Allow disabling colliders, rigid-bodies and impulse joints
This commit is contained in:
@@ -127,9 +127,20 @@ impl CollisionPipeline {
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None,
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bodies,
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colliders,
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&mut ImpulseJointSet::new(),
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&mut MultibodyJointSet::new(),
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&modified_bodies,
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&mut modified_colliders,
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);
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// Disabled colliders are treated as if they were removed.
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removed_colliders.extend(
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modified_colliders
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.iter()
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.copied()
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.filter(|h| colliders.get(*h).map(|c| !c.is_enabled()).unwrap_or(false)),
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);
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self.detect_collisions(
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prediction_distance,
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broad_phase,
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@@ -422,6 +422,7 @@ impl PhysicsPipeline {
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// Apply modifications.
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let mut modified_colliders = colliders.take_modified();
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let mut removed_colliders = colliders.take_removed();
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super::user_changes::handle_user_changes_to_colliders(
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bodies,
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colliders,
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@@ -433,10 +434,22 @@ impl PhysicsPipeline {
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Some(islands),
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bodies,
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colliders,
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impulse_joints,
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multibody_joints,
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&modified_bodies,
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&mut modified_colliders,
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);
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// Disabled colliders are treated as if they were removed.
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// NOTE: this must be called here, after handle_user_changes_to_rigid_bodies to take into
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// account colliders disabled because of their parent rigid-body.
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removed_colliders.extend(
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modified_colliders
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.iter()
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.copied()
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.filter(|h| colliders.get(*h).map(|c| !c.is_enabled()).unwrap_or(false)),
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);
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// TODO: do this only on user-change.
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// TODO: do we want some kind of automatic inverse kinematics?
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for multibody in &mut multibody_joints.multibodies {
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@@ -358,12 +358,12 @@ impl QueryPipeline {
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fn for_each(&mut self, mut f: impl FnMut(ColliderHandle, Aabb)) {
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match self.mode {
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QueryPipelineMode::CurrentPosition => {
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for (h, co) in self.colliders.iter() {
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for (h, co) in self.colliders.iter_enabled() {
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f(h, co.shape.compute_aabb(&co.pos))
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}
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}
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QueryPipelineMode::SweepTestWithNextPosition => {
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for (h, co) in self.colliders.iter() {
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for (h, co) in self.colliders.iter_enabled() {
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if let Some(co_parent) = co.parent {
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let rb_next_pos = &self.bodies[co_parent.handle].pos.next_position;
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let next_position = rb_next_pos * co_parent.pos_wrt_parent;
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@@ -374,7 +374,7 @@ impl QueryPipeline {
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}
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}
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QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
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for (h, co) in self.colliders.iter() {
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for (h, co) in self.colliders.iter_enabled() {
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if let Some(co_parent) = co.parent {
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let rb = &self.bodies[co_parent.handle];
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let predicted_pos = rb.pos.integrate_forces_and_velocities(
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@@ -1,7 +1,10 @@
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use crate::dynamics::{
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IslandManager, RigidBodyChanges, RigidBodyHandle, RigidBodySet, RigidBodyType,
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ImpulseJointSet, IslandManager, JointEnabled, MultibodyJointSet, RigidBodyChanges,
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RigidBodyHandle, RigidBodySet, RigidBodyType,
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};
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use crate::geometry::{
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ColliderChanges, ColliderEnabled, ColliderHandle, ColliderPosition, ColliderSet,
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};
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use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
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pub(crate) fn handle_user_changes_to_colliders(
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bodies: &mut RigidBodySet,
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@@ -21,10 +24,12 @@ pub(crate) fn handle_user_changes_to_colliders(
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}
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}
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if co
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.changes
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.intersects(ColliderChanges::SHAPE | ColliderChanges::LOCAL_MASS_PROPERTIES)
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{
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if co.changes.intersects(
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ColliderChanges::SHAPE
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| ColliderChanges::LOCAL_MASS_PROPERTIES
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| ColliderChanges::ENABLED_OR_DISABLED
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| ColliderChanges::PARENT,
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) {
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if let Some(rb) = co
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.parent
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.and_then(|p| bodies.get_mut_internal_with_modification_tracking(p.handle))
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@@ -40,12 +45,15 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
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mut islands: Option<&mut IslandManager>,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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impulse_joints: &mut ImpulseJointSet,
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multibody_joints: &mut MultibodyJointSet,
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modified_bodies: &[RigidBodyHandle],
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modified_colliders: &mut Vec<ColliderHandle>,
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) {
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enum FinalAction {
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UpdateActiveKinematicSetId,
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UpdateActiveDynamicSetId,
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UpdateActiveKinematicSetId(usize),
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UpdateActiveDynamicSetId(usize),
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RemoveFromIsland,
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}
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for handle in modified_bodies {
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@@ -62,89 +70,95 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
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let mut activation = rb.activation;
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{
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// The body's status changed. We need to make sure
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// it is on the correct active set.
