enable graphics and windows related code in examples
This commit is contained in:
@@ -73,8 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |_, graphics, physics, events, _| {
|
||||
let graphics = &graphics;
|
||||
testbed.add_callback(move |_, mut graphics, physics, events, _| {
|
||||
while let Ok(prox) = events.proximity_events.try_recv() {
|
||||
let color = match prox.new_status {
|
||||
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
|
||||
@@ -84,16 +83,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
|
||||
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
|
||||
|
||||
match graphics {
|
||||
Some(graphics) => {
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
// graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
// graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
if let Some(graphics) = &mut graphics {
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user