Profiling support (#743)
This commit is contained in:
@@ -211,6 +211,7 @@ impl KinematicCharacterController {
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}
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/// Computes the possible movement for a shape.
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#[profiling::function]
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pub fn move_shape(
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&self,
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dt: Real,
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@@ -430,6 +431,7 @@ impl KinematicCharacterController {
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self.offset.eval(up_extends) + 0.05
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}
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#[profiling::function]
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fn detect_grounded_status_and_apply_friction(
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&self,
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dt: Real,
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@@ -657,6 +659,7 @@ impl KinematicCharacterController {
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Vector2::new(side_extent, up_extent)
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}
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#[profiling::function]
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fn handle_stairs(
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&self,
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bodies: &RigidBodySet,
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@@ -817,6 +820,7 @@ impl KinematicCharacterController {
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/// impulses to the rigid-bodies surrounding the character shape at the time of the collisions.
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/// Note that the impulse calculation is only approximate as it is not based on a global
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/// constraints resolution scheme.
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#[profiling::function]
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pub fn solve_character_collision_impulses<'a>(
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&self,
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dt: Real,
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@@ -846,6 +850,7 @@ impl KinematicCharacterController {
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/// impulses to the rigid-bodies surrounding the character shape at the time of the collision.
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/// Note that the impulse calculation is only approximate as it is not based on a global
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/// constraints resolution scheme.
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#[profiling::function]
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fn solve_single_character_collision_impulse(
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&self,
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dt: Real,
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@@ -321,6 +321,7 @@ impl DynamicRayCastVehicleController {
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wheel.wheel_axle_ws = chassis_transform * wheel.axle_cs;
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}
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#[profiling::function]
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fn ray_cast(
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&mut self,
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bodies: &RigidBodySet,
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@@ -403,6 +404,7 @@ impl DynamicRayCastVehicleController {
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}
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/// Updates the vehicle’s velocity based on its suspension, engine force, and brake.
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#[profiling::function]
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pub fn update_vehicle(
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&mut self,
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dt: Real,
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@@ -531,6 +533,7 @@ impl DynamicRayCastVehicleController {
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}
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}
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#[profiling::function]
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fn update_friction(&mut self, bodies: &mut RigidBodySet, colliders: &ColliderSet, dt: Real) {
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let num_wheels = self.wheels.len();
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@@ -108,6 +108,7 @@ impl CCDSolver {
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}
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/// Find the first time a CCD-enabled body has a non-sensor collider hitting another non-sensor collider.
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#[profiling::function]
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pub fn find_first_impact(
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&mut self,
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dt: Real,
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@@ -225,6 +226,7 @@ impl CCDSolver {
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}
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/// Outputs the set of bodies as well as their first time-of-impact event.
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#[profiling::function]
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pub fn predict_impacts_at_next_positions(
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&mut self,
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dt: Real,
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@@ -34,6 +34,7 @@ impl TOIEntry {
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}
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}
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#[profiling::function]
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pub fn try_from_colliders<QD: ?Sized + QueryDispatcher>(
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query_dispatcher: &QD,
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ch1: ColliderHandle,
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@@ -244,6 +244,7 @@ impl ImpulseJointSet {
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///
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/// If `wake_up` is set to `true`, then the bodies attached to this joint will be
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/// automatically woken up during the next timestep.
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#[profiling::function]
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pub fn insert(
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&mut self,
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body1: RigidBodyHandle,
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@@ -329,6 +330,7 @@ impl ImpulseJointSet {
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///
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/// If `wake_up` is set to `true`, then the bodies attached to this joint will be
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/// automatically woken up.
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#[profiling::function]
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pub fn remove(&mut self, handle: ImpulseJointHandle, wake_up: bool) -> Option<ImpulseJoint> {
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let id = self.joint_ids.remove(handle.0)?;
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let endpoints = self.joint_graph.graph.edge_endpoints(id)?;
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@@ -356,6 +358,7 @@ impl ImpulseJointSet {
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/// The provided rigid-body handle is not required to identify a rigid-body that
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/// is still contained by the `bodies` component set.
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/// Returns the (now invalid) handles of the removed impulse_joints.
