Use the absolute value of the up attribute when calculating side_extent
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@@ -522,7 +522,7 @@ impl KinematicCharacterController {
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fn compute_dims(&self, character_shape: &dyn Shape) -> Vector2<Real> {
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fn compute_dims(&self, character_shape: &dyn Shape) -> Vector2<Real> {
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let extents = character_shape.compute_local_aabb().extents();
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let extents = character_shape.compute_local_aabb().extents();
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let up_extent = extents.dot(&self.up.abs());
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let up_extent = extents.dot(&self.up.abs());
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let side_extent = (extents - *self.up * up_extent).norm();
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let side_extent = (extents - (*self.up).abs() * up_extent).norm();
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Vector2::new(side_extent, up_extent)
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Vector2::new(side_extent, up_extent)
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}
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}
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