Optimistically add normalization

This commit is contained in:
Jan Hohenheim
2023-02-04 20:11:04 +01:00
parent 7a2759c52f
commit 52910c9c59

View File

@@ -403,7 +403,7 @@ impl KinematicCharacterController {
.filter(|rb| rb.is_kinematic()); .filter(|rb| rb.is_kinematic());
for m in &manifolds { for m in &manifolds {
let normal = -(character_pos * m.local_n1); let normal = -(character_pos * m.local_n1).normalize();
if normal.dot(&self.up) >= -1.0e-5 { if normal.dot(&self.up) >= -1.0e-5 {
grounded = true; grounded = true;
} }
@@ -450,7 +450,7 @@ impl KinematicCharacterController {
*kinematic_friction_translation - init_kinematic_friction_translation; *kinematic_friction_translation - init_kinematic_friction_translation;
} else { } else {
for m in &manifolds { for m in &manifolds {
let normal = character_pos * m.local_n1; let normal = (character_pos * m.local_n1).normalize();
if normal.dot(&self.up) <= 1.0e-5 { if normal.dot(&self.up) <= 1.0e-5 {
for contact in &m.points { for contact in &m.points {