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#[profiling::function]
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pub fn remove_joints_attached_to_rigid_body(
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&mut self,
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handle: RigidBodyHandle,
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@@ -489,6 +489,7 @@ impl Multibody {
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}
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/// Computes the constant terms of the dynamics.
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#[profiling::function]
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pub(crate) fn update_dynamics(&mut self, dt: Real, bodies: &mut RigidBodySet) {
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/*
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* Compute velocities.
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@@ -1094,6 +1095,7 @@ impl Multibody {
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/// is the sum of the current position of `self` and this `displacement`.
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// TODO: this shares a lot of code with `forward_kinematics` and `update_body_jacobians`, except
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// that we are only traversing a single kinematic chain. Could this be refactored?
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#[profiling::function]
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pub fn forward_kinematics_single_branch(
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&self,
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bodies: &RigidBodySet,
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@@ -64,6 +64,7 @@ impl Multibody {
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/// desired transform.
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///
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/// The displacement calculated by this function is added to the `displacement` vector.
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#[profiling::function]
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pub fn inverse_kinematics_delta_with_jacobian(
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jacobian: &Jacobian<Real>,
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desired_movement: &SpacialVector<Real>,
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@@ -88,6 +89,7 @@ impl Multibody {
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/// can be moved through the inverse-kinematics process. Any joint for which `joint_can_move`
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/// returns `false` will have its corresponding displacement constrained to 0.
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/// Set the closure to `|_| true` if all the joints are free to move.
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#[profiling::function]
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pub fn inverse_kinematics(
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&self,
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bodies: &RigidBodySet,
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@@ -86,6 +86,7 @@ impl MultibodyJoint {
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}
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/// Integrate the position of this multibody_joint.
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#[profiling::function]
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pub fn integrate(&mut self, dt: Real, vels: &[Real]) {
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let locked_bits = self.data.locked_axes.bits();
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let mut curr_free_dof = 0;
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@@ -153,6 +153,7 @@ impl MultibodyJointSet {
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}
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/// Inserts a new multibody_joint into this set.
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#[profiling::function]
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fn do_insert(
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&mut self,
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body1: RigidBodyHandle,
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@@ -213,6 +214,7 @@ impl MultibodyJointSet {
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}
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/// Removes a multibody_joint from this set.
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#[profiling::function]
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pub fn remove(&mut self, handle: MultibodyJointHandle, wake_up: bool) {
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if let Some(removed) = self.rb2mb.get(handle.0).copied() {
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let multibody = self.multibodies.remove(removed.multibody.0).unwrap();
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@@ -259,6 +261,7 @@ impl MultibodyJointSet {
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}
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/// Removes all the multibody_joints from the multibody the given rigid-body is part of.
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#[profiling::function]
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pub fn remove_multibody_articulations(&mut self, handle: RigidBodyHandle, wake_up: bool) {
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if let Some(removed) = self.rb2mb.get(handle.0).copied() {
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// Remove the multibody.
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@@ -281,6 +284,7 @@ impl MultibodyJointSet {
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}
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/// Removes all the multibody joints attached to a rigid-body.
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#[profiling::function]
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pub fn remove_joints_attached_to_rigid_body(&mut self, rb_to_remove: RigidBodyHandle) {
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// TODO: optimize this.
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if let Some(link_to_remove) = self.rb2mb.get(rb_to_remove.0).copied() {
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@@ -412,6 +416,7 @@ impl MultibodyJointSet {
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}
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/// Iterates through all the joints attached to the given rigid-body.
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#[profiling::function]
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pub fn attached_joints(
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&self,
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rb: RigidBodyHandle,
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@@ -441,6 +446,7 @@ impl MultibodyJointSet {
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/// Iterate through the handles of all the rigid-bodies attached to this rigid-body
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/// by an enabled multibody_joint.
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#[profiling::function]
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pub fn bodies_attached_with_enabled_joint(
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&self,
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body: RigidBodyHandle,
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@@ -1016,6 +1016,7 @@ impl RigidBody {
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/// Applies an impulse at the center-of-mass of this rigid-body.
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/// The impulse is applied right away, changing the linear velocity.
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/// This does nothing on non-dynamic bodies.
