feat: add simple inverse-kinematics solver for multibodies (#632)

* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies

* feat: add 2d inverse kinematics example

* feat: make forward_kinematics auto-fix the root’s degrees of freedom

* feat: add 3d inverse kinematics example

* chore: update changelog

* chore: clippy fixes

* chore: more clippy fixes

* fix tests
This commit is contained in:
Sébastien Crozet
2024-05-25 10:36:34 +02:00
committed by GitHub
parent af1ac9baa2
commit 62379de9ec
22 changed files with 755 additions and 212 deletions

View File

@@ -9,8 +9,8 @@ use bevy::prelude::*;
use crate::debug_render::{DebugRenderPipelineResource, RapierDebugRenderPlugin};
use crate::physics::{DeserializedPhysicsSnapshot, PhysicsEvents, PhysicsSnapshot, PhysicsState};
use crate::plugin::TestbedPlugin;
use crate::ui;
use crate::{graphics::GraphicsManager, harness::RunState};
use crate::{mouse, ui};
use na::{self, Point2, Point3, Vector3};
#[cfg(feature = "dim3")]
@@ -135,7 +135,7 @@ pub struct TestbedState {
pub solver_type: RapierSolverType,
pub physx_use_two_friction_directions: bool,
pub snapshot: Option<PhysicsSnapshot>,
nsteps: usize,
pub nsteps: usize,
camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
}
@@ -161,6 +161,7 @@ pub struct TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
camera_transform: GlobalTransform,
camera: &'a mut OrbitCamera,
keys: &'a ButtonInput<KeyCode>,
mouse: &'a SceneMouse,
}
pub struct Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
@@ -400,6 +401,7 @@ impl TestbedApp {
brightness: 0.3,
..Default::default()
})
.init_resource::<mouse::SceneMouse>()
.add_plugins(DefaultPlugins.set(window_plugin))
.add_plugins(OrbitCameraPlugin)
.add_plugins(WireframePlugin)
@@ -419,7 +421,9 @@ impl TestbedApp {
.insert_resource(self.builders)
.insert_non_send_resource(self.plugins)
.add_systems(Update, update_testbed)
.add_systems(Update, egui_focus);
.add_systems(Update, egui_focus)
.add_systems(Update, track_mouse_state);
init(&mut app);
app.run();
}
@@ -472,6 +476,15 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> TestbedGraphics<'a, 'b, 'c, 'd, 'e, 'f> {
pub fn keys(&self) -> &ButtonInput<KeyCode> {
self.keys
}
pub fn mouse(&self) -> &SceneMouse {
self.mouse
}
#[cfg(feature = "dim3")]
pub fn camera_fwd_dir(&self) -> Vector<f32> {
(self.camera_transform * -Vec3::Z).normalize().into()
}
}
impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
@@ -1047,7 +1060,8 @@ fn setup_graphics_environment(mut commands: Commands) {
.insert(OrbitCamera {
rotate_sensitivity: 0.05,
..OrbitCamera::default()
});
})
.insert(MainCamera);
}
#[cfg(feature = "dim2")]
@@ -1078,7 +1092,8 @@ fn setup_graphics_environment(mut commands: Commands) {
zoom: 100.0,
pan_sensitivity: 0.02,
..OrbitCamera::default()
});
})
.insert(MainCamera);
}
fn egui_focus(mut ui_context: EguiContexts, mut cameras: Query<&mut OrbitCamera>) {
@@ -1091,12 +1106,14 @@ fn egui_focus(mut ui_context: EguiContexts, mut cameras: Query<&mut OrbitCamera>
}
}
use crate::mouse::{track_mouse_state, MainCamera, SceneMouse};
use bevy::window::PrimaryWindow;
fn update_testbed(
mut commands: Commands,
windows: Query<&Window, With<PrimaryWindow>>,
// mut pipelines: ResMut<Assets<RenderPipelineDescriptor>>,
mouse: Res<SceneMouse>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<BevyMaterial>>,
builders: ResMut<SceneBuilders>,
@@ -1126,6 +1143,7 @@ fn update_testbed(
camera_transform: *cameras.single().1,
camera: &mut cameras.single_mut().2,
keys: &keys,
mouse: &mouse,
};
let mut testbed = Testbed {
@@ -1216,6 +1234,7 @@ fn update_testbed(
camera_transform: *cameras.single().1,
camera: &mut cameras.single_mut().2,
keys: &keys,
mouse: &mouse,
};
let mut testbed = Testbed {
@@ -1389,6 +1408,7 @@ fn update_testbed(
camera_transform: *cameras.single().1,
camera: &mut cameras.single_mut().2,
keys: &keys,
mouse: &mouse,
};
harness.step_with_graphics(Some(&mut testbed_graphics));