feat: add simple inverse-kinematics solver for multibodies (#632)
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests
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@@ -9,8 +9,8 @@ use bevy::prelude::*;
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use crate::debug_render::{DebugRenderPipelineResource, RapierDebugRenderPlugin};
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use crate::physics::{DeserializedPhysicsSnapshot, PhysicsEvents, PhysicsSnapshot, PhysicsState};
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use crate::plugin::TestbedPlugin;
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use crate::ui;
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use crate::{graphics::GraphicsManager, harness::RunState};
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use crate::{mouse, ui};
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use na::{self, Point2, Point3, Vector3};
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#[cfg(feature = "dim3")]
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@@ -135,7 +135,7 @@ pub struct TestbedState {
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pub solver_type: RapierSolverType,
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pub physx_use_two_friction_directions: bool,
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pub snapshot: Option<PhysicsSnapshot>,
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nsteps: usize,
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pub nsteps: usize,
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camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
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}
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@@ -161,6 +161,7 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
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camera_transform: GlobalTransform,
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camera: &'a mut OrbitCamera,
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keys: &'a ButtonInput<KeyCode>,
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mouse: &'a SceneMouse,
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}
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pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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@@ -400,6 +401,7 @@ impl TestbedApp {
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brightness: 0.3,
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..Default::default()
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})
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.init_resource::<mouse::SceneMouse>()
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.add_plugins(DefaultPlugins.set(window_plugin))
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.add_plugins(OrbitCameraPlugin)
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.add_plugins(WireframePlugin)
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@@ -419,7 +421,9 @@ impl TestbedApp {
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.insert_resource(self.builders)
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.insert_non_send_resource(self.plugins)
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.add_systems(Update, update_testbed)
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.add_systems(Update, egui_focus);
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.add_systems(Update, egui_focus)
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.add_systems(Update, track_mouse_state);
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init(&mut app);
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app.run();
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}
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@@ -472,6 +476,15 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
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pub fn keys(&self) -> &ButtonInput<KeyCode> {
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self.keys
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}
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pub fn mouse(&self) -> &SceneMouse {
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self.mouse
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}
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#[cfg(feature = "dim3")]
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pub fn camera_fwd_dir(&self) -> Vector<f32> {
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(self.camera_transform * -Vec3::Z).normalize().into()
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}
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}
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impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
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@@ -1047,7 +1060,8 @@ fn setup_graphics_environment(mut commands: Commands) {
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.insert(OrbitCamera {
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rotate_sensitivity: 0.05,
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..OrbitCamera::default()
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});
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})
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.insert(MainCamera);
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}
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#[cfg(feature = "dim2")]
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@@ -1078,7 +1092,8 @@ fn setup_graphics_environment(mut commands: Commands) {
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zoom: 100.0,
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pan_sensitivity: 0.02,
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..OrbitCamera::default()
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});
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})
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.insert(MainCamera);
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}
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fn egui_focus(mut ui_context: EguiContexts, mut cameras: Query<&mut OrbitCamera>) {
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@@ -1091,12 +1106,14 @@ fn egui_focus(mut ui_context: EguiContexts, mut cameras: Query<&mut OrbitCamera>
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}
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}
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use crate::mouse::{track_mouse_state, MainCamera, SceneMouse};
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use bevy::window::PrimaryWindow;
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fn update_testbed(
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mut commands: Commands,
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windows: Query<&Window, With<PrimaryWindow>>,
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// mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
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mouse: Res<SceneMouse>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<BevyMaterial>>,
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builders: ResMut<SceneBuilders>,
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@@ -1126,6 +1143,7 @@ fn update_testbed(
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camera_transform: *cameras.single().1,
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camera: &mut cameras.single_mut().2,
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keys: &keys,
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mouse: &mouse,
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};
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let mut testbed = Testbed {
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@@ -1216,6 +1234,7 @@ fn update_testbed(
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camera_transform: *cameras.single().1,
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camera: &mut cameras.single_mut().2,
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keys: &keys,
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mouse: &mouse,
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};
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let mut testbed = Testbed {
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@@ -1389,6 +1408,7 @@ fn update_testbed(
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camera_transform: *cameras.single().1,
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camera: &mut cameras.single_mut().2,
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keys: &keys,
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mouse: &mouse,
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};
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harness.step_with_graphics(Some(&mut testbed_graphics));
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