Try using solver contacts again, but in a more cache-coherent way.

This commit is contained in:
Crozet Sébastien
2020-12-30 17:30:07 +01:00
parent 7545e06cb1
commit 43628c8846
11 changed files with 165 additions and 263 deletions

View File

@@ -148,23 +148,18 @@ impl VelocityConstraint {
let rb2 = &bodies[manifold.data.body_pair.body2];
let mj_lambda1 = rb1.active_set_offset;
let mj_lambda2 = rb2.active_set_offset;
let pos_coll1 = rb1.position * manifold.data.delta1;
let pos_coll2 = rb2.position * manifold.data.delta2;
let force_dir1 = pos_coll1 * (-manifold.local_n1);
let force_dir1 = -manifold.data.normal;
let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff;
let active_contacts = &manifold.data.solver_contacts[..manifold.num_active_contacts];
for (l, manifold_points) in manifold
.active_contacts()
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
for (l, manifold_points) in active_contacts.chunks(MAX_MANIFOLD_POINTS).enumerate() {
#[cfg(not(target_arch = "wasm32"))]
let mut constraint = VelocityConstraint {
dir1: force_dir1,
elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1: rb1.mass_properties.inv_mass,
im2: rb2.mass_properties.inv_mass,
limit: manifold.data.friction,
limit: 0.0,
mj_lambda1,
mj_lambda2,
manifold_id,
@@ -217,12 +212,13 @@ impl VelocityConstraint {
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let dp1 = (pos_coll1 * manifold_point.local_p1) - rb1.world_com;
let dp2 = (pos_coll2 * manifold_point.local_p2) - rb2.world_com;
let dp1 = manifold_point.point - rb1.world_com;
let dp2 = manifold_point.point - rb2.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);
constraint.limit = manifold_point.friction;
// Normal part.
{
let gcross1 = rb1
@@ -241,12 +237,12 @@ impl VelocityConstraint {
let mut rhs = (vel1 - vel2).dot(&force_dir1);
if rhs <= -params.restitution_velocity_threshold {
rhs += manifold.data.restitution * rhs
rhs += manifold_point.restitution * rhs
}
rhs += manifold_point.dist.max(0.0) * params.inv_dt();
let impulse = manifold_points[k].data.impulse * warmstart_coeff;
let impulse = manifold_point.data.impulse * warmstart_coeff;
constraint.elements[k].normal_part = VelocityConstraintElementPart {
gcross1,
@@ -275,9 +271,9 @@ impl VelocityConstraint {
+ gcross2.gdot(gcross2));
let rhs = (vel1 - vel2).dot(&tangents1[j]);
#[cfg(feature = "dim2")]
let impulse = manifold_points[k].data.tangent_impulse * warmstart_coeff;
let impulse = manifold_point.data.tangent_impulse * warmstart_coeff;
#[cfg(feature = "dim3")]
let impulse = manifold_points[k].data.tangent_impulse[j] * warmstart_coeff;
let impulse = manifold_point.data.tangent_impulse[j] * warmstart_coeff;
constraint.elements[k].tangent_part[j] = VelocityConstraintElementPart {
gcross1,