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#[profiling::function]
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pub fn apply_impulse(&mut self, impulse: Vector<Real>, wake_up: bool) {
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if !impulse.is_zero() && self.body_type == RigidBodyType::Dynamic {
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self.vels.linvel += impulse.component_mul(&self.mprops.effective_inv_mass);
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@@ -1030,6 +1031,7 @@ impl RigidBody {
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/// The impulse is applied right away, changing the angular velocity.
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/// This does nothing on non-dynamic bodies.
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#[cfg(feature = "dim2")]
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#[profiling::function]
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pub fn apply_torque_impulse(&mut self, torque_impulse: Real, wake_up: bool) {
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if !torque_impulse.is_zero() && self.body_type == RigidBodyType::Dynamic {
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self.vels.angvel += self.mprops.effective_world_inv_inertia_sqrt
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@@ -1045,6 +1047,7 @@ impl RigidBody {
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/// The impulse is applied right away, changing the angular velocity.
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/// This does nothing on non-dynamic bodies.
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#[cfg(feature = "dim3")]
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#[profiling::function]
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pub fn apply_torque_impulse(&mut self, torque_impulse: Vector<Real>, wake_up: bool) {
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if !torque_impulse.is_zero() && self.body_type == RigidBodyType::Dynamic {
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self.vels.angvel += self.mprops.effective_world_inv_inertia_sqrt
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@@ -624,6 +624,7 @@ impl RigidBodyVelocity {
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/// The kinetic energy of this rigid-body.
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#[must_use]
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#[profiling::function]
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pub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> Real {
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let mut energy = (rb_mprops.mass() * self.linvel.norm_squared()) / 2.0;
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@@ -84,6 +84,7 @@ impl RigidBodySet {
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}
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/// Removes a rigid-body, and all its attached colliders and impulse_joints, from these sets.
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#[profiling::function]
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pub fn remove(
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&mut self,
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handle: RigidBodyHandle,
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@@ -454,6 +454,7 @@ impl ContactConstraintsSet {
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}
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}
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#[profiling::function]
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pub fn solve_restitution(
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&mut self,
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solver_vels: &mut [SolverVel<Real>],
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@@ -465,6 +466,7 @@ impl ContactConstraintsSet {
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}
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}
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#[profiling::function]
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pub fn solve_restitution_wo_bias(
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&mut self,
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solver_vels: &mut [SolverVel<Real>],
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@@ -477,6 +479,7 @@ impl ContactConstraintsSet {
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}
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}
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#[profiling::function]
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pub fn solve_friction(
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&mut self,
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solver_vels: &mut [SolverVel<Real>],
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@@ -495,6 +498,7 @@ impl ContactConstraintsSet {
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}
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}
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#[profiling::function]
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pub fn update(
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&mut self,
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params: &IntegrationParameters,
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@@ -272,6 +272,7 @@ impl GenericOneBodyConstraint {
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);
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}
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#[profiling::function]
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pub fn solve(
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&mut self,
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jacobians: &DVector<Real>,
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@@ -218,6 +218,7 @@ impl InteractionGroups {
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}
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#[cfg(feature = "simd-is-enabled")]
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#[profiling::function]
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pub fn group_joints(
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&mut self,
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island_id: usize,
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@@ -28,6 +28,7 @@ impl IslandSolver {
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}
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}
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#[profiling::function]
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pub fn init_and_solve(
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&mut self,
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island_id: usize,
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@@ -361,6 +361,7 @@ impl JointConstraintsSet {
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}
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}
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#[profiling::function]
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pub fn solve(
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&mut self,
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solver_vels: &mut [SolverVel<Real>],
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@@ -391,6 +392,7 @@ impl JointConstraintsSet {
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}
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}
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#[profiling::function]
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pub fn update(
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&mut self,
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params: &IntegrationParameters,
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@@ -110,6 +110,7 @@ pub struct JointTwoBodyConstraint<N: SimdRealCopy, const LANES: usize> {
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}
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impl<N: SimdRealCopy, const LANES: usize> JointTwoBodyConstraint<N, LANES> {
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#[profiling::function]
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pub fn solve_generic(
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&mut self,
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solver_vel1: &mut SolverVel<N>,
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@@ -160,6 +160,7 @@ impl ParallelIslandSolver {
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}
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}
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#[profiling::function]
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pub fn init_and_solve<'s>(
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&'s mut self,
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scope: &Scope<'s>,
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@@ -149,6 +149,7 @@ impl VelocitySolver {
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}
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}
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#[profiling::function]
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pub fn solve_constraints(
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&mut self,
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params: &IntegrationParameters,
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@@ -221,6 +222,7 @@ impl VelocitySolver {
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}
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}
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#[profiling::function]
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pub fn integrate_positions(
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&mut self,
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params: &IntegrationParameters,
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@@ -254,6 +254,7 @@ impl BroadPhaseMultiSap {
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/// This will:
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/// - Remove all the subregion proxies from the larger layer.
