docs: Minor fixes.

This commit is contained in:
Bruce Mitchener
2023-08-28 11:05:45 +07:00
parent 5c6def3239
commit 4c2d18a0cd
5 changed files with 12 additions and 12 deletions

View File

@@ -397,7 +397,7 @@ impl RigidBody {
/// Sets the rigid-body's additional mass.
///
/// The total angular inertia of the rigid-body will be scaled automatically based on this
/// additional mass. If this scaling effect isnt desired, use [`Self::additional_mass_properties`]
/// additional mass. If this scaling effect isnt desired, use [`Self::set_additional_mass_properties`]
/// instead of this method.
///
/// This is only the "additional" mass because the total mass of the rigid-body is

View File

@@ -430,7 +430,7 @@ impl RigidBodyVelocity {
/// Converts a slice to a rigid-body velocity.
///
/// The slice must contain at least 3 elements: the `slice[0..2] contains
/// The slice must contain at least 3 elements: the `slice[0..2]` contains
/// the linear velocity and the `slice[2]` contains the angular velocity.
#[must_use]
#[cfg(feature = "dim2")]
@@ -443,7 +443,7 @@ impl RigidBodyVelocity {
/// Converts a slice to a rigid-body velocity.
///
/// The slice must contain at least 6 elements: the `slice[0..3] contains
/// The slice must contain at least 6 elements: the `slice[0..3]` contains
/// the linear velocity and the `slice[3..6]` contains the angular velocity.
#[must_use]
#[cfg(feature = "dim3")]
@@ -481,7 +481,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a vector.
///
/// The linear part is stored first.
/// The linear part is stored first.
#[inline]
#[cfg(feature = "dim2")]
pub fn as_vector(&self) -> &na::Vector3<Real> {
@@ -490,7 +490,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a mutable vector.
///
/// The linear part is stored first.
/// The linear part is stored first.
#[inline]
#[cfg(feature = "dim2")]
pub fn as_vector_mut(&mut self) -> &mut na::Vector3<Real> {
@@ -499,7 +499,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a vector.
///
/// The linear part is stored first.
/// The linear part is stored first.
#[inline]
#[cfg(feature = "dim3")]
pub fn as_vector(&self) -> &na::Vector6<Real> {
@@ -508,7 +508,7 @@ impl RigidBodyVelocity {
/// This velocity seen as a mutable vector.
///
/// The linear part is stored first.
/// The linear part is stored first.
#[inline]
#[cfg(feature = "dim3")]
pub fn as_vector_mut(&mut self) -> &mut na::Vector6<Real> {