Allow disabling colliders, rigid-bodies and impulse joints
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@@ -133,7 +133,7 @@ impl Default for KinematicCharacterController {
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pub struct EffectiveCharacterMovement {
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/// The movement to apply.
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pub translation: Vector<Real>,
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/// Is the character touching the ground after applying `EffictiveKineamticMovement::translation`?
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/// Is the character touching the ground after applying `EffectiveKineamticMovement::translation`?
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pub grounded: bool,
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}
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