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/// - Pre-insert all the smaller layer's region proxies into this layer.
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#[profiling::function]
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fn finalize_layer_insertion(&mut self, layer_id: u8) {
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// Remove all the region endpoints from the larger layer.
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// They will be automatically replaced by the new layer's regions.
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@@ -289,6 +290,7 @@ impl BroadPhaseMultiSap {
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/// the `update` function.
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/// 4. All the regions from the smaller layer are added to that new
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/// layer.
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#[profiling::function]
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fn ensure_layer_exists(&mut self, new_depth: i8) -> u8 {
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// Special case: we don't have any layers yet.
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if self.layers.is_empty() {
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@@ -473,6 +475,7 @@ impl BroadPhaseMultiSap {
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/// added to its larger layer so we can detect when an object
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/// in a larger layer may start interacting with objects in a smaller
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/// layer.
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#[profiling::function]
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fn propagate_created_regions(&mut self) {
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let mut curr_layer = Some(self.smallest_layer);
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@@ -502,6 +505,7 @@ impl BroadPhaseMultiSap {
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}
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}
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#[profiling::function]
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fn update_layers_and_find_pairs(&mut self, out_events: &mut Vec<BroadPhasePairEvent>) {
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if self.layers.is_empty() {
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return;
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@@ -579,6 +583,7 @@ impl BroadPhaseMultiSap {
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impl BroadPhase for BroadPhaseMultiSap {
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/// Updates the broad-phase, taking into account the new collider positions.
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#[profiling::function]
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fn update(
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&mut self,
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dt: Real,
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@@ -36,6 +36,7 @@ impl SAPAxis {
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self.endpoints.push(SAPEndpoint::end_sentinel());
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}
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#[profiling::function]
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pub fn batch_insert(
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&mut self,
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dim: usize,
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@@ -49,6 +49,7 @@ impl SAPLayer {
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/// Deletes from all the regions of this layer, all the endpoints corresponding
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/// to subregions. Clears the arrays of subregions indices from all the regions of
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/// this layer.
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#[profiling::function]
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pub fn unregister_all_subregions(&mut self, proxies: &mut SAPProxies) {
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for region_id in self.regions.values() {
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// Extract the region to make the borrow-checker happy.
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@@ -108,6 +109,7 @@ impl SAPLayer {
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/// that subregion center. Because the hierarchical grid cells have aligned boundaries
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/// at each depth, we have the guarantee that a given subregion will only be part of
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/// one region on its parent "larger" layer.
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#[profiling::function]
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fn register_subregion(
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&mut self,
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proxy_id: BroadPhaseProxyIndex,
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@@ -145,6 +147,7 @@ impl SAPLayer {
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}
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||||
}
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#[profiling::function]
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fn unregister_subregion(
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&mut self,
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proxy_id: BroadPhaseProxyIndex,
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@@ -273,6 +276,7 @@ impl SAPLayer {
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||||
}
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}
|
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#[profiling::function]
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pub fn predelete_proxy(&mut self, proxies: &mut SAPProxies, proxy_index: BroadPhaseProxyIndex) {
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// Discretize the Aabb to find the regions that need to be invalidated.
