docs: Minor fixes.
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@@ -430,7 +430,7 @@ impl RigidBodyVelocity {
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/// Converts a slice to a rigid-body velocity.
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///
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/// The slice must contain at least 3 elements: the `slice[0..2] contains
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/// The slice must contain at least 3 elements: the `slice[0..2]` contains
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/// the linear velocity and the `slice[2]` contains the angular velocity.
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#[must_use]
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#[cfg(feature = "dim2")]
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@@ -443,7 +443,7 @@ impl RigidBodyVelocity {
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/// Converts a slice to a rigid-body velocity.
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///
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/// The slice must contain at least 6 elements: the `slice[0..3] contains
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/// The slice must contain at least 6 elements: the `slice[0..3]` contains
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/// the linear velocity and the `slice[3..6]` contains the angular velocity.
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#[must_use]
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#[cfg(feature = "dim3")]
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@@ -481,7 +481,7 @@ impl RigidBodyVelocity {
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/// This velocity seen as a vector.
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///
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/// The linear part is stored first.
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/// The linear part is stored first.
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#[inline]
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#[cfg(feature = "dim2")]
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pub fn as_vector(&self) -> &na::Vector3<Real> {
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@@ -490,7 +490,7 @@ impl RigidBodyVelocity {
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/// This velocity seen as a mutable vector.
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///
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/// The linear part is stored first.
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/// The linear part is stored first.
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#[inline]
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#[cfg(feature = "dim2")]
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pub fn as_vector_mut(&mut self) -> &mut na::Vector3<Real> {
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@@ -499,7 +499,7 @@ impl RigidBodyVelocity {
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/// This velocity seen as a vector.
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///
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/// The linear part is stored first.
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/// The linear part is stored first.
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#[inline]
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#[cfg(feature = "dim3")]
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pub fn as_vector(&self) -> &na::Vector6<Real> {
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@@ -508,7 +508,7 @@ impl RigidBodyVelocity {
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/// This velocity seen as a mutable vector.
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///
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/// The linear part is stored first.
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/// The linear part is stored first.
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#[inline]
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#[cfg(feature = "dim3")]
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pub fn as_vector_mut(&mut self) -> &mut na::Vector6<Real> {
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