Add ActiveCollisionTypes to easily enable collision-detection between two non-static rigid-body.
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@@ -7,8 +7,8 @@ use crate::dynamics::{
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};
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use crate::geometry::{
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BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderFlags,
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ColliderGroups, ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent,
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ColliderPosition, ColliderShape, ColliderType, NarrowPhase,
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ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition,
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ColliderShape, ColliderType, NarrowPhase,
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};
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use crate::math::Real;
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use crate::pipeline::{EventHandler, PhysicsHooks};
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@@ -65,7 +65,6 @@ impl CollisionPipeline {
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+ ComponentSet<ColliderShape>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderGroups>
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+ ComponentSet<ColliderMaterial>
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+ ComponentSet<ColliderFlags>,
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{
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@@ -173,7 +172,6 @@ impl CollisionPipeline {
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+ ComponentSet<ColliderShape>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderGroups>
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+ ComponentSet<ColliderMaterial>
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+ ComponentSet<ColliderFlags>,
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{
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