Try out regular snapping again
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@@ -299,7 +299,7 @@ impl KinematicCharacterController {
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}
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// If needed, and if we are not already grounded, snap to the ground.
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if grounded_at_starting_pos {
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//if grounded_at_starting_pos {
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self.snap_to_ground(
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bodies,
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colliders,
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@@ -310,7 +310,7 @@ impl KinematicCharacterController {
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filter,
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&mut result,
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);
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}
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//}
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// Return the result.
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result
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