enable graphics and windows related code in examples
This commit is contained in:
@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let mut k = 0;
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |window, graphics, physics, _, _| {
|
||||
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
|
||||
k += 1;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 10.0, 0.0)
|
||||
@@ -42,10 +42,8 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.colliders
|
||||
.insert(collider, handle, &mut physics.bodies);
|
||||
|
||||
if graphics.is_some() {
|
||||
graphics
|
||||
.unwrap()
|
||||
.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add(window, handle, &physics.bodies, &physics.colliders);
|
||||
}
|
||||
|
||||
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
|
||||
@@ -73,9 +71,9 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.narrow_phase
|
||||
.maintain(&mut physics.colliders, &mut physics.bodies);
|
||||
|
||||
// if graphics.is_some() {
|
||||
// graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
|
||||
// }
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.remove_body_nodes(window, *handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user