Play around wit grounded expectation

This commit is contained in:
Jan Nils Ferner
2023-01-26 23:10:15 +01:00
parent c3b0bde6b2
commit 485e1d9169

View File

@@ -365,7 +365,7 @@ impl KinematicCharacterController {
mut kinematic_friction_translation: Option<&mut Vector<Real>>,
mut translation_remaining: Option<&mut Vector<Real>>,
) -> bool {
let prediction = self.offset.eval(dims.y) * 1.1;
let prediction = self.offset.eval(dims.y);
// TODO: allow custom dispatchers.
let dispatcher = DefaultQueryDispatcher;