Add missing constructor for a round-triangle collider.

This commit is contained in:
Crozet Sébastien
2021-01-25 17:22:57 +01:00
parent 8f7220f03d
commit 4799a81214
2 changed files with 12 additions and 0 deletions

View File

@@ -289,6 +289,16 @@ impl ColliderBuilder {
Self::new(SharedShape::triangle(a, b, c))
}
/// Initializes a collider builder with a triangle shape with round corners.
pub fn round_triangle(
a: Point<Real>,
b: Point<Real>,
c: Point<Real>,
border_radius: f32,
) -> Self {
Self::new(SharedShape::round_triangle(a, b, c, border_radius))
}
/// Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>) -> Self {
Self::new(SharedShape::trimesh(vertices, indices))

View File

@@ -42,6 +42,8 @@ pub type Ray = parry::query::Ray;
pub type RayIntersection = parry::query::RayIntersection;
/// The the projection of a point on a collider.
pub type PointProjection = parry::query::PointProjection;
/// The the time of impact between two shapes.
pub type TOI = parry::query::TOI;
pub use parry::shape::SharedShape;
#[derive(Copy, Clone, Hash, Debug)]