Play around wit grounded expectation
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@@ -365,7 +365,7 @@ impl KinematicCharacterController {
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mut kinematic_friction_translation: Option<&mut Vector<Real>>,
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mut kinematic_friction_translation: Option<&mut Vector<Real>>,
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mut translation_remaining: Option<&mut Vector<Real>>,
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mut translation_remaining: Option<&mut Vector<Real>>,
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) -> bool {
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) -> bool {
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let prediction = self.offset.eval(dims.y) * 1.1;
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let prediction = self.offset.eval(dims.y);
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// TODO: allow custom dispatchers.
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// TODO: allow custom dispatchers.
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let dispatcher = DefaultQueryDispatcher;
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let dispatcher = DefaultQueryDispatcher;
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