Add ActiveCollisionTypes to easily enable collision-detection between two non-static rigid-body.
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@@ -10,7 +10,7 @@ use crate::geometry::{
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use crate::math::Real;
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use crate::parry::utils::SortedPair;
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use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode};
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use crate::prelude::{ActiveEvents, ColliderFlags, ColliderGroups};
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use crate::prelude::{ActiveEvents, ColliderFlags};
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use parry::query::{DefaultQueryDispatcher, QueryDispatcher};
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use parry::utils::hashmap::HashMap;
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use std::collections::BinaryHeap;
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@@ -141,7 +141,7 @@ impl CCDSolver {
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderGroups>,
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+ ComponentSet<ColliderFlags>,
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{
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// Update the query pipeline.
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self.query_pipeline.update_with_mode(
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@@ -202,8 +202,8 @@ impl CCDSolver {
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{
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let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
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let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
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let c1: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch2.0);
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let co_type1: &ColliderType = colliders.index(ch1.0);
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let co_type2: &ColliderType = colliders.index(ch1.0);
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@@ -281,7 +281,7 @@ impl CCDSolver {
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+ ComponentSet<ColliderShape>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderGroups>,
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+ ComponentSet<ColliderFlags>,
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{
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let mut frozen = HashMap::<_, Real>::default();
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let mut all_toi = BinaryHeap::new();
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@@ -343,8 +343,8 @@ impl CCDSolver {
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{
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let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
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let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
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let c1: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch2.0);
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let bh1 = co_parent1.map(|p| p.handle);
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let bh2 = co_parent2.map(|p| p.handle);
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@@ -470,8 +470,8 @@ impl CCDSolver {
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.colliders_with_aabb_intersecting_aabb(&aabb, |ch2| {
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let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
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let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
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let c1: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderFlags) = colliders.index_bundle(ch2.0);
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let bh1 = co_parent1.map(|p| p.handle);
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let bh2 = co_parent2.map(|p| p.handle);
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