Release v0.1.5
This commit is contained in:
@@ -9,3 +9,7 @@
|
||||
- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
|
||||
- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
|
||||
with a collider, and stepping the simulation again.
|
||||
- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the
|
||||
separating vector.
|
||||
- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh
|
||||
collider was added before the other shape's collider or after.
|
||||
@@ -1,7 +1,7 @@
|
||||
# Name idea: bident for 2D and trident for 3D
|
||||
[package]
|
||||
name = "rapier2d"
|
||||
version = "0.1.4"
|
||||
version = "0.1.5"
|
||||
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
|
||||
description = "2-dimensional physics engine in Rust."
|
||||
documentation = "http://docs.rs/rapier2d"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Name idea: bident for 2D and trident for 3D
|
||||
[package]
|
||||
name = "rapier3d"
|
||||
version = "0.1.4"
|
||||
version = "0.1.5"
|
||||
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
|
||||
description = "3-dimensional physics engine in Rust."
|
||||
documentation = "http://docs.rs/rapier3d"
|
||||
|
||||
Reference in New Issue
Block a user