Allow disabling colliders, rigid-bodies and impulse joints
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@@ -7,6 +7,7 @@ use crate::geometry::{
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use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector, DIM};
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use crate::parry::transformation::vhacd::VHACDParameters;
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use crate::pipeline::{ActiveEvents, ActiveHooks};
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use crate::prelude::ColliderEnabled;
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use na::Unit;
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use parry::bounding_volume::Aabb;
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use parry::shape::{Shape, TriMeshFlags};
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@@ -154,6 +155,32 @@ impl Collider {
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}
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}
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/// Is this collider enabled?
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pub fn is_enabled(&self) -> bool {
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match self.flags.enabled {
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ColliderEnabled::Enabled => true,
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_ => false,
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}
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}
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/// Sets whether or not this collider is enabled.
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pub fn set_enabled(&mut self, enabled: bool) {
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match self.flags.enabled {
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ColliderEnabled::Enabled | ColliderEnabled::DisabledByParent => {
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if !enabled {
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self.changes.insert(ColliderChanges::ENABLED_OR_DISABLED);
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self.flags.enabled = ColliderEnabled::Disabled;
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}
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}
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ColliderEnabled::Disabled => {
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if enabled {
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self.changes.insert(ColliderChanges::ENABLED_OR_DISABLED);
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self.flags.enabled = ColliderEnabled::Enabled;
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}
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}
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}
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}
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/// Sets the translational part of this collider's position.
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pub fn set_translation(&mut self, translation: Vector<Real>) {
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self.changes.insert(ColliderChanges::POSITION);
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@@ -402,6 +429,8 @@ pub struct ColliderBuilder {
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pub collision_groups: InteractionGroups,
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/// The solver groups for the collider being built.
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pub solver_groups: InteractionGroups,
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/// Will the collider being built be enabled?
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pub enabled: bool,
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/// The total force magnitude beyond which a contact force event can be emitted.
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pub contact_force_event_threshold: Real,
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}
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@@ -424,6 +453,7 @@ impl ColliderBuilder {
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active_collision_types: ActiveCollisionTypes::default(),
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active_hooks: ActiveHooks::empty(),
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active_events: ActiveEvents::empty(),
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enabled: true,
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contact_force_event_threshold: 0.0,
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}
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}
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@@ -834,6 +864,12 @@ impl ColliderBuilder {
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self
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}
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/// Enable or disable the collider after its creation.
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pub fn enabled(mut self, enabled: bool) -> Self {
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self.enabled = enabled;
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self
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}
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/// Builds a new collider attached to the given rigid-body.
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pub fn build(&self) -> Collider {
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let shape = self.shape.clone();
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@@ -849,6 +885,11 @@ impl ColliderBuilder {
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active_collision_types: self.active_collision_types,
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active_hooks: self.active_hooks,
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active_events: self.active_events,
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enabled: if self.enabled {
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ColliderEnabled::Enabled
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} else {
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ColliderEnabled::Disabled
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},
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};
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let changes = ColliderChanges::all();
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let pos = ColliderPosition(self.position);
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