character controller: Fix some cases of grounded not being detected (#711)
character offset exxageration to 1.2
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@@ -397,7 +397,7 @@ impl KinematicCharacterController {
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}
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fn predict_ground(&self, up_extends: Real) -> Real {
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self.offset.eval(up_extends) * 1.1
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self.offset.eval(up_extends) * 1.2
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}
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fn detect_grounded_status_and_apply_friction(
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