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if let Some(islands) = islands.as_deref_mut() {
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if changes.contains(RigidBodyChanges::TYPE) {
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match rb.body_type {
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RigidBodyType::Dynamic => {
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// Remove from the active kinematic set if it was there.
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if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
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islands.active_kinematic_set.swap_remove(ids.active_set_id);
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final_action = Some((
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FinalAction::UpdateActiveKinematicSetId,
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ids.active_set_id,
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));
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}
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if rb.is_enabled() {
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// The body's status changed. We need to make sure
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// it is on the correct active set.
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if let Some(islands) = islands.as_deref_mut() {
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if changes.contains(RigidBodyChanges::TYPE) {
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match rb.body_type {
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RigidBodyType::Dynamic => {
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// Remove from the active kinematic set if it was there.
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if islands.active_kinematic_set.get(ids.active_set_id)
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== Some(handle)
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{
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islands.active_kinematic_set.swap_remove(ids.active_set_id);
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final_action = Some(FinalAction::UpdateActiveKinematicSetId(
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ids.active_set_id,
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));
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}
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// Add to the active dynamic set.
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activation.wake_up(true);
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// Make sure the sleep change flag is set (even if for some
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// reasons the rigid-body was already awake) to make
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// sure the code handling sleeping change adds the body to
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// the active_dynamic_set.
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changes.set(RigidBodyChanges::SLEEP, true);
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}
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RigidBodyType::KinematicVelocityBased
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| RigidBodyType::KinematicPositionBased => {
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// Remove from the active dynamic set if it was there.
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if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle) {
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islands.active_dynamic_set.swap_remove(ids.active_set_id);
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final_action = Some((
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FinalAction::UpdateActiveDynamicSetId,
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ids.active_set_id,
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));
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// Add to the active dynamic set.
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activation.wake_up(true);
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// Make sure the sleep change flag is set (even if for some
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// reasons the rigid-body was already awake) to make
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// sure the code handling sleeping change adds the body to
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// the active_dynamic_set.
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changes.set(RigidBodyChanges::SLEEP, true);
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}
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RigidBodyType::KinematicVelocityBased
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| RigidBodyType::KinematicPositionBased => {
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// Remove from the active dynamic set if it was there.
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if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle)
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{
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islands.active_dynamic_set.swap_remove(ids.active_set_id);
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final_action = Some(FinalAction::UpdateActiveDynamicSetId(
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ids.active_set_id,
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));
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}
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// Add to the active kinematic set.
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if islands.active_kinematic_set.get(ids.active_set_id) != Some(handle) {
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ids.active_set_id = islands.active_kinematic_set.len();
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islands.active_kinematic_set.push(*handle);
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// Add to the active kinematic set.
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if islands.active_kinematic_set.get(ids.active_set_id)
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!= Some(handle)
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{
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ids.active_set_id = islands.active_kinematic_set.len();
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islands.active_kinematic_set.push(*handle);
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}
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}
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RigidBodyType::Fixed => {}
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}
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RigidBodyType::Fixed => {}
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}
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}
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// Update the positions of the colliders.
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if changes.contains(RigidBodyChanges::POSITION)
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|| changes.contains(RigidBodyChanges::COLLIDERS)
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{
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rb.colliders
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.update_positions(colliders, modified_colliders, &rb.pos.position);
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if rb.is_kinematic()
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&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
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// Update the active kinematic set.
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if changes.contains(RigidBodyChanges::POSITION)
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|| changes.contains(RigidBodyChanges::COLLIDERS)
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{
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ids.active_set_id = islands.active_kinematic_set.len();
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islands.active_kinematic_set.push(*handle);
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if rb.is_kinematic()
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&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
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{
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ids.active_set_id = islands.active_kinematic_set.len();
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islands.active_kinematic_set.push(*handle);
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}
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}
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if changes.contains(RigidBodyChanges::SLEEP)
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&& rb.is_enabled()
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&& !activation.sleeping // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
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{
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ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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islands.active_dynamic_set.push(*handle);
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}
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}
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}
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// Push the body to the active set if it is not
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// sleeping and if it is not already inside of the active set.
