Allow disabling colliders, rigid-bodies and impulse joints

This commit is contained in:
Sébastien Crozet
2022-11-19 16:05:46 +01:00
parent c600549aac
commit 46d976d97b
15 changed files with 408 additions and 107 deletions

View File

@@ -133,7 +133,7 @@ impl Default for KinematicCharacterController {
pub struct EffectiveCharacterMovement {
/// The movement to apply.
pub translation: Vector<Real>,
/// Is the character touching the ground after applying `EffictiveKineamticMovement::translation`?
/// Is the character touching the ground after applying `EffectiveKineamticMovement::translation`?
pub grounded: bool,
}