||||
math::{Isometry, Point, Real, Vector},
|
math::{Isometry, Point, Real, Vector},
|
||||||
na,
|
na,
|
||||||
|
prelude::MeshConverter,
|
||||||
};
|
};
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
@@ -289,7 +292,7 @@ impl UrdfRobot {
|
|||||||
/// (`UrdfRobot`). Both structures are arranged the same way, with matching indices for each part.
|
/// (`UrdfRobot`). Both structures are arranged the same way, with matching indices for each part.
|
||||||
///
|
///
|
||||||
/// If the URDF file references external meshes, they will be loaded automatically if the format
|
/// If the URDF file references external meshes, they will be loaded automatically if the format
|
||||||
/// is supported. The format is detected from the file’s extension. All the mesh formats are
|
/// is supported. The format is detected mostly from the file’s extension. All the mesh formats are
|
||||||
/// disabled by default and can be enabled through cargo features (e.g. the `stl` feature of
|
/// disabled by default and can be enabled through cargo features (e.g. the `stl` feature of
|
||||||
/// this crate enabled loading referenced meshes in stl format).
|
/// this crate enabled loading referenced meshes in stl format).
|
||||||
///
|
///
|
||||||
@@ -310,13 +313,13 @@ impl UrdfRobot {
|
|||||||
name_to_link_id.insert(&link.name, id);
|
name_to_link_id.insert(&link.name, id);
|
||||||
let mut colliders = vec![];
|
let mut colliders = vec![];
|
||||||
if options.create_colliders_from_collision_shapes {
|
if options.create_colliders_from_collision_shapes {
|
||||||
colliders.extend(link.collisions.iter().filter_map(|co| {
|
colliders.extend(link.collisions.iter().flat_map(|co| {
|
||||||
urdf_to_collider(&options, mesh_dir, &co.geometry, &co.origin)
|
urdf_to_colliders(&options, mesh_dir, &co.geometry, &co.origin)
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
if options.create_colliders_from_visual_shapes {
|
if options.create_colliders_from_visual_shapes {
|
||||||
colliders.extend(link.visuals.iter().filter_map(|vis| {
|
colliders.extend(link.visuals.iter().flat_map(|vis| {
|
||||||
urdf_to_collider(&options, mesh_dir, &vis.geometry, &vis.origin)
|
urdf_to_colliders(&options, mesh_dir, &vis.geometry, &vis.origin)
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
let mut body = urdf_to_rigid_body(&options, &link.inertial);
|
let mut body = urdf_to_rigid_body(&options, &link.inertial);
|
||||||
@@ -488,66 +491,67 @@ fn urdf_to_rigid_body(options: &UrdfLoaderOptions, inertial: &Inertial) -> Rigid
|
|||||||
builder.build()
|
builder.build()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn urdf_to_collider(
|
fn urdf_to_colliders(
|
||||||
options: &UrdfLoaderOptions,
|
options: &UrdfLoaderOptions,
|
||||||
_mesh_dir: &Path, // NOTO: this isn’t used if there is no external mesh feature enabled (like stl).
|
mesh_dir: &Path,
|
||||||
geometry: &Geometry,
|
geometry: &Geometry,
|
||||||
origin: &Pose,
|
origin: &Pose,
|
||||||
) -> Option<Collider> {
|
) -> Vec<Collider> {
|
||||||
let mut builder = options.collider_blueprint.clone();
|
|
||||||
let mut shape_transform = Isometry::identity();
|
let mut shape_transform = Isometry::identity();
|
||||||
let shape = match &geometry {
|
|
||||||
Geometry::Box { size } => SharedShape::cuboid(
|
let mut colliders = Vec::new();
|
||||||
size[0] as Real / 2.0,
|
|
||||||
size[1] as Real / 2.0,
|
match &geometry {
|
||||||
size[2] as Real / 2.0,
|
Geometry::Box { size } => {
|
||||||
),
|
colliders.push(SharedShape::cuboid(
|
||||||
|
size[0] as Real / 2.0,
|
||||||
|
size[1] as Real / 2.0,
|
||||||
|
size[2] as Real / 2.0,
|
||||||
|
));
|
||||||
|
}
|
||||||
Geometry::Cylinder { radius, length } => {
|
Geometry::Cylinder { radius, length } => {
|
||||||
// This rotation will make the cylinder Z-up as per the URDF spec,
|
// This rotation will make the cylinder Z-up as per the URDF spec,
|
||||||
// instead of rapier’s default Y-up.
