Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline incrementally
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@@ -123,7 +123,6 @@ impl CCDSolver {
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) -> Option<Real> {
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// Update the query pipeline.
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self.query_pipeline.update_with_mode(
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islands,
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bodies,
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colliders,
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QueryPipelineMode::SweepTestWithPredictedPosition { dt },
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@@ -245,7 +244,6 @@ impl CCDSolver {
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// Update the query pipeline.
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self.query_pipeline.update_with_mode(
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islands,
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bodies,
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colliders,
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QueryPipelineMode::SweepTestWithNextPosition,
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@@ -5,7 +5,6 @@ use crate::utils::{WBasis, WReal};
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#[cfg(feature = "dim3")]
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use crate::dynamics::SphericalJoint;
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use crate::geometry::ColliderEnabled;
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#[cfg(feature = "dim3")]
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bitflags::bitflags! {
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