Add ActiveCollisionTypes to easily enable collision-detection between two non-static rigid-body.
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@@ -2,8 +2,8 @@ use crate::data::arena::Arena;
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use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
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use crate::dynamics::{IslandManager, RigidBodyHandle, RigidBodySet};
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use crate::geometry::{
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Collider, ColliderBroadPhaseData, ColliderFlags, ColliderGroups, ColliderMassProps,
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ColliderMaterial, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
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Collider, ColliderBroadPhaseData, ColliderFlags, ColliderMassProps, ColliderMaterial,
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ColliderParent, ColliderPosition, ColliderShape, ColliderType,
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};
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use crate::geometry::{ColliderChanges, ColliderHandle};
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use std::ops::{Index, IndexMut};
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@@ -64,7 +64,6 @@ impl_field_component_set!(ColliderChanges, co_changes);
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impl_field_component_set!(ColliderPosition, co_pos);
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impl_field_component_set!(ColliderMaterial, co_material);
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impl_field_component_set!(ColliderFlags, co_flags);
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impl_field_component_set!(ColliderGroups, co_groups);
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impl_field_component_set!(ColliderBroadPhaseData, co_bf_data);
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impl ComponentSetOption<ColliderParent> for ColliderSet {
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