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let proxy_aabb = &mut proxies[proxy_index].aabb;
|
||||
|
||||
@@ -214,6 +214,7 @@ impl SAPRegion {
|
||||
}
|
||||
}
|
||||
|
||||
#[profiling::function]
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||||
pub fn update(
|
||||
&mut self,
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||||
proxies: &SAPProxies,
|
||||
|
||||
@@ -186,6 +186,7 @@ impl ContactPair {
|
||||
///
|
||||
/// Returns a reference to the contact, as well as the contact manifold
|
||||
/// it is part of.
|
||||
#[profiling::function]
|
||||
pub fn find_deepest_contact(&self) -> Option<(&ContactManifold, &Contact)> {
|
||||
let mut deepest = None;
|
||||
|
||||
|
||||
@@ -96,6 +96,7 @@ impl<N: Copy, E> InteractionGraph<N, E> {
|
||||
}
|
||||
|
||||
/// The interaction between the two collision objects identified by their graph index.
|
||||
#[profiling::function]
|
||||
pub fn interaction_pair(
|
||||
&self,
|
||||
id1: ColliderGraphIndex,
|
||||
@@ -111,6 +112,7 @@ impl<N: Copy, E> InteractionGraph<N, E> {
|
||||
}
|
||||
|
||||
/// The interaction between the two collision objects identified by their graph index.
|
||||
#[profiling::function]
|
||||
pub fn interaction_pair_mut(
|
||||
&mut self,
|
||||
id1: ColliderGraphIndex,
|
||||
|
||||
@@ -53,6 +53,7 @@ pub enum MeshConverter {
|
||||
impl MeshConverter {
|
||||
/// Applies the conversion rule described by this [`MeshConverter`] to build a shape from
|
||||
/// the given vertex and index buffers.
|
||||
#[profiling::function]
|
||||
pub fn convert(
|
||||
&self,
|
||||
vertices: Vec<Point<Real>>,
|
||||
|
||||
@@ -268,6 +268,7 @@ impl NarrowPhase {
|
||||
// }
|
||||
|
||||
/// Maintain the narrow-phase internal state by taking collider removal into account.
|
||||
#[profiling::function]
|
||||
pub fn handle_user_changes(
|
||||
&mut self,
|
||||
mut islands: Option<&mut IslandManager>,
|
||||
@@ -321,6 +322,7 @@ impl NarrowPhase {
|
||||
);
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub(crate) fn remove_collider(
|
||||
&mut self,
|
||||
intersection_graph_id: ColliderGraphIndex,
|
||||
@@ -412,6 +414,7 @@ impl NarrowPhase {
|
||||
}
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub(crate) fn handle_user_changes_on_colliders(
|
||||
&mut self,
|
||||
mut islands: Option<&mut IslandManager>,
|
||||
@@ -513,6 +516,7 @@ impl NarrowPhase {
|
||||
}
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
fn remove_pair(
|
||||
&mut self,
|
||||
islands: Option<&mut IslandManager>,
|
||||
@@ -584,6 +588,7 @@ impl NarrowPhase {
|
||||
}
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
fn add_pair(&mut self, colliders: &ColliderSet, pair: &ColliderPair) {
|
||||
if let (Some(co1), Some(co2)) =
|
||||
(colliders.get(pair.collider1), colliders.get(pair.collider2))
|
||||
@@ -687,6 +692,7 @@ impl NarrowPhase {
|
||||
}
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub(crate) fn compute_intersections(
|
||||
&mut self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -785,6 +791,7 @@ impl NarrowPhase {
|
||||
});
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
pub(crate) fn compute_contacts(
|
||||
&mut self,
|
||||
prediction_distance: Real,
|
||||
|
||||
@@ -85,6 +85,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
/// Render the scene.
|
||||
#[profiling::function]
|
||||
pub fn render(
|
||||
&mut self,
|
||||
backend: &mut impl DebugRenderBackend,
|
||||
@@ -101,6 +102,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
/// Render contact.
|
||||
#[profiling::function]
|
||||
pub fn render_contacts(
|
||||
&mut self,
|
||||
backend: &mut impl DebugRenderBackend,
|
||||
@@ -167,6 +169,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
/// Render only the joints from the scene.
|
||||
#[profiling::function]
|
||||
pub fn render_joints(
|
||||
&mut self,
|
||||
backend: &mut impl DebugRenderBackend,
|
||||
@@ -249,6 +252,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
/// Render only the rigid-bodies from the scene.
|
||||
#[profiling::function]
|
||||
pub fn render_rigid_bodies(
|
||||
&mut self,
|
||||
backend: &mut impl DebugRenderBackend,
|
||||
@@ -288,6 +292,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
/// Render only the colliders from the scene.
