Try using solver contacts again, but in a more cache-coherent way.

This commit is contained in:
Crozet Sébastien
2020-12-30 17:30:07 +01:00
parent 7545e06cb1
commit 43628c8846
11 changed files with 165 additions and 263 deletions

View File

@@ -63,9 +63,9 @@ pub(crate) struct PositionConstraint {
// NOTE: the points are relative to the center of masses.
pub local_p1: [Point<f32>; MAX_MANIFOLD_POINTS],
pub local_p2: [Point<f32>; MAX_MANIFOLD_POINTS],
pub dists: [f32; MAX_MANIFOLD_POINTS],
pub local_n1: Vector<f32>,
pub num_contacts: u8,
pub radius: f32,
pub im1: f32,
pub im2: f32,
pub ii1: AngularInertia<f32>,
@@ -90,22 +90,21 @@ impl PositionConstraint {
) {
let rb1 = &bodies[manifold.data.body_pair.body1];
let rb2 = &bodies[manifold.data.body_pair.body2];
let shift1 = manifold.local_n1 * -manifold.kinematics.radius1;
let shift2 = manifold.local_n2 * -manifold.kinematics.radius2;
let radius =
manifold.kinematics.radius1 + manifold.kinematics.radius2 /*- params.allowed_linear_error*/;
let active_contacts = &manifold.data.solver_contacts[..manifold.num_active_contacts];
for (l, manifold_points) in manifold
.active_contacts()
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
for (l, manifold_points) in active_contacts.chunks(MAX_MANIFOLD_POINTS).enumerate() {
let mut local_p1 = [Point::origin(); MAX_MANIFOLD_POINTS];
let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS];
let mut dists = [0.0; MAX_MANIFOLD_POINTS];
for l in 0..manifold_points.len() {
local_p1[l] = manifold.data.delta1 * (manifold_points[l].local_p1 + shift1);
local_p2[l] = manifold.data.delta2 * (manifold_points[l].local_p2 + shift2);
local_p1[l] = rb1
.position
.inverse_transform_point(&manifold_points[l].point);
local_p2[l] = rb2
.position
.inverse_transform_point(&manifold_points[l].point);
dists[l] = manifold_points[l].dist;
}
let constraint = PositionConstraint {
@@ -113,8 +112,8 @@ impl PositionConstraint {
rb2: rb2.active_set_offset,
local_p1,
local_p2,
local_n1: manifold.local_n1,
radius,
local_n1: rb1.position.inverse_transform_vector(&manifold.data.normal),
dists,
im1: rb1.mass_properties.inv_mass,
im2: rb2.mass_properties.inv_mass,
ii1: rb1.world_inv_inertia_sqrt.squared(),
@@ -152,9 +151,9 @@ impl PositionConstraint {
let mut pos1 = positions[self.rb1];
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let target_dist = -self.dists[k] - allowed_err;
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];
let dpos = p2 - p1;
@@ -204,9 +203,9 @@ impl PositionConstraint {
let mut pos1 = positions[self.rb1];
let mut pos2 = positions[self.rb2];
let allowed_err = params.allowed_linear_error;
let target_dist = self.radius - allowed_err;
for k in 0..self.num_contacts as usize {
let target_dist = -self.dists[k] - allowed_err;
let n1 = pos1 * self.local_n1;
let p1 = pos1 * self.local_p1[k];
let p2 = pos2 * self.local_p2[k];