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if changes.contains(RigidBodyChanges::SLEEP)
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&& !activation.sleeping // May happen if the body was put to sleep manually.
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&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
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&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
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{
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ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
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islands.active_dynamic_set.push(*handle);
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}
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} else {
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// We don't use islands. So just update the colliders' positions.
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if changes.contains(RigidBodyChanges::POSITION)
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|| changes.contains(RigidBodyChanges::COLLIDERS)
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{
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rb.colliders
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.update_positions(colliders, modified_colliders, &rb.pos.position);
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}
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// Update the colliders' positions.
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if changes.contains(RigidBodyChanges::POSITION)
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|| changes.contains(RigidBodyChanges::COLLIDERS)
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{
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rb.colliders
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.update_positions(colliders, modified_colliders, &rb.pos.position);
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}
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if changes.contains(RigidBodyChanges::DOMINANCE)
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|| changes.contains(RigidBodyChanges::TYPE)
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{
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for handle in rb.colliders.0.iter() {
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// NOTE: we can’t just use `colliders.get_mut_internal_with_modification_tracking`
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// here because that would modify the `modified_colliders` inside of the `ColliderSet`
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// instead of the one passed to this method.
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let co = colliders.index_mut_internal(*handle);
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if !co.changes.contains(ColliderChanges::MODIFIED) {
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modified_colliders.push(*handle);
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@@ -165,6 +179,43 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
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);
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}
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if changes.contains(RigidBodyChanges::ENABLED_OR_DISABLED) {
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// Propagate the rigid-body’s enabled/disable status to its colliders.
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for handle in rb.colliders.0.iter() {
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// NOTE: we can’t just use `colliders.get_mut_internal_with_modification_tracking`
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// here because that would modify the `modified_colliders` inside of the `ColliderSet`
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// instead of the one passed to this method.
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let co = colliders.index_mut_internal(*handle);
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if !co.changes.contains(ColliderChanges::MODIFIED) {
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modified_colliders.push(*handle);
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}
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if rb.enabled && co.flags.enabled == ColliderEnabled::DisabledByParent {
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co.flags.enabled = ColliderEnabled::Enabled;
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} else if !rb.enabled && co.flags.enabled == ColliderEnabled::Enabled {
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co.flags.enabled = ColliderEnabled::DisabledByParent;
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}
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co.changes |= ColliderChanges::MODIFIED | ColliderChanges::ENABLED_OR_DISABLED;
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}
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// Propagate the rigid-body’s enabled/disable status to its attached impulse joints.
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impulse_joints.map_attached_joints_mut(*handle, |_, _, _, joint| {
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if rb.enabled && joint.data.enabled == JointEnabled::DisabledByAttachedBody {
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joint.data.enabled = JointEnabled::Enabled;
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} else if !rb.enabled && joint.data.enabled == JointEnabled::Enabled {
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joint.data.enabled = JointEnabled::DisabledByAttachedBody;
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}
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});
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// FIXME: Propagate the rigid-body’s enabled/disable status to its attached multibody joints.
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// Remove the rigid-body from the island manager.
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if !rb.enabled {
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final_action = Some(FinalAction::RemoveFromIsland);
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}
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}
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rb.changes = RigidBodyChanges::empty();
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rb.ids = ids;
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rb.activation = activation;
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@@ -172,15 +223,25 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
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// Adjust some ids, if needed.
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if let Some(islands) = islands.as_deref_mut() {
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if let Some((action, id)) = final_action {
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let active_set = match action {
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FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
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FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
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if let Some(action) = final_action {
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match action {
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FinalAction::RemoveFromIsland => {
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let ids = rb.ids;
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islands.rigid_body_removed(*handle, &ids, bodies);
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}
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FinalAction::UpdateActiveKinematicSetId(id) => {
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let active_set = &mut islands.active_kinematic_set;
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if id < active_set.len() {
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bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
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}
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}
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FinalAction::UpdateActiveDynamicSetId(id) => {
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let active_set = &mut islands.active_dynamic_set;
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if id < active_set.len() {
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bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
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}
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}
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};
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if id < active_set.len() {
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bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
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}
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}
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}
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}
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Reference in New Issue
Block a user