|
||||
#[profiling::function]
|
||||
pub fn render_colliders(
|
||||
&mut self,
|
||||
backend: &mut impl DebugRenderBackend,
|
||||
@@ -351,6 +356,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
#[profiling::function]
|
||||
fn render_shape(
|
||||
&mut self,
|
||||
object: DebugRenderObject,
|
||||
@@ -458,6 +464,7 @@ impl DebugRenderPipeline {
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
#[profiling::function]
|
||||
fn render_shape(
|
||||
&mut self,
|
||||
object: DebugRenderObject,
|
||||
|
||||
@@ -312,6 +312,7 @@ impl QueryPipeline {
|
||||
|
||||
/// Update the query pipeline incrementally, avoiding a complete rebuild of its
|
||||
/// internal data-structure.
|
||||
#[profiling::function]
|
||||
pub fn update_incremental(
|
||||
&mut self,
|
||||
colliders: &ColliderSet,
|
||||
@@ -353,6 +354,7 @@ impl QueryPipeline {
|
||||
/// volume generator.
|
||||
///
|
||||
/// See [`generators`] for available generators.
|
||||
#[profiling::function]
|
||||
pub fn update_with_generator(&mut self, mode: impl QbvhDataGenerator<ColliderHandle>) {
|
||||
self.qbvh.clear_and_rebuild(mode, self.dilation_factor);
|
||||
}
|
||||
@@ -368,6 +370,7 @@ impl QueryPipeline {
|
||||
/// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
|
||||
/// even if its starts inside of it.
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn cast_ray(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -395,6 +398,7 @@ impl QueryPipeline {
|
||||
/// it starts inside of a shape. If this `false` then the ray will hit the shape's boundary
|
||||
/// even if its starts inside of it.
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn cast_ray_and_get_normal(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -429,6 +433,7 @@ impl QueryPipeline {
|
||||
/// * `callback`: function executed on each collider for which a ray intersection has been found.
|
||||
/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
|
||||
/// this method will exit early, ignore any further raycast.
|
||||
#[profiling::function]
|
||||
pub fn intersections_with_ray<'a>(
|
||||
&self,
|
||||
bodies: &'a RigidBodySet,
|
||||
@@ -465,6 +470,7 @@ impl QueryPipeline {
|
||||
/// * `shape_pos` - The position of the shape used for the intersection test.
|
||||
/// * `shape` - The shape used for the intersection test.
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn intersection_with_shape(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -501,6 +507,7 @@ impl QueryPipeline {
|
||||
/// (if the point is located inside of an hollow shape, it is projected on the shape's
|
||||
/// boundary).
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn project_point(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -526,6 +533,7 @@ impl QueryPipeline {
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
/// * `callback` - A function called with each collider with a shape
|
||||
/// containing the `point`.
|
||||
#[profiling::function]
|
||||
pub fn intersections_with_point(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -562,6 +570,7 @@ impl QueryPipeline {
|
||||
/// (if the point is located inside of an hollow shape, it is projected on the shape's
|
||||
/// boundary).
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn project_point_and_get_feature(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -578,6 +587,7 @@ impl QueryPipeline {
|
||||
}
|
||||
|
||||
/// Finds all handles of all the colliders with an [`Aabb`] intersecting the given [`Aabb`].
|
||||
#[profiling::function]
|
||||
pub fn colliders_with_aabb_intersecting_aabb(
|
||||
&self,
|
||||
aabb: &Aabb,
|
||||
@@ -604,6 +614,7 @@ impl QueryPipeline {
|
||||
/// the shape is penetrating another shape at its starting point **and** its trajectory is such
|
||||
/// that it’s on a path to exit that penetration state.
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn cast_shape(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -645,6 +656,7 @@ impl QueryPipeline {
|
||||
/// that normal) then the nonlinear shape-casting will attempt to find another impact,
|
||||
/// at a time `> start_time` that could result in tunnelling.
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
#[profiling::function]
|
||||
pub fn nonlinear_cast_shape(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
@@ -680,6 +692,7 @@ impl QueryPipeline {
|
||||
/// * `shape` - The shape to test.
|
||||
/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
|
||||
/// * `callback` - A function called with the handles of each collider intersecting the `shape`.
|
||||
#[profiling::function]
|
||||
pub fn intersections_with_shape(
|
||||
&self,
|
||||
bodies: &RigidBodySet,
|
||||
|
||||
Reference in New Issue
Block a user