Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally
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@@ -46,7 +46,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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_multibody_joints: &mut MultibodyJointSet, // FIXME: propagate disabled state to multibodies
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modified_bodies: &[RigidBodyHandle],
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modified_colliders: &mut Vec<ColliderHandle>,
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) {
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