enable graphics and windows related code in examples

This commit is contained in:
rezural
2021-01-03 19:54:56 +11:00
parent 34e79e9afc
commit 5ca82eeaee
6 changed files with 37 additions and 56 deletions

View File

@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, graphics, physics, _, _| {
testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)
@@ -42,10 +42,8 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
if graphics.is_some() {
graphics
.unwrap()
.add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add(window, handle, &physics.bodies, &physics.colliders);
}
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
@@ -73,9 +71,9 @@ pub fn init_world(testbed: &mut Testbed) {
.narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies);
// if graphics.is_some() {
// graphics.unwrap().remove_body_nodes(window.unwrap(), *handle);
// }
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(window, *handle);
}
}
}
});