Use meshloader to support multiple file formats loading (#744)
Co-authored-by: Tin Lai <tin@tinyiu.com>
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## STL loader for the Rapier physics engine
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## Mesh loader for the Rapier physics engine
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Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf`
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crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the
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## Optional cargo features
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- `stl`: enables loading STL meshes referenced by the URDF file.
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- `stl`: enables loading `.STL` meshes referenced by the URDF file.
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- `collada`: enables loading `.dae` meshes referenced by the URDF file.
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- `wavefront`: enables loading `.obj` meshes referenced by the URDF file.
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## Limitations
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@@ -14,7 +16,7 @@ Are listed below some known limitations you might want to be aware of before pic
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improve
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these elements are very welcome!
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- Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl`
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- Supported mesh formats are `stl`, `collada` and `wavefront`. Contributions are welcome. You my check the `rapier3d-meshloader`
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repository for an example of mesh loader.
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- When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0).
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- The following fields are currently ignored:
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