|
// instead of rapier’s default Y-up.
|
||||||
shape_transform = Isometry::rotation(Vector::x() * Real::frac_pi_2());
|
shape_transform = Isometry::rotation(Vector::x() * Real::frac_pi_2());
|
||||||
SharedShape::cylinder(*length as Real / 2.0, *radius as Real)
|
colliders.push(SharedShape::cylinder(
|
||||||
|
*length as Real / 2.0,
|
||||||
|
*radius as Real,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
Geometry::Sphere { radius } => {
|
||||||
|
colliders.push(SharedShape::ball(*radius as Real));
|
||||||
}
|
}
|
||||||
Geometry::Sphere { radius } => SharedShape::ball(*radius as Real),
|
|
||||||
Geometry::Mesh { filename, scale } => {
|
Geometry::Mesh { filename, scale } => {
|
||||||
let path: &Path = filename.as_ref();
|
let full_path = mesh_dir.join(filename);
|
||||||
let _scale = scale
|
let scale = scale
|
||||||
.map(|s| Vector::new(s.x as Real, s.y as Real, s.z as Real))
|
.map(|s| Vector::new(s.x as Real, s.y as Real, s.z as Real))
|
||||||
.unwrap_or_else(|| Vector::<Real>::repeat(1.0));
|
.unwrap_or_else(|| Vector::<Real>::repeat(1.0));
|
||||||
match path.extension().and_then(|ext| ext.to_str()) {
|
let Ok(loaded_mesh) = rapier3d_meshloader::load_from_path(
|
||||||
#[cfg(feature = "stl")]
|
full_path,
|
||||||
Some("stl") | Some("STL") => {
|
&MeshConverter::TriMeshWithFlags(options.trimesh_flags),
|
||||||
use rapier3d::geometry::MeshConverter;
|
scale,
|
||||||
let full_path = _mesh_dir.join(filename);
|
) else {
|
||||||
match rapier3d_stl::load_from_path(
|
return Vec::new();
|
||||||
full_path,
|
};
|
||||||
MeshConverter::TriMeshWithFlags(options.trimesh_flags),
|
colliders.append(
|
||||||
_scale,
|
&mut loaded_mesh
|
||||||
) {
|
.into_iter()
|
||||||
Ok(stl_shape) => {
|
.filter_map(|x| x.map(|s| s.shape).ok())
|
||||||
shape_transform = stl_shape.pose;
|
.collect(),
|
||||||
stl_shape.shape
|
);
|
||||||
}
|
|
||||||
Err(e) => {
|
|
||||||
log::error!("failed to load STL file {filename}: {e}");
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
log::error!("failed to load file with unknown type {filename}");
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
builder.shape = shape;
|
colliders
|
||||||
Some(
|
.drain(..)
|
||||||
builder
|
.map(move |shape| {
|
||||||
.position(urdf_to_isometry(origin) * shape_transform)
|
let mut builder = options.collider_blueprint.clone();
|
||||||
.build(),
|
builder.shape = shape;
|
||||||
)
|
builder
|
||||||
|
.position(urdf_to_isometry(origin) * shape_transform)
|
||||||
|
.build()
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn urdf_to_isometry(pose: &Pose) -> Isometry<Real> {
|
fn urdf_to_isometry(pose: &Pose) -> Isometry<Real> {
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
currdir=$(pwd)
|
currdir=$(pwd)
|
||||||
|
|
||||||
### Publish rapier3d-stl.
|
### Publish rapier3d-meshloader.
|
||||||
cd "crates/rapier3d-stl" && cargo publish $DRY_RUN || exit 1
|
cd "crates/rapier3d-meshloader" && cargo publish $DRY_RUN || exit 1
|
||||||
cd "$currdir" || exit 2
|
cd "$currdir" || exit 2
|
||||||
|
|
||||||
### Publish rapier3d-urdf.
|
### Publish rapier3d-urdf.
|
||||||
|
|||||||
Reference in New Issue
Block a user