Add ActiveCollisionTypes to easily enable collision-detection between two non-static rigid-body.
This commit is contained in:
@@ -14,8 +14,8 @@ use crate::dynamics::{
|
||||
use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
|
||||
use crate::geometry::{
|
||||
BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
|
||||
ColliderGroups, ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent,
|
||||
ColliderPosition, ColliderShape, ColliderType, ContactManifoldIndex, NarrowPhase,
|
||||
ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition,
|
||||
ColliderShape, ColliderType, ContactManifoldIndex, NarrowPhase,
|
||||
};
|
||||
use crate::math::{Real, Vector};
|
||||
use crate::pipeline::{EventHandler, PhysicsHooks};
|
||||
@@ -103,7 +103,6 @@ impl PhysicsPipeline {
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderGroups>
|
||||
+ ComponentSet<ColliderMaterial>
|
||||
+ ComponentSet<ColliderFlags>,
|
||||
{
|
||||
@@ -367,8 +366,7 @@ impl PhysicsPipeline {
|
||||
+ ComponentSet<ColliderPosition>
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderFlags>
|
||||
+ ComponentSet<ColliderGroups>,
|
||||
+ ComponentSet<ColliderFlags>,
|
||||
{
|
||||
self.counters.ccd.toi_computation_time.start();
|
||||
// Handle CCD
|
||||
@@ -547,7 +545,6 @@ impl PhysicsPipeline {
|
||||
+ ComponentSet<ColliderShape>
|
||||
+ ComponentSetOption<ColliderParent>
|
||||
+ ComponentSet<ColliderType>
|
||||
+ ComponentSet<ColliderGroups>
|
||||
+ ComponentSet<ColliderMaterial>
|
||||
+ ComponentSet<ColliderFlags>,
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user