feat: add simple inverse-kinematics solver for multibodies (#632)
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests
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@@ -42,6 +42,7 @@ mod debug_cube_high_mass_ratio3;
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mod debug_internal_edges3;
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mod debug_long_chain3;
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mod debug_multibody_ang_motor_pos3;
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mod inverse_kinematics3;
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mod joint_motor_position3;
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mod keva3;
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mod locked_rotations3;
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@@ -108,6 +109,7 @@ pub fn main() {
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("Dynamic trimeshes", dynamic_trimesh3::init_world),
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("Heightfield", heightfield3::init_world),
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("Impulse Joints", joints3::init_world_with_joints),
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("Inverse kinematics", inverse_kinematics3::init_world),
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("Joint Motor Position", joint_motor_position3::init_world),
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("Locked rotations", locked_rotations3::init_world),
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("One-way platforms", one_way_platforms3::init_world),
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