committed by
Sébastien Crozet
parent
f943fd9973
commit
6886f8f207
@@ -5,6 +5,11 @@
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- Fix crash when simulating a spring joint between two dynamic bodies.
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- Fix kinematic bodies not being affected by gravity after being switched back to dynamic.
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### Added
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- Add `RigidBody::predict_position_using_velocity` to predict the next position of the rigid-body
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based only on its current velocity.
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## v0.18.0 (24 Jan. 2024)
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The main highlight of this release is the implementation of a new non-linear constraints solver for better stability
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@@ -817,6 +817,17 @@ impl RigidBody {
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.integrate_forces_and_velocities(dt, &self.forces, &self.vels, &self.mprops)
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}
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/// Predicts the next position of this rigid-body, by integrating only its velocity
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/// by a time of `dt`.
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///
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/// The forces that were applied to this rigid-body since the last physics step will
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/// be ignored by this function. Use [`Self::predict_position_using_velocity_and_forces`]
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/// instead to take forces into account.
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pub fn predict_position_using_velocity(&self, dt: Real) -> Isometry<Real> {
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self.vels
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.integrate(dt, &self.pos.position, &self.mprops.local_mprops.local_com)
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}
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pub(crate) fn update_world_mass_properties(&mut self) {
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self.mprops.update_world_mass_properties(&self.pos.position);
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}
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