Add restitution.

This commit is contained in:
Crozet Sébastien
2020-11-03 11:21:06 +01:00
parent a38fdc101d
commit 502be0245c
10 changed files with 152 additions and 12 deletions

View File

@@ -17,6 +17,7 @@ mod heightfield2;
mod joints2;
mod platform2;
mod pyramid2;
mod restitution2;
mod sensor2;
fn demo_name_from_command_line() -> Option<String> {
@@ -58,6 +59,7 @@ pub fn main() {
("Joints", joints2::init_world),
("Platform", platform2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
];

View File

@@ -0,0 +1,56 @@
use na::Point2;
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* Ground
*/
let ground_size = 20.;
let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height)
.restitution(1.0)
.build();
colliders.insert(collider, handle, &mut bodies);
let num = 10;
let rad = 0.5;
for j in 0..2 {
for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(x * 2.0, 10.0 * (j as f32 + 1.0))
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad)
.restitution((i as f32) / (num as f32))
.build();
colliders.insert(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 1.0), 25.0);
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
